50
Products
reviewed
758
Products
in account

Recent reviews by Name Requires DLC

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Showing 1-10 of 50 entries
No one has rated this review as helpful yet
0.2 hrs on record
I love it
Posted 24 December, 2025.
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1 person found this review helpful
1.5 hrs on record
Nostalgic & succinct.
Posted 6 December, 2025.
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No one has rated this review as helpful yet
59.4 hrs on record
There's a reason it's on so many GOTY lists this year. Pick it up and see why for yourself - anything I attempt to say will pale in comparison to EXPERIENCING this game.
Posted 24 November, 2025.
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3 people found this review helpful
54.2 hrs on record (5.2 hrs at review time)
Someone got some Dark Souls in my Oblivion and I love it more than the remaster
Posted 24 May, 2025.
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1 person found this review helpful
100.6 hrs on record
Whoa
Posted 22 February, 2025.
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6 people found this review helpful
33.3 hrs on record (16.8 hrs at review time)
Early Access Review
I told myself I'd wait for Witchfire to exit EA, then I got it as a gift. (Thank you, Logan!)
I told myself I'd wait for more content, then realized the depth of what's currently included.
I told myself I'd wait to play more than a few sessions, then found myself playing daily.
I told myself I'd be a Patient Gamer, then found myself absorbed by Witchfire.

This game is made by VETERANS of game design, and it shows;

The VIBES of Hunt: Showdown
The FRANTIC PACE of Painkiller
The GUNPLAY of Destiny 2
The POWERS of Hades
The STORY of Darktide (basically none atm)
The DIFFICULTY of Dark Souls

This is a well-realized game rich with replayability even in Early Access, and I'll be eagerly awaiting the next content drop.
Posted 2 January, 2025. Last edited 2 January, 2025.
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1 person found this review helpful
1 person found this review funny
1.4 hrs on record
Early Access Review
The first robot-zombies I saw spawned in front of me.
The first tank I saw was flipping through the air like a coin.
The first mech I saw was stuck walking in place.
I didn't see the first gunner squad, but they deleted me instantly.
Ive failed every attempt at extraction, but lucky for me, NETWORK ERROR; YOUR INVENTORY HAS BEEN RESET 👍
Posted 24 September, 2024.
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60 people found this review helpful
1 person found this review funny
1
2.5 hrs on record
This game is an impressive accomplishment, but it isn't ready for a 1.0 release.

The fights & physics are plenty of fun and create a hilarious spectacle more often than not, but that's where the good ends for me, because I feel that the game's fundamental foundations just don't work well.

Stealth seems binary; you're either completely in shadow or you're noticeable (I was looting a closed room and the guard in the hallway spotted me and ran inside?)

The world has multiple paths and rooms to discover, but it's virtually empty. Any side room you may open will have stock asset counters and a bed, sometimes literal trash as loot which turns immediately into money when picked up, and sometimes a computer which may have one email about a storage locker code. I don't feel any sense of personality from any characters or even buildings.

The Skull's hideout felt like a basic Fallout 3 dungeon; rubble and bottles, dozens of permanently closed doors and two you can "lockpick" - or just punch it until its health depletes and it collapses, revealing a storage room with three empty shelves and one piece of scrap metal on the floor worth 5 credits.

AI is so confusing - it doesn't feel predictable like an ImSim where I can manipulate things or plan out traps. I threw a bottle at a chandelier to drop onto two enemies, and the force from the bottle knocked the chandelier five feet away from the direction I hit it, rather than falling straight down. It instead broke some chairs and nobody reacted, then one of the patrolling guards pathed his way into it, bumped his knee and fell unconscious while grabbing his head.

Later I kicked an enemy off a third story balcony. He landed on the first floor, he stood up and teleported to the second floor, then ran in a straight path like an animatronic along with two of his friends back up to the third floor and started punching me. One punched another, then suddenly they were all fighting each other despite being in the same faction.

To attempt to manipulate AI with this new information, I later baited one person of this faction to punch a cop, then both he and the cop started punching only me.

I want to reemphasize, this is an impressive one-man-team accomplishment and I don't want to discount that, but this needed a heavy, healthy round of QA or a long Early Access period to smooth out basic functionality before being considered a 1.0 released, full game.

Luis, don't stop making games, you've got incredible talent.
Posted 6 September, 2024. Last edited 6 September, 2024.
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1 person found this review helpful
1 person found this review funny
1.2 hrs on record
Great performance, solid gameplay, impressive dismemberment tech,

but every line of dialogue sounds like a Boomer writing Millenials for Zoomers.

PAINFULLY mid game.
Posted 5 September, 2024.
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1 person found this review helpful
17.0 hrs on record (11.2 hrs at review time)
Charming and stylish puzzle game with incredible world building, surprisingly deep development of both the world and characters, and *genuinely* good humor throughout
Posted 24 August, 2024.
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Showing 1-10 of 50 entries