5
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reviewed
904
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Recent reviews by Muobman

Showing 1-5 of 5 entries
1 person found this review helpful
10.3 hrs on record
Never have I hated a book like I have in this game. It Takes Two is the story of a husband and wife who are planning a divorce as they have grown apart over time. In a bid to save their marriage at the wish of their child, a magic book traps them in a nightmare dimension, where they inhabit the bodies of two dolls. In this realm, they can feel pain and die, but death does not offer an escape, the book can and will revive them until his unholy task is complete. The task in question? A gauntlet of deadly obstacles based on features in and around their own house. As they complete tasks, this malevolent deity periodically appears to torment them, and remind them that there will be no respite until they reconcile. The desperation of this scenario causes them to go to terrible lengths, and I found one scene in the game genuinely harrowing, so be aware that there are emotional gut punches in this game.

In gameplay terms, this is a co-operative platformer that introduces new mechanics frequently enough to stay fresh, while also occasionally dipping a toe into other genres to further add variety. While many mechanics are a little shallow, all of these gameplay segments are carefully balanced so that nothing overstays its welcome, with new rules and mechanics introduced as soon as you have explored the full depths of the previous set. The game also contains a plethora of competitive minigames, which provide a nice breather and sideshow from the main game every now and then.

The game is mechanically sound, and I encountered no major bugs while completing it online with a friend. The game and online functionality runs through EA Origin, so be aware that you will need to make or have an EA account in order to play it, as will your co-op partner (assuming you play online).

This game is charming, funny and great fun to play through with a friend, and with the friend pass meaning that only one of you has to own the game, you owe it to yourself to play it.
Posted 17 July, 2021. Last edited 17 July, 2021.
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1 person found this review helpful
28.3 hrs on record (14.2 hrs at review time)
Outer Wilds is that rare sort of game that you wish you could play again without pre-existing knowledge.

In a nutshell, Outer Wilds is about exploring a densely populated miniature solar system to uncover both its history and its present situation, but where many games give the promise of exploring, Outer Wilds delivers. There are no invisible walls or artificial progress blocks, the game gives you full freedom to explore from the moment you finish the brief introductory section. If you ever find a door that you cannot open, or a building you cannot enter, it will always be because you haven't figured it out yet, not because the game doesn't want you there. This results in a genuine feeling of discovery that so many other games lack, simply because it gives you that freedom.

And yet, with all the freedom the game offers, very rarely will you feel lost. The game subtly guides you via narrative and environmental clues, meaning that you will often leave a location with your next destination(s) already in mind. Even if all your leads dry up, there's nothing to stop you simply flying somewhere new and landing at the most interesting looking structure, or checking the excellent log system for clues that you may have missed. All of this is aided by the game's condensed design; flying between planets rarely takes more than a minute, meaning the breaks in narrative exploration (where the game shines) are minimal, just enough time for a breather before landing and hopping out on a new world.

If you're still uncertain, then I can only recommend that you watch/read as little of the game as necessary to make a purchase decision. This is a game where enjoyment comes from discovery, so the less you know, the better.

A game with a unique premise, solid execution, and a surprisingly strong narrative. I heartily recommend it
Posted 28 November, 2020. Last edited 28 November, 2020.
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10 people found this review helpful
2 people found this review funny
11.0 hrs on record (9.7 hrs at review time)
This game is a campy, latex-filled musical fever dream set in a world where the cause of -and solution to- every problem is elaborately choreographed dance battles. And I could not recommend it more. This game is colourful, inventive and will likely leave you utterly bemused, but in the best way.

For those who:
- Enjoy rhythm games
- Can accept craziness and roll with the punches
- Have a sense of rhythm (there are no visual indicators, it's all based on your timing)

Not recommended for those who:
- Want a long game (the main story is 1-2 hours tops, though other modes exist)
Posted 2 July, 2019.
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No one has rated this review as helpful yet
6.7 hrs on record
A gaming experience like no other.

A laconic description would go something like: A first person puzzle game with space-bending mechanics. While technically accurate, this description hardly does the game justice.

Antichamber is a game that will stretch your brain in multiple ways: it requires lateral thinking, attention to detail and pushes you to question things that you take for granted in videogames. I have not played a puzzle game before or since with such thought and sheer imagination put into the puzzles. Despite the strange, alien nature of it all, with persistence one can divine a certain kind of logic behind the puzzles and make progress, even in the face of seemingly insurmountable challenges.

A masterpiece that I would reccomend everybody with any interest in puzzle games try at least once.
Posted 28 November, 2016.
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No one has rated this review as helpful yet
58.3 hrs on record (48.8 hrs at review time)
Underrated and surprisingly fun and addictive, never understood why this didn't get more attention. Worth a buy if it's on sale :)
Posted 14 July, 2012.
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Showing 1-5 of 5 entries