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Recent reviews by Mischievous47

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No one has rated this review as helpful yet
0.6 hrs on record
This game has one truly scary atmosphere. Reminds me a lot of Condemned Criminal Origins and Manhunt because of the brutality and horrific snuff vibe.

In terms of gameplay, it's got everything a good survival horror game should have - health and item management, it encourages you to think in regards to your surroundings, and of course, it has suspense and tension.
The minimalistic music and eerie ambience are top notch.

Bloody wicked.
Posted 28 February. Last edited 28 February.
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1 person found this review helpful
4.2 hrs on record
Game looks, sounds and runs very well maxed out even on this partially aged hardware (1060 6GB & a Ryzen 5 1600). Voice acting's great too. The game World's alright, and the story and dialogue is decent.

That's about where the compliments end. The gameplay is boring AF. I haven't been that bored since playing LA Noir. The walking parts... my word! I haven't even played much of the game, but those walking segments are dreary as hell. FFS, it ruins a game like this.

Also, the controller support sucks arse. Steam is good enough to sort of emulate the controller for you, but there should be an in game button mapping option which there isn't. It's just lazy. Definitive my arse...
Posted 18 December, 2024.
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1 person found this review helpful
1,166.3 hrs on record (1,159.1 hrs at review time)
First, the good stuff. SO much good stuff!

The World and its lore is splendid. Very dark, bleak and eerie in all the right artistic and stylised ways. If you're new to the Warhammer Universe as I was until recently, it may feel like a lot to take in at first, especially considering the lack of a tutorial on how to customise things (more on that later). But it's not overwhelming.

There's 4 classes, each with their own unique perks, strengths and weaknesses, aswell as a choice of voices and accents for each. (If you're familiar with Mass Effect, it's similar to that).

Ogryn are the Tanks of the game and the personal favourite, but there are five other classes at the time of editing this review - Veteran, Psyker, Arbite, Hive Scum and Zealot.

There's many ways you can cosmetically alter your character which is a nice touch. Little bit more about that lower down.

The gameplay is proper satisfying. Combat feels thumpy and juicy in all the best ways, such as the meaty punch of a shotgun, visceral blast of a grenade, and telekinetic blast from Psykers.

Also, the the melee weapons are beastly and savage, such as the barbaric smash from an Ogryn's slab shield, or the walloping lightning bolts from a Psyker's staff, the razor like accuracy from a Zealot's blade as they macerate their targets, and lastly the immense rate of fire from a Veteran's machine gun which almost looks like a continuous laser. The sounds are just as satisfying as the impact.

Segwaying into more sounds, the audio is incredible.
It's clear as crystal that a lot of thought went into this, which includes the banter of the player characters, such as when one of them hogs ammo, or uses a medicay station(in game healing point) when they don't need it as much as someone else. It's fascinating listening to it and hearing what they come out with, to the point that it surprises me that it doesn't happen in the Mourningstar hub too, or even allow players to engage with dialogue options themselves(maybe in a future update).

The character 'Hadron Omega 7' is quirky indeed, and I don't know if it's just me, or whether it's her accent too, but it took me ages to realise that she says "Varlets", not "Violets". Often wondered what the significance of violets was LOL!
One other thing like that is, for a while I thought that all the player characters said "Killed that big booty"(Actuality = "Killed that big muty"), maybe I imagined Buckaroo Banzai too much.

Then there's all the other cool sounds, such as the electronic squish of a servo skull when doing an investigation or repair mission. And the surreal, ghostly sounds when you do stuff to weapons and curios in the Mourningstar hub.

All enemy types sound awesome. The game's similar to Left 4 Dead in how it kind of gives you subtle warnings through a mission when certain enemies are coming for you.
For example, you could hear the echoing howls from a bunch of hounds, or the roaring, then the pounding footsteps of a Big Muty as they barrel towards you.

And then there's the wicked dialogue and sound effects from a Demon Host (similar to the Witch on Left 4 Dead). They lay there on the floor looking all helpless and muttering insanity to themselves, until they're disturbed. Deceptive AF until you learn. Ideally not the hard way like I did.

And I bloody love the fanatical sh *t talking from flamers for example "https://www.youtube.com/watch?v=SD6xAt8OOyo&t=13s
That one always makes me laugh, and reminds me a bit of the maniacal flame tank from C&C3 Tiberium Wars.

Lastly, the death sounds of enemies reminds me a bit of some zombie sounds from the old(best) Resident Evil games, and others from the Left 4 Dead games. You can just tell they had a right laugh making the sound effects for this game because they can be hilarious.


The music is magic. Created by legendary composer Jesper Kyd. Everything he does is pure gold and this is no exception.
It has old Gothic church cues, if said church instruments had been baptised in darkness and amplified to 11 with cool and edgy synth sounds. It REALLY is special =)
The original music of the Mourningstar hub is the favourite - it's eerie, but in parallel, soothing too. Jesper Kyd must be one of the machine gods that Hadron refers to all the time ; )


The level design and replay value are excellent too. There's a great amount of variety with levels, such as the bright and sandy settings of the Hourglass, to Gothic Notre Damme-esque levels. Then you have expansive Cityscapes(some of which are upside down, a cool spectacle).
They all feel unique, and the layout and pacing is great. None of them feel like they drag. Game modes have much variety such as raid, strike, assassination, mortis trials and the aforementioned investigation and repair.
None of the game so far has felt like "grinding", except for Havoc, which is garbage.

There's always a different way a mission can go depending on many factors, main one being the chosen difficulty, which can range from p* ss easy, to Auric Lv 5 Maelstrom, which can be incredibly challenging.

The updated upgrade system is better than it was. Previously, some perks would be locked.

Graphic options are great. I use a GTX1060 6GB, 16GB RAM & a Ryzen 5 1600, set mostly to medium@ 1080p - game looks good and runs fine for me with minimal slow downs during the most intense stuff.
___

Onto the bad, which there aren't many - how often can anyone say that about modern games...

- As mentioned earlier on, there's no tutorial to learn how to customise / improve weapons.
It was vague AF, especially if you're not sure of the terminology, such as Consecrate(upgrade / gain upgrade slots), blessing - this one p* ss ed me off a few times because it actually added a negative to a weapon when I did it. Logically, a negative would come under 'Curse' wouldn't it, not blessing. Retarded.

Also, it would be great if there was a tutorial area in the Mourningstar hub where you can practise things like hacking or defusing bombs. I mean, how the hell do they expect you to learn on the spot when your amidst a horde of enemies AND have a timer at the back of your mind, as is the case with the end of the new Runaway Train mission...

- A lot of cosmetic items are "pay with real money", rather than in game currency you've accumulated. I seriously dislike tacky crud like that in games. Long overdue that it was gone.

- The New perk / upgrade system is a bit slow and clunky at times. For example, I went through allocating points to certain weapons, then I've come out of that menu and gone back not long after, and everything I just did had been reset. That was annoying.

- Weapons. It would be so handy if you can try out weapons before buying them.

- To end, it would be so much nicer if players could refresh the missions, or just specify game modes they feel like playing, instead of having to wait twenty minutes for missions to refresh.
___

Worth buying if there's a sale on. The full potential has yet to be fulfilled. Fatshark, Sort it out please.

EDIT (23/02/2026) Gotta say, since the Hive Scum update, this game's gone right downhill. Almost constant crash errors, connection and sound issues - the latter not being the fault of my computer because there was no issues with other titles. And don't get me started with the game being a constant sh* t fest in terms of input lag and enemies such as trappers, hounds and snipers still being able to trap, pounce and shoot you respectively through massive hordes.
Many times I've messaged Fatshark on their forums about sorting that annoying ♥♥♥♥♥ out but nothing came of it. Going by others' posts, I'm not alone in those feelings. Until those issues are sorted out I won't be playing this again. Frustrating AF...
Posted 27 September, 2024. Last edited 23 February.
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4.9 hrs on record
I'll start with some positives, albeit with a caveat...

The amount of game modes and campaigns are great for the standard / base game. This doesn't come across as a game you can just complete in a few hours / half a day, unlike many modern titles still. Value for money's there.
However, some chapters of a campaign can feel too long. More on that a little bit further down.

The game runs super smooth, feels really optimised. For reference, I'm still using the old GTX1060 6GB, 16GB RAM and a first gen Ryzen 1600, and had all the settings turned up at 1080p. No stutters or slow downs at all, fair play.

Enemy variation in Back 4 Blood is pretty good, but there's a serious devoid of uniqueness and atmosphere with them.
Speaking of atmosphere, I will elaborate - I was playing Left 4 Dead for the first time with some newer friends one time, and they'd always walk through a level together. I'd never walked through like that before, always ran, missing a lot, and I don't just mean in regards to collectables.
When we just took our time - unless we had to run from a tank at the finale of a campaign or something - it allowed me soak in and really appreciate the ambience, the unique music of each special infected when it sort of gives you that subtle little heads up / warning, the iconic individual sounds they make etc, ALL of that is really important to me, and it really immerses you.
It's one of the reasons why Left 4 Dead(especially the first for me) is quite timeless and no doubt why many return to play it even though it's getting on a bit age wise.
Well, Back 4 blood lacks all of those aforementioned elements, and I feel it big time.

No doubt at all, you can already tell, I did not enjoy this game much at all. It quite simply feels bland, shallow, and repetitive AF.
A while back, I played the open beta with my friend, as did many others. And while it had its issues, including many minor glitches, there was a LOT of potential and I quite liked it for the very short time I experienced it.
At the end of the beta, there was a very in depth feedback form which no doubt had a wealth of feedback from so many people, myself included. But with the exception of some glitches being sorted out, the devs don't seem to have listened to anything because nothing has really changed.

The card system for instance, just feels cheap, tacked on, and out of place. Sure, it does adds a layer to the customisation of the gameplay somewhat, but I would have been happy enough without it. Some may say "well, just don't use it, you haven't got to...", And sure, it wouldn't have been an issue, had the game not bombarded you with it every damn chapter of each campaign 😑🙄

Also, with all the customisation options such as with the cards / decks, the weapon mods and skins, and all the generic sh-i-te in between, you'd expect it to compliment and add to the overall core gameplay, but it just doesn't, it feels hollow.

The levels are quite short. I'd say a little shorter than your typical Left 4 Dead chapters, but damn they felt as though they dragged on often, and that's before even mentioning one of those underground hive things. That sucked giant hairy ar-se crack! 😠
I didn't even choose to go in there either, a random person who'd joined our game decided to enter it...
Had more thought been put into the game, there would likely have been a vote system in place to leave the level you were doing, before going in there, instead of others(especially strangers), choosing for you. That was bloody annoying 🤨

I just don't get how the game could have so many things wrong with it, especially considering it had a great foundation to bounce off of, i.e. Left 4 Dead, which has something that a lot of more recent games lack - A soul 😊
We all naturally compare things, and I compare this game to the Left 4 Dead games because of the obvious themes, gameplay type and formula. But while Left 4 Dead is more simplistic, it's just way more enjoyable and fun.

If you really want to try a newer zombie shooter game with co-op features, then try it, you might like it, but definitely worth keeping your expectations low, in particular if you also enjoy the Left 4 Dead games.
If not, just get the Left 4 Dead games 😅😜



P.s. I was gifted this by a friend when it was on sale, but even so it wasn't exactly cheap, especially considering I didn't enjoy it. He was proper kind for doing that.
So after this playthrough, I chose to uninstall it and have him refund his money. There's no way I can justify keeping it and he be out of pocket, that's just wrong...

Had he payed the full asking price - like many likely do, and that's utter extortion by the way! - it would have been similar to the ending of Home Alone 2
"Frenchy! You spent eighty nine euros and ninety nine cents on merde de zombies!" *cue the lovely John Williams music :steammocking:
Posted 14 July, 2024. Last edited 15 July, 2024.
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2 people found this review helpful
2 people found this review funny
2
3.0 hrs on record
Just an FYI, my first experience of this game is late 2023 / early 2024. For a while I was thinking I'd missed out on a gem because of how highly many speak of it, so finally got it in the Christmas sale.
Have to say, I was enjoying it a lot for a good couple of hours.
Gameplay's great. The characters are memorable even in such a short amount of time playing, and the feel of the game, coupled with brilliant music and atmosphere is wicked. That is until I reached the hoverboat part.

I stuck with it for a little while. But long story short, I uninstalled shortly after you were given the gun upgrade because of that colossal sh *t show where there's two armoured trucks parked on a bit up high whilst they launch missiles at you.

The hoverboat feels like an absolute chore to use to say the least. But that bit was SO bloody tedious and generic. It felt out of place in this game. It's like the devs didn't give it to genuine testers during the game making process.

I mean, this game's got such an high reputation amongst pc players and first person shooter fans alike, but it must be fans who like lying to themselves.
These hoverboat sections aren't small either, so it's not like it's a "oh, it's over and done with in no time, so no biggie". And that's if these earlier portions are indeed the only times you have to use the damn thing...

Suffice to say, the enjoyment of a potentially awesome game was ruined for me by the inclusion of such a steaming pile of sh*te which you'd expect to see in some regurgitated dog turd like call of duty =/

Disappointing :steambored: :steamfacepalm: :steamsad:

I do not recommend even if you can get it super cheap :crashthumbsdown:
Posted 5 January, 2024. Last edited 5 January, 2024.
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No one has rated this review as helpful yet
0.5 hrs on record
F* cking awful! Only thing good about it is the crash animation and some of the music. But that can't compensate for how absolutely ♥♥♥♥♥ the gameplay is XD
The vehicles don't even feel in contact with the ground...
I know it's an old game, but the controller support sucks giant arse too. It wouldn't use the steam controller support like most games do, so had to use xpadder. It's not even worth a quid in the sale FFS! LOL =P
Posted 21 March, 2023.
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No one has rated this review as helpful yet
37.7 hrs on record (37.1 hrs at review time)
This is the sort of remake that older games need. Vicarious Visions has done an absolutely incredible job with it.
The essence of what made the first three Crash Bandicoot games so special, that all remains, it just now looks stunning. It really does. At the highest visual settings, it comes close to the visual fidelity and style of Disney / Pixar, and Dreamworks animation films. Proper beautiful to look at.

The gameplay - that hasn't been really been touched. And thank goodness, because I love the originals. They've just polished everything so that he analog sticks work better. The controls of the originals often focused more on the Playstation's D-Pad. I reiterate, they did a brilliant job with that.

The new sounds and the music are the only slight gripe, mainly because I truly love all the original sounds, and not just for nostalgia purposes, they really are superb. However, as always, the mod community do amazing things, and you can download a mod where you can have all the original sounds and music to accompany the new visuals. However, it would have been a wicked touch if the devs had left in the old music and sound effects so that players can choose whatever version they want. But that might have been tricky to do due to the old music being done by the amazing Mark Mothersbaugh and his group Mutato Muzika, so copyright might have played a role with that decision... Anyway, moving on 😛

The length of each game is long, and replay value is cracking, especially if you're a completionist, and want to collect every apple in a level to get the coloured gems, or beating the time trials to unlock the various coloured Ankh's. Can't go wrong.

One last head's up - This game states that it's suitable for most ages, especially from older kid ages and up. But I tell you what, some of the levels... oh my word! THEY ARE INFURIATING! And I mean, you'll be shouting stuff at the screen that you never thought you'd come out with 🤭🤣
Some of those levels are Slippery Climb, and Road To Nowhere in particular - My goodness! 😅 - So if buy this for your kid and wonder why they're shouting and balling, or why profanity accidentally starts leeching out, that's why LOL. So don't be too hard on them if that happens, YOU bought the game for them, it's your fault 👍😆😝
Seriously though, those levels genuinely make you good at the game. They're actually more difficult than any of the bosses for goodness sake, so if anyone can beat those levels, pretty much any other level, even in most other games, they'll feel easy. I digress haha...

This game, well three games - it's a complete trilogy - is an absolute bargain, and proper special gem, no pun intended.
It would be phenomenal if all older games could have this sort of treatment. Once again, I can't really praise Vicarious Visions enough. The amount of thought, care and time they've clearly put into this game is a marvel 🥰

Totally worth getting 🥰😊


Posted 11 March, 2023.
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34.9 hrs on record
Rogue Trooper is a wonderful 3rd Person action adventure game.

Very enjoyable and engaging gameplay - A small head's up to get out the way early with that though is to just bear in mind that the gameplay can be a little bit clunky at times compared with modern day stuff. But if you just keep in mind how this came out way back in the early 2000's, you'll very likely enjoy it if you like these sorts of games. Other than that tiny gripe, it's aged really well though, because everything else is top notch.

It's got decent story - I love the chemistry between the characters. And even though they're genetic clones, they do have individual personalities, which has a nice and also weird symbolism to it for me.
Add to that, the lore's got a mysterious charm to it, and the levels are pretty cool and varied too.

Accompanying all that is the great variety of music to set the scene and rhythm of the gameplay. It's often dark and gloomy in vibe - It compliments the game's settings so well, and adds to the overall memorable atmosphere. There's a few tracks, including the main title theme - which sets the tone of the game from the get go, and it has a real magic to it.

Sound effects are spot on - Most of the gunfire sounds crisp and unique. and the subtle sounds such as the ones when you go into sniper mode and activate the gyro stabiliser, it sounds proper futuristic.
Also, it's quite funny hearing the chatter of enemies coordinating under fire, or just egging you on by talking sh*t.
I will say though, the generic side of your allies dialogue can get slightly repetitive at times during combat, such as when Rogue is reloading or gets a headshot. But other times, they have a bit of banter, for example, if you put a silencer on the rifle, Gunnar - one of the GI's supporting you - he says something "What, you want me to shut up?" 😅😛

For re-play value - there's just harder difficulty levels, there's no alternate paths during the gameplay, but the game's quite long as is, so it's definitely worth the usual £10 asking price, and I had it in the Steam sale so it was an even better bargain.

Definitely worth playing, especially if you get it a bit cheaper in a sale like 👍🙂
Posted 11 March, 2023. Last edited 11 March, 2023.
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5 people found this review funny
3
2
2
11
735.5 hrs on record (120.0 hrs at review time)
--- THE GOOD ---

- The game is enormous. If you want value for money, you cannot go wrong with this. It's not one of those crappy modern games that takes someone around 4 or 5 hours to complete. For reference, I've got just over 100 hours played, and only now have a full lance / team of assault mechs (Yeah I know, I'm a bit slow on this game. More on that in a bit).

- Amazing variety of mechs, which all have variants, each with their own weapons loadouts / set ups. One could have a setup for more long range combat, others can be more oriented towards close quarters brawling. So there's likely a mech for everyone. And it's great fun to play around with this.

Some mechs can be tailored for certain mission types too. For example, on Assassination missions, I find it good fun to bombard enemies from afar with mechs like the iconic Catapult, and have one or two heavies for backup. It's also handy to have jump jets, because it opens up new gameplay options.

On the other hand, if you like to run & and gun / hit 'n run, you could try faster mechs with less armour and weapons on them for quick Raids or Demolition contracts.

And contrary to that, you can use heavies & assault mechs where you're basically giant tanks or artillery platforms on legs. Make no mistake though, depending on the difficulty level - usually indicated by tonnage limit on a contract – you might think that using 4 beastly mechs means that you can just steam roll an enemy. But think again. Because the game always has a way of chucking a fly in the ointment, or a "monkey and the wrench", so that you may just end up with some badly damaged mechs by the end of a mission if you're careless.
But I like that, it's a good kind of uncertainty where you rarely feel overpowered.

- Fun co-op. Works well most of the time, because you can coordinate and plan various tactics and strategies. I've not had many problems with connecting, but did have an issue where my friend kept being chucked into spectator mode. Not sure why, but it oddly just went away.

Quick gripe about co-op though, is that when anyone's a guest in another person's game, they can't earn any C-Bills(in game currency) or salvage.
It would have been fantastic if the C-Bills or salvage you earn at the end of a co-op mission could be given to each person to take back to their games, same for salvage. This would definitely be welcomed and appreciated in a future game update.

- Really love the vibe of the game, including the retro synthy main menu theme. Mechwarrior 4 Mercenaries was my introduction to mech games WAY back, because I was late to the PC games party, and I loved it. But due to the 4th game being so iconic, this game had some sizeable boots to fill. And dare I say it, it's done it rather well.

- Sound effects are superb. The escalating, out of control whirring of a gunship coming down after you laser them out of the sky, followed by a crisp boom when they impact the ground never gets old.
One minor gripe I'll add though; the pounding of the footsteps of each mech are basically the same, rather than being a colossal thump when in heavier mechs and a little bump in lighter ones.

- The maps and visuals are really immersive and detailed considering the sheer vastness of the game. The graphical settings are all set to high at 1080p, but I don't have an RTX video card so no ray tracing for me. But it still looks sweet 🙂

Landscapes range in size and conditions, from expansive icy tundra, to gloomy arid deserts which resemble something out of the old Star Wars films.
Then you have lush, picturesque and tranquil forests(tranquil until you get there LOL), or baron wastelands that are akin to how Mars is depicted in films like Total Recall or John Carpenter's Ghosts Of Mars 🧐

Sometimes these Planets can have different weather patterns aswell, including the sort that can cause issues, which includes sulphur or acid rain. This can make your weapons overheat a little quicker if you're too trigger happy. But juxtaposed to that, there might be a blizzard or snow storm on icy levels, and while that does indeed obscure your view significantly, it has a slightly positive affect on the cooling of weapons.

Then you have volcanic islands with active volcanoes spitting out liquid hot MAG-MA 😅😛
Lava really flows throughout the map too, which can become an environmental hazard, causing overheating or permanent damage if you're not cautious. Very well done that is, and it gives each of the different maps a unique feel. That's hard to do in a game of this magnitude, so props 👍

One other small gripe in regards to the aforementioned weather systems: it would have been a nice touch if it was slightly dynamic weather.

- Mods. Cheers again to all you mod wizards out there, because there's so many cracking mods for this game, and it's lovely how easy they are to install too. Thank you 😊

- Exploration is tip top. It's clear as crystal that Piranha games have done a superb job with the depths and detail of the Starmap. It's really something to behold. And a lot of the names of each star system are like Easter eggs too. Many of them are references to history, films and other games:

Altair(Assassins Creed), Argyle(Limo driver in Die Hard haha), Belladonna(Thrill Kill), Tortuga & Port Royal(Pirates of the Caribbean), MCalister(Home Alone), and Romulus & Vulkan(Star Trek).
Also, it's brill how the map changes over time, and uniquely for each player, depending on which factions / clans they work for the most as time progresses.

Have to say though, at first, the Starmap is so gigantic that it may appear a little on the daunting side, especially to a sort of newbie or very rusty player like myself.
That flows into my first real negative point...

- The Codex. While packed with info, I don't like it.
At the beginning of a game as immense in scale as this, it's definitely worth having a more in depth tutorial to learn as you play instead.
I know that the function of a Codex is there to sort of refer back to whenever needed - like on the Mass Effect games - but after completing a very basic tutorial, you're just chucked straight into the deep end, and it feels like you need to read a LOT just to know what to do or where to go like...
It felt overwhelming to say the least. And I played the 4th game, so if this is your intro to Mechwarriors, I feel for you.
Nevertheless, don't let it put you off trying if that is the case.

--- THE BAD ---

- The music. Not the quality, but the variety. Gets repetitive fast. To the point where I created a playlist of ambient tracks from other games, including old Mechwarrior games.
There's a lot more music in the older games, which is backwards, considering how Mechwarrior 5 seems way larger than those games.

- Friendly AI can be bloody appalling!
I've not shouted as much profanity for a while as I have whilst playing this. Friendly AI haven't got a clue most of the time. It's like they've over indulged on stupid pills. But enemy AI seem to be controlled by Skynet, because they never miss a beat.

One time, using cockpit view and zoomed in shooting an enemy, a friendly mech comes walking right across my line of fire as if they're strolling to a picnic, getting pebble dashed by autocannon rounds and laser fire. Morons! 😡🤬👉
Some of the worst friendly AI I've come across, and I've played some right doozies over the years...

- Annoying repetition issue. Going up to speak with Ryana after each campaign mission was such an unnecessary chore.
Also, at the end of a Raid mission using slow assault mechs, instead of landing right by us, the drop ship decided to land the other side of a f*cking ravine! We didn't have any mechs with jump jets so had to go the VERY long way round. Utter dog sh* t! Royally boiled my p *ss that did! 🤨😠

Again, unnecessary frustration. In a game like this, options to choose where the drop ship lands would be awesome.

Cheers for reading. Give it a go, it's worth it 😉
Posted 23 January, 2023. Last edited 18 May, 2024.
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4.9 hrs on record
After reaching a certain point, I can see just why there's a warning attached to the game 🤨😟😔
I remembered one of those 'club tips', which I took a screenshot of. Basically it was like a weird, and well placed 4th wall break where it said to always "save your game", in case you need / want to go back and do something differently, which I did earlier on.

Well, I tried to return to a previous state upon reaching that awful discovery, and it said that the save was now corrupted (Intentional game mechanic), therefore couldn't return to a previous point in time.

When I tried to restart with a new save, everything felt VERY... "Off". It felt as though this is a symbol to real life events, where an absolute tragedy happened. When a person who was such a warm, kind and gentle spirit, and a glow who's always there uplifting others, is no longer present all of sudden.
And then it feels as if a giant, unfathomable void has emerged out of nowhere, causing one serious imbalance in the Universe. Imprisoning the mind of all who cared about that person, because they're constantly plagued with various scenarios, which reverberate through their thoughts like whispering echoes that can't be completely silence 😶

This is one of those stories that won't be forgotten. I'm sure that's the main point.

There's so many metaphorical depths throughout, a lot of which is based on the Human condition, and just intimate, meaningful feelings in general. Really does encourage people to appreciate what and who is around them. Never to hold back feelings, especially the nice ones. And to always dig deeper when there's problems. After all, there is ALWAYS a route to a problem like depression and anxiety. And it should never be shrugged off as something trivial. If a person can dig deep, and find that route cause, they can learn to manage it a lot better. No matter how bleak a person's life may feel, it's always great to talk with someone who's trustworthy about issues. We're all Human after all. Surprising the amount we have in common sometimes 👍

All life is truly precious. So to throw it away is like carelessly discarding irreplaceable magic. Like the character depicted as Sayori...
You know, I was contemplating giving a spoiler / head's up, to help others avoid the same horrid event, but then I thought, it would be a pure injustice to the whole point of this if I did that...
Posted 22 January, 2022. Last edited 22 January, 2022.
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