26
Products
reviewed
482
Products
in account

Recent reviews by Hamr

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Showing 1-10 of 26 entries
No one has rated this review as helpful yet
9.9 hrs on record
I don't really play a lot of puzzle games, but after I tried the demo on my phone, I felt like I should give this one a shot. Very happy I did because this game made me feel like I was smart by deciphering both language puzzles and puzzles in between. Absolutely recommend playing this for yourself, it's one of those experiences you can only do for the first time once, obvious statement, but I'd say watching someone else play it wouldn't do this game justice.
Posted 5 March.
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No one has rated this review as helpful yet
10.8 hrs on record (10.4 hrs at review time)
Update: Intel B580 seems to get relatively smooth 60 FPS in 1440p and medium preset.

(old)NB! Main problem, poorly optimised for Intel B580! (this is why it gets a thumbs down)

In time of writing I am a player with nearly 300 hours in Snowrunner and 8 hours in Expeditions. This feels more like Expeditions in style and gameplay, but the worlds are more dense and in my opinion fixes what I didn't like about Explorations, while still not going as deep as Snowrunner.

If you want Snowrunner, but with building roads, this isn't quite it. This is Expeditions with building roads and delivering goods. Not a bad thing and gets a thumbs up when it runs properly on Intel Battlemage.

For now, I get a very unstable 40 FPS in 1080p, lowest settings, which is far from ideal with a Ryzen 5 9600 and Intel B580. In before it's Intel's fault and not Saber *shrugs*
Posted 23 May, 2025. Last edited 4 June, 2025.
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19 people found this review helpful
7.8 hrs on record (7.6 hrs at review time)
After nearly 300 hours in Snowrunner, I don't know if I can recommend this. While the game is quite good, it's not for me.
This game is an arcaderized (that's a word now) version of the scouting in Snowrunner with extra bits attached. To me, the driving feels simpler than Snowrunner, but it's by no means easy. It's just a different mindset, different set of upgrades, in essence it has a different vision.
My main gripe must be the mission structure, on one hand missions aren't bad in of themselves, but then there's sidequests in the world which you can do in different missions(?). And to my completionist, borderline autistic, possibly ADHD brain it tried to catch me, but fumbled completely. I think what kept me from turning Snowrunner off was that the world didn't "end" when you finished a goal. Here you have to go back out to the menus before you can go back in, and that kills the momentum for me.

(tl;dr): This game isn't bad (it's quite good), but I mentioned Snowrunner 4 times... interpret that as you will.
Posted 20 May, 2025.
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1 person found this review helpful
33.8 hrs on record (15.8 hrs at review time)
It's Battlefield 3/4 with the gamemodes Rush and Domination, there's also an extraction shooter bit I haven't really touched.
Awesome how well it runs, my 4070 Ti Super (♥♥♥♥♥♥♥♥ that's a handful) only gets up to like 50°C at 144 FPS all high settings. The internet has a tendency to to wonky stuff every now and again, just like in BF.
It's fun, no weapons are hidden behind paywalls, but ♥♥♥♥♥♥♥♥ does this game monetise skins.
Operator skins, of which there are two as of when I write this, have a chance to drop for one ticket. A 0.32% chance, and the tickets get more expensive. A ticket costs a dollar and there are 110 tickets maximum.
I want to look pretty, but I do not want (up to) 110 dollars to look to pretty.

(tl;dr)
Game is fun, go play, negative review because monetisation
Posted 23 April, 2025.
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No one has rated this review as helpful yet
6.5 hrs on record (4.8 hrs at review time)
Early Access Review
Sooooo, about the "no spaghetti" clause...
Posted 27 November, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
4.6 hrs on record
Early Access Review
It's definitely not virtual Lego Technic and on that note, it's definitely not fun...
Posted 2 July, 2024.
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1 person found this review helpful
2 people found this review funny
41.1 hrs on record (22.5 hrs at review time)
If I wanted to play Siege, I would just play Siege. That's my opinion on playing against the AI in this. 100% accuracy on any range, reaction time of around 10-20 ms, and the ability to pixel peek on every map. As well as unfair penetration it's just like hopping into a match of Rainbow Six Siege.

You can fix this with mods, something that baffles me. Why can't the developers implement these features? Better AI makes lore friendly immersive AI decisions, but then you can't have valid scores.

To be fair, this issue is mostly prevalent on open spaces. Close quarters and inside most buildings is fine. I hate that fighting in open spaces is so painful, like on port or post office, because the level design and atmosphere is actually fantastic.
Posted 9 June, 2024.
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2 people found this review helpful
1 person found this review funny
63.8 hrs on record (5.1 hrs at review time)
First of all, this negative review comes from love, do not let my words deter you from trying this game!

Previously I stated:
"I just need to know who though invisibility cloak was a good idea"

I stand by my statement, invisibility cloak is terrible, because it is paired with weapons that kill every class near instantly. There's two hits to kill with the Light class shotgun, making the TTK is ridiculously low, even against the Heavy class.

I want there to be more pronounced Rock Paper Scissor mechanics, but as it stands right now Light classes go invisible and pop heavy class immediately with their shotgun.

And it's a real shame some Light players drag this game down (blame the game not the player?). Because it is an extremely well made game that is heaps and heaps of fun. The destructible maps and the capture the point gameplay goes hand in hand. The chaos, the glory, the stupid moments when you poison gas your whole team because you had to learn there's freindly fire... the hard way. You can pick up most items and throw them at other players. I like that there's no overtime, so you actually win when the timer is up (at least in quick play). I like that the games are fast paced and yet there's a pretty significant spawn delay. I love how teamwork is a big selling point, now I wish damage between classes was adjusted to make teamwork an actual feature.

My main, and possibly only, issue is that the game feels unfairly biased towards the Light class. It may work for professional play, and if that's the narrow market the devs are aiming for, then so be it. However they are sacrificing the wider audience.

Should they nerf the Light class through the ground? make it unusable?
Absolutely not, Light class has a very low survivability. Invisibility balances out the differences, the problem is when the class essentially 2 shot kills anything on the map. Remove the shotgun and reduce damage done to the heavy class. Make this a game about actual teamwork rather than three Lights dominating the match.

Then again, it could just be skill issue.
Git gud, I guess...
Posted 9 December, 2023. Last edited 11 December, 2023.
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No one has rated this review as helpful yet
8.4 hrs on record (4.2 hrs at review time)
Negative review as of right now, the game is horribly unstable. It crashes after 5-15 minutes of playing. I quite like the game though.
The game isn't quite as relaxing as I imagined. Customers need serving, cars need fixing and shelves need stocking. There's always something to do. I also think the economy is well balanced, at least so far as I'm currently working my way to level 3.
Good game that crashes too often.
Posted 3 July, 2023.
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No one has rated this review as helpful yet
1.3 hrs on record
I'm not incredibly impressed with this game.
To be fair, I probably had high hopes for a game like this, a perfect mix between Snowrunner and Car Mechanic Sim, but it leaned heavily into the CMS side. It is by PlayWay who makes CMS, but the driving wasn't a challenge, the truck had no weight to it, the obstacles like rocks, where like moving polystyrene. The annoying thing is that the truck also has a winch, but I don't really see how it can be satisfying to use when it handles like it does.
And the fixing of parts had me feel like I was playing a mobile game, swipe to fix, that is arguably my biggest criticism.

Because on the bright side, jacking up the truck, taking off the parts, fixing the parts, was a really good addition.
Having to scavenge to find resources is a neat addition.

I feel it's a shallow game, the concept is good, I love the concept, but the gameplay feels like it would go on a mobile phone.

I'm giving it a negative review for now, I'll definitely revisit when I can play more of the game.
Posted 7 June, 2022.
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A developer has responded on 8 Jun, 2022 @ 2:37am (view response)
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Showing 1-10 of 26 entries