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Recent reviews by MetaTaverne

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3 people found this review helpful
1 person found this review funny
1,153.3 hrs on record (715.4 hrs at review time)
Early Access Review
I have 662h of gameplay and didnt have fun at all. With each patch they include stuff that makes the game feel worse. This season I played act 4 for the first time and to be honest it felt worst than ever. The last part of this act has only non-magic units that can literally oneshot you and they come in packs. There are not even enough safepoints. This act makes you suffer even when you are highly overleveled. The endboss of act 4 in a few points:
One-Shot design. Elden Ring is hard but there are clear telegraphs, consistent hitboxes and mistakes you can grow on but in POE2 it feels like "yeah you died".
Visual.... Snow, Vulcan, Shadow Thing, AoE and Ground effects ... its not a highly specialized design, its an sensored overkill. I dont play against mechanic, I play against particle effects, uncleard priorities and stuff that happens offscreen.
There comes bugs and disconnects on top. Attacks has wrong hitboxes, phases does not trigger consistently and adds spawn in phases where you cant even move and kill you. Every discussion about "Skill issue" is unnecessary.
Campaign =/ Endgame:
In the campaign I have limited Defensive, not optimized Gear and no Build Security. Creating a boss where you might need Endgame Gear is a failure in design and not a failure in difficulty.

Having played the endgame right now, comming to think about all I wrote:

Campaign is a desaster for the reasons above.

The Endgame is pretty fun at least but there are still the Bosses:

Endgame Content is about to kill specific Bosses in areas in which you grant acces to, by collecting specific Materials. The Bosses are available in 3 different difficulties by collecting 50, 100 and 150 of those materials dropped by the bosses Map-mechanics. Every Boss needs to be killed on each difficulty to get skillpoints in your skill-tree. Boss difficulties 1 and 2 are insanetly easy since you will be revived every single time. Difficulty 3 is about: only 1 Life and even with omega eng-game gear which can be bought/crafted/drafted by following Guides its a low percentage that you can kill the boss. Really low. A full time working guy cant afford the necessary Items to kill those bosses within one season. I am clearly sure about this point.

As I tried out the new Boss of the Vaal Dungeon Mechanic:

Who designed this? Its bad as ♥♥♥♥. The mechanic is fun on paper but nobody gets how it really works. Sometimes you can insert only 1 Map in a way you never get acces to it, sometimes you can insert 6 of them. In addition rooms disappeared from the beginning or cant be used without having any information about how this works. Sometimes you can reach points, but sometimes you cant and you dont even know why. This has to be improved drastically. I and I am not alone with this, skipped all of Vaal temples between lvl 20 and 92 around, because this mechanic sucks and doesnt give you proper advantage. It feels like a waste of time for most of the player. It could be that in the very late, that this mechanic can give you a proper drop chance if you run it often enough but until then Its just wasting of time which people dont have unless they are streamer or free off work.

Then there comes the final Endboss of the Vaal.... 2 Phases or the boss.... the first phase -> game crashed as it does every 10 minutes, you burst her down. 2nd. Phase you dont get your Mana refilled but still has to fight her by time, since a corrupted blood? is created around her which sucks you in seconds while you have to kill her. Hit everything on her as fast as you can, but without having mana?! This design is like: Kill the first phase and the 2nd Phase with your bare hands and when you reach her final mechanic, spam your mana on her to not die. Who designed this again? More than questionable.

Additionally there were no season without any kind of exploit which causing hyper inflation. Even famous streamer using them for days live in their streams and they will not be hotfixed until you cant reverse it. Better play solo selffound, it equals the hyper inflation for literally everything. Since people have more divine orbs, important items with literally drop chances eqal to zero will not be available for full time worker without using the exploit themselves. thats terrible
Posted 16 December, 2025. Last edited 29 December, 2025.
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1 person found this review helpful
54.1 hrs on record (17.3 hrs at review time)
Story ist witzig, typisch für Borderlands. Mehr oder weniger Open World und das Overworld Prinzip ist fantastisch. Man spielt ein DnD auf einer ziemlichen witzigen Art.
Posted 23 September, 2025.
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1 person found this review helpful
1 person found this review funny
31.3 hrs on record (24.1 hrs at review time)
Early Access Review
Alter Falter, nichts für schwache Nerven, unglaubliche Kämpfe, atemberaubende PvP´s, keinen Kaufzwang um sich im Spiel Vorteile zu beschaffen. Wer bereit ist Battlerite zu spielen, sollte dies seinen Freunden empfehlen, damit man sich ein Team aufbaut und den Kämpfen ein wenig Würze hinzufügt!!!

Also los, Kaufen!
Posted 17 April, 2017.
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Showing 1-3 of 3 entries