7
Products
reviewed
501
Products
in account

Recent reviews by Mechlai

Showing 1-7 of 7 entries
1 person found this review helpful
114.2 hrs on record (89.5 hrs at review time)
It's one of my favorite Roguelikes. Simple but really fun. The controls are smooth. I find myself continuing to come back to this game at least once a year or so.
Posted 2 November, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2,495.2 hrs on record (702.6 hrs at review time)
Early Access Review
It's Ark Survival Evolved but updated to Unreal 5. Loads of bug fixes and quality of life changes from the original. The maps are all free, but they've released paid dlc that is too game-changing to ignore. I bought the game, bought Bob's Tall Tales and bought a small wall mounted Windows PC to run my own cluster of servers. At my time of writing this, I have 702 hours into this game and over 3000 hours on Evolved. I like Ark.
Posted 21 May, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
171.6 hrs on record (57.2 hrs at review time)
It's Dark Souls 4.

For Dark Souls fans: Bonfires are now "Lost Grace," Souls are now runes, you are the "tarnished" instead of the chosen undead and you must go kill the bearers of the elden ring pieces instead of collecting powerful souls. You get a "flask of tears" instead of an estus flask. Praising the sun is now a ring shape with your hands over your head. Stats work much the same way as they did in Dark Souls... It's Dark Souls 4 without being Dark Souls 4...

The game is massive and open world and you get a horse for most of it shortly after the starting area. Mounted combat is awesome. You will have to worry about your horse's HP as well as your own, but the penalty for getting it killed is minor, so there really is no reason to use the horse whenever you can. There are 83 bosses and over 70 of them are unique, which gives this game more than double the boss count of any souls game. The difficulty of mobs and bosses is scattered. Often times I'd run into areas accessable in the early zones of the game that were just too hard to reasonably handle, but the vast majority of the game is optional content.

There are mini dungeons all over the world, each with their own boss. There are overworld bosses nearly everywhere that can appear at different times of the day... There are times of day... Rewards for killing bosses can be anything from a cool unique weapon, to upgrade materials or... well... Anything really. If you don't know what a boss drops from looking at a guide, you are likely going to be surprised by what you find. There is a crafting system and materials you find all over the world. Materials are as common if not more common than they are in Breath of The Wild. Riding your horse across the open world and picking materials feels a lot like Breath of The Wild. There are TONS of secret areas in places that are optional anyway. You will frequently come across random enemy fortifications that you can choose to raid. There is a skyrim-like sneaking system where as long as you are crouched, enemies probably won't notice you as long as they aren't facing you. There is a world map. There are collectable crafting recipe books to give you more items to craft. There are dragons and they are all really hard to kill.

I've been playing this game for a week now. I work a 40 hour work week and have sunk over 50 hours in this game already. I have been mostly exploring the land and grabbing sites of grace to teleport between locations and open the world up as much as I can... I don't feel like I've even properly explored half of this game yet. Everyone I speak to seems to have a different experience due to the sheer number of paths you can take. Most people I see are using a different weapon. There are tons of weapons to choose from. Everything in this game is beautiful from weapons to armor and enemies to scenery.

PS: The game is hard. Get Gud.

PPS: Try finger but hole
Posted 6 March, 2022.
Was this review helpful? Yes No Funny Award
10 people found this review helpful
1 person found this review funny
5.6 hrs on record (2.0 hrs at review time)
Early Access Review
Firstly, this game is meant to be played in VR. It can be played without, but I feel it can only be fully enjoyed with an Oculus Rift, as the immersion you feel is unparallelled to any other vr experience I've tried.

It is level based. You can create a save file, and progress through large stages, progressing to checkpoints. In the few hours I've played so far, I've enjoyed it and I am excited to see how much they have added to this game. They focus a bit more on jumping in this version, as they have eliminated grass as a grapplable substance. You can no longer cheese your way up mountains where you shouldn't be allowed to go.

This is a very immersive platformer with the potential to become one of the best VR games of the next year. There is plenty of butt-clenching tension to be had as you jump and grapple over long distances, trying not to fall into the sandy abyss and die.

This is much more of a structured game than the demo with much more content, and I eagerly await updates.
Posted 8 January, 2016. Last edited 12 January, 2016.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1,275.3 hrs on record (298.7 hrs at review time)
Early Access Review
I've been playing this game for more than a year now, and this game has never disappointed me. The very few times I've encountered "serious" bugs in this game, a new patch/fix is right around the corner.

In this game's default settings, this is a very difficult, more terrifying version of Minecraft. You hunt for food, build a shelter, and can even dig underground if you want.

Zombies will constantly hunt you during the day, making survival difficult, but the real challenge is surviving the night. Gathering the materials needed to make a shelter is no easy task. You must construct frames and upgrade them to walls, and to craft even one object in this game takes time. There is no "Oh, let me just shift-click to get a stack of wood blocks from these logs"

Zombies can break down your walls, so you will need to repair them, physics is a big deal, so no hovering houses, and don't you even DARE making a shelter on stilts. The zombies know what you are doing and will knock your house down

On top of suffering from hunger and thirst, there are a wide array of other factors that will affect the way you play. Drinking water from a dirty source? DYSENTERY! Fall from your ladder? YOUR LEGS BROKE! Eat that half eaten sandwich that you got from the fat zombie? FOOD POISONING! Oh, what's that? a zombie snuck up on you and smacked you on the arm? STUNNED! BLEEDING! !!!!!!!!!!!!! INFECTED !!!!!!!!!!!!! Being infected by a zombie will kill you slowly over the course of 7 days

To survive, you must hunt wildlife, build a farm, survive hordes of zombies and build a kickass fort. no time to worry about the aesthetics.

Lets talk about tools and weapons. There's a level based system now (relatively new feature) which let you craft varying qualities of tools. You can find guns or gun parts of varying qualities all over the place, and the best part is, if you find 4 pistols, you can dismantle them all and build a new pistol from the best of the parts, (leaving you with the equivalent of 3 ♥♥♥♥♥♥♥♥ pistols and a good one)

You get bows and arrows, crossbows, blunderbusses, pistols, hunting rifles, sniper rifles, smgs, the fabled 44 Magnum and more!

You also have to learn recipes found through the world in order to craft as well.

Also, zombies run at night... You can't outrun them... They can hear you rummaging through your storage chests... they can smell the food you have... And there are usually 10-20 or more at a time.

...And every seventh night, they will ALL hunt you at once. There is no hiding from them. They can see you through the walls.

Also, be wary of dogs. They can always run, and are difficult to hit/shoot. They have (or at least had) an annoying collision problem where their heads peek through the geometry of your doors, instantly spotting you and alerting other zombies to your presence.

Oh yeah, zombies are attracted to doors and those are the things they will likely break first.

10/10 this game is more complete than most finished games. Multiplayer is fun, but can suffer from a lack of zombies if people spread out too much.

thefunpimps claims to be bringing out Oculus Ruft support aswell. I can't WAIT! Until then, I'll be playing with Vorpx/Rift

Enjoy dying.
Posted 8 August, 2015.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
3.4 hrs on record (3.1 hrs at review time)
Early Access Review
Great to play with a friend. the cute spooky things are legitimately as terrifying as the shambling horrors and the "happy mask salesman" who stabs you in the eye if you let him catch you. You will laugh your ass off, and then you will jump out of your seat in teror.

Survived 1002 rooms before quitting. Story only goes up to 760 and then it's random from there.
Posted 11 June, 2015. Last edited 11 June, 2015.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
1,794.4 hrs on record (212.8 hrs at review time)
Good program. It has a lot of the features I would use in the full version to make a scene, but it is missing a lot of key features that makes the full program so great.

For one thing, rendering in this software is horrible. No rendering menu, and the screenshots you can take are terrible

Also, you only get to use one real material for your models, and it's the "Phong" shader. Not terrible, but the lack of customization is annoying.

This program is tailored toward people working on indie games, and is mainly used for exporting your models in obj or fbx format. It also has a few buttons specifically for exporting to the unreal engine, but I haven't tried it yet.

You can also rig and animate. A lot of features are restricted, but you get the basic joints, skinning ability, blend shapes, Ik/fk, and lattuce deformer.

A fair warning. If you are working with people using the full version of maya, they cannot open your mlt files. you can however open their files. this can pose a problem for characters rigged in Maya Lt as it forces a full liscence user to buy Maya Lt to use the character. (constraints and such do not export to fbx)

For assisting in the creation of indie games: 10/10.

I should note that this program is in no way useful for cinematics or high resolution pics since Maya LT has no decent rendering option. Great for asset creation.
...I miss mental ray.
Posted 9 May, 2015. Last edited 16 October, 2015.
Was this review helpful? Yes No Funny Award
Showing 1-7 of 7 entries