7
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179
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Recent reviews by Codey

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
59.4 hrs on record (4.8 hrs at review time)
This game soothes you into a "flow" state. It's quite exhilarating.
Posted 13 December, 2024.
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1 person found this review helpful
0.0 hrs on record
They priced it wrong, so paid 6 dollars CAD for it.

I found this to be an amazing selection of GT cars, very varied having both pretty recent GT3 and GTE cars. If you’re a fan of GT cars, definitely buy it!
Posted 23 April, 2024.
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2 people found this review helpful
0.0 hrs on record
You want new girls? You get new girls.

You want new songs. You get new songs.

For a continuously updating game, it's different packs make the price (even at full price) worth it to support the developers and the artists with licensing. This DLC makes the base game so much more fun with better variety (and a faster grind).

Now if you excuse me, I must continue to play the April Fool's pack...

PS. if you want songs from the pack. I recommend songs such as

- NOMA - Brain Power
- Tachiky - ENERGY SYNERGY MATRIX
- Snail's House - Pixel Galaxy
- Sugar and Co. - Strawberry Godzilla
Posted 6 July, 2021. Last edited 6 July, 2021.
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28 people found this review helpful
1 person found this review funny
61.1 hrs on record (36.3 hrs at review time)
When you open Azur Lane for the first time on your phone, you are surprised with a loud AZUR LANE!

You wonder to yourself what is this game, and eventually you get addicted to it and have been sticking with the game for nearly two years by the time of this review.

That's me, and this is just a review with their VN based 3D game Azur Lane: Crosswave!

Before I start, this game is much more enjoyable if you play the base game on your mobile device, I recommend to start there first before thinking about paying for this VN based game.

Now you wonder to yourself what is this game?

Similar to games like Fate / Extella or the Neptunia franchise made by the developers of the VN themselves. Azur Lane: Crosswave takes the lore further in the Azur Lane universe and presents with glorious voice acting from the original seiyuu's (Female VAs) themselves along with a unique story in a VN format presented through the lens of our two protagonists.

But who are they?

The two characters you follow are IJN Suruga, a Kii-Class battleship and IJN Shimakaze, a Shimakaze-Class destroyer participating in the joint exercise organized by the four major nations with their navy's.

This includes the Eagle Union, representing the US Navy with ships such as the USS Enterprise and USS Cleveland

The Royal Navy, representing the British Navy with ships such as HMS Hood and HMS Belfast

Iron Blood, representing the Kreigsmarine (German Navy) with ships like KMS Bismarck and KMS Prinz Eugen

and finally the Sakura Empire, representing the Japanese Navy with ships like our protagonists.

The story has good premise, diving deep into the lore of Azur Lane and encountering the Sirens, the so-called antagonist to the universe that devastates over the world with their rapidly growing technology and domination over the seas.

This story helps to extend the universe for those who want to know more about the world, helping to get to know about the characters, and the motives through each of the nations, this joint exercise along with many playable characters with their support ships helps to be a more engaging story if you pay attention and follow suit how does our character's interact with one another.

The main selling point, other than the VAs work in telling us the dialogue are the characters. In short, the big anime boobas are what you want.

What you want is what you get, as more than 25 (playable) characters are buyable with A points, the sort of currency in order to get these ships, you will stack up on them by mid-game, I promise that.

Along with playable ships is support ships that are not playable however contribute to the battle as a stat buffer or protective shield via their own skills, they contribute to the story as well but the key word is that they are support ships than playable ships . These follow the same buying procedure to playable ships.

From there, there are good aspects of this game, the battling is simple, taking the similar battle format to how the main mobile game does it being short and sweet battles of up to three minutes if you can manage it well. The playable ships will be able to shoot their guns, move around, dodge, launch planes and many more against enemy ships or aircraft. Be warned that this will get repetitive and grindy once you're at a stuck point.

But this is where a lot of the good stuff comes to an end...

I recommend this game with my passion, but only for those who want to engage in a more story based game rather than a game, game. I always describe this as a VN with a game attached, as the VN element of it is worth more with the voice acting and subtle story over the repetitive gameplay to progress through. If you are expecting more engaging gameplay that will shock you, I advise you to not buy this game.

One other thing is just the repetition of many things, at times you feel like things drag on because you have to grind for certain parts, or buy certain ships to improve your fleet, the OST doesn't help with that being a repetitive nuisance at times, hearing it from the story to the actual gameplay itself. This really makes that 50 dollar pricetag very high, as most of the costs go for the voice acting itself rather than it's gameplay. If you're not satisfied that the VN aspect is the more expensive part, I would rather wait for a sale.

So my verdict?

Azur Lane: Crosswave is a heavy VN style game with gameplay attached to it focused on the Azur Lane franchise, it shows many great things such as the diversity of characters and nations to the combat and story supported by all sequences of the VN voiced by the ship's respective VA. This game is what you want if you love Azur Lane and it's content and want to further support it while learning more about the universe and lore behind it all.

If you're expecting a game with just fun gameplay, I would turn back and seek for others. However you, the Commander of this fleet wants both story and anime booba, then this is the game for you.



Side note: The DLC, totalling 5 is 9 dollars CAD each , which includes their own short story, 1 playable character per pack and 3 support ships on top of that. Personally it's only worth it if you think having that is worth the 9 dollars, if not, wait for a sale, they come very often. Buy them all in one pack too, there is a bundle that'll help you save more money if you buy all 5 together than separately.
Posted 25 May, 2021. Last edited 9 December, 2021.
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4 people found this review helpful
9.5 hrs on record (9.0 hrs at review time)
After spending quite a bit of time during the free weekend. I've come to conclude that.

The game is average at best. I would even consider it mediocre.

DIRT 5 is an arcade game with some easy pick-up and play controls, easier to drift and slide through turns than it's predecessor, and the more simulation focused DIRT Rally series.

The car selection is varied, from Aston Martin's to Group B rally cars, the selection will fit many car enthusiast's likings towards their cars.

From the music that is more festive with varied genres from hip hop to rock, and to the environment ranging from many places to Italy, from Greece and even Nepal, it is a very festive, Forza Horizon-esque game, reminiscent of DIRT Showdown.
You could say DIRT Showdown is the true predecessor to this game.

The festive environment is aided further by having a sort of "lore" to the game, being told through the Donut Podcast, and having dialogue from your mentor, to your rival, who is quite cocky and as the game states, "a robot."

The problem in general about the game has really lackluster content, being mostly of circuit races from beginning to end. There are Point A to Point B style races however those vary within the career. Once you are at mid-game, the game seems to be repetitive just with different genres of the races.

From this, it really suffers in content and you would probably finish the career in under 8 hours, not satisfied with the ending or the content that's been given for those 8 hours.

While the arcade handling is tolerable, many simulation racing fans will be dissatisfied with how it works, not being the sim-cade experience that Dirt 4 brings.
From hairpins to tight bends, I would say the only good thing about having the arcade handling is being able to take those tight turns easier.

From there, the only saving grace is the Playground mode that allows custom tracks to be implemented, many are fun, but I do wish that it would've been implemented a bit more towards the main game rather than a secondary mode.

DIRT 5 is an arcade racer that has missed it's mark in the arcade racing genre. It's environment being festive, however it's content are being sucked dry to the very end. I would rather get the cheaper DIRT 4 or even DIRT Rally 2.0 in order to have a better rallying experience.

Oh and those sprint cars really suck.
Posted 7 March, 2021. Last edited 7 March, 2021.
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4 people found this review helpful
106.2 hrs on record (62.1 hrs at review time)
Don't be like me where I've already wasted many hours upon years and years with this game. (In fact I've wasted 60~ hours in 3 weeks at the time of the review)

This is just a mobile port, to PC of World Of Tanks, having smaller maps and condensed tech trees and 7 v 7 battles. The game itself is grindy but can be fun at times, I've had fun grinding certain tanks at higher tiers.

The problem lies with the community and the implementation of what is free and what do you need to pay for.

Ever since May of 2020, there have been battle passes, which is a pretty big sign that the best rewards are paid for, they come monthly and some rewards are good but if you want the collector tanks, time to open up that wallet of yours.

There are also stupidly overpowered premium tanks that you can only get your hands on by paying money, hence the term "pay to win". Even the crates to get certain tanks require the premium currency, in which costs gold, but as well as you get a "chance" to get the tank, implementing paid gacha mechanics. This causes as well for their matchmaking to be really bad, and unfair at times, even they have removed the lower tier battle restrictions when you buy a new tank so you're at a disadvantage if that ever happens to you.

In terms of the community, there can be really good fellows in matches here and there, gives you a good chuckle. But the majority wants you to die and calls you useless or an idiot, very demoralising for the whole team just wanting to have a good match.

Nobody agrees with nobody from what it seems, and the whole game is a mess until they fix the most important things that the community suggests.

Like most F2P P2W games, please avoid the hellhole if possible.
Posted 24 December, 2020. Last edited 24 December, 2020.
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No one has rated this review as helpful yet
0.6 hrs on record
Very Nier-esque free indie anime TPS game. Especially the last boss with those attacks, really gave me Nier: Automata flashbacks.

If you like a quick fun game to play, this is for you! Controls are smooth and the game is straight forward.

Did I also mention it was free?
Posted 14 December, 2020.
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Showing 1-7 of 7 entries