7
Products
reviewed
0
Products
in account

Recent reviews by Magus Coldfire

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
59.1 hrs on record
Good and fun game.

Building your own ship is nice, but it's kinda limited because of tile size. Even with the biggest upgrade, your ship will only have 1/3 of the size of the biggest ships, which is kinda sad,

The story isn't deep, but it gives you a reason to do stuff and therefore it's good enough

While most games get harder and harder the further you proceed in the story, I think this game gets easier. At the beginning, every encounter is quite deadly. But as soon as you unlocked a few techs and have some ressources to upgrade your ship, the game gets really easy. While it feels nice to be overpowered quite early, it's also the point where the game gets very repetitive. You travel from planet to planet, get some rewards and here and there a little bit of story. The encounters you have are most of the time not worth to mention and you could even easily ignore the enemies and fly past them.

Yes, this may sound a little bit negative, but I'm overdramatizing here. I would rate this game with 8/10, especially since it still receives updates and some of these shortcomings may get fixed.
Posted 7 February, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
143.7 hrs on record (75.2 hrs at review time)
All you need to know: Yes!!!
Posted 26 October, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
58.1 hrs on record (29.9 hrs at review time)
I rarely gives reviews, but I like to give this one.

This game is great. Lots of units, buildings, items, tons of spells, different ways to win your fight.

At the start of the game, especially if your are playing on challanging or higher difficulty, it is advised to be as efficient and fast as possible. If your hero is level 10 and your enemy is 16 already, you may get steamrolled very early. So it's very important to get your economy running, build up your army and most importantly get your hero to a good level. And the game mechanics are really good balanced at the start of the game. You have a constant feeling of progression, get more options to choose from (spells, units, equipment, buildings) and at some point you battle the enemy for land/mines. In mid-game, depending on your choices, the game gets either hard or easy, but rarely something in between. And in late game, you will very likely steamroll the enemy yourself. The enemy heros aren't that much of a threat, but the AI is really good at controlling like 5 heroes and at targeting your different cities. So the AI kinda forces you to also play multiple heroes, because your main hero will never be able to protect all cities at once. And as long as the enemy has a city, his heroes will keep reviving when you have defeated them, which certainly will drag the game out (especially on huge maps)

Abotu the battles: Yes, for most fights the you can go full-auto. But when the fights are moderate, hard or even near impossible, the spell system makes a BIG difference in my opinion. Use low-mana-cost Hex to turn ranged enemy units into frogs? Summon units behind enemy lines to ambush them and bring the enemies ranged units into close combat? Reduce stats of enemy elite units? This game has SO many spells to choose from and is the most fun part for me. And then there is also positioning of your units. You can give commands and tell your ranged units to move further away or to move behind your more tanky units. This can make a big difference at the start of the game, where every single unit counts.

So: Great game, really lots of fun.
Posted 24 February, 2024.
Was this review helpful? Yes No Funny Award
7 people found this review helpful
1,208.6 hrs on record (1,207.5 hrs at review time)
Nach einer sehr langen Spielzeit (über 1200 Stunden) bin ich jetzt leider doch gezwungen, dem Spiel ein negatives Review zu verpassen.

Das Spiel selbst ist nach wie vor super. Skillbasiertes wettkampforientiertes Spielprinzip ohne Pay2Win.

Wie man weiß, leben solche Spiele in der Regel von kosmetischen Gegenständen und das hatte Rocket League bis vor einem Jahr auch gut gemacht. Mittlerweile ist das Spiel aber wirklich nur noch dafür da, den Spieler im Hinblick auf die kosmetischen Inhalte auszubeuten. Season Pass, der dich Geld kostet und dir nur die Items ausspuckt, wenn du lange genug spielst. Blueprints, die dir direkt zeigen, was du bekommst aber zu völlig überzogenen Preisen, wenn man sie craften möchte. Und Credits, die man für alles mögliche nutzt und man viel zu wenig bekommt für das, was sie kosten.

All das konnte ich irgendwo noch gut ausblenden, weil ich bis zu dem Zeitpunkt schon genug kosmetische Gegenstände hatte und mit dem Aussehen meines Autos zufrieden war. Der Tropfen, der das Fass zum überlaufen gebracht hat, war dann der Eingriff von Epic Games. 1200 Stunden spiele ich dieses Spiel nun schon über die Steam Plattform und nun macht man das Spiel kostenlos mitsamt der Bedingung, alle Spieler einen Epic Games Account aufzuzwingen. Ja, auch diejenigen, die das Spiel über Steam erworben und nie einen Epic Games Account besessen haben.

Da wollte ich mich heute mal wieder eine Runde widmen und werde direkt gezwungen, ein unnötiges Tutorial zu spielen. Und statt das man man dann richtig spielen lässt, werde ich nach meinen Anmeldedaten für den Epic Games Account gefragt... Wer sich nicht einloggt, darf nicht spielen. Ich habe zwar einen Epic Account, trotzdem heiße ich die Entwicklung nicht gut, dass man jetzt für jedes Spiel eine andere Plattform braucht. Rocket League ist damit für mich leider etwas gestorben.

Ich wünsche allen anderen dennoch Spaß mit dem Spiel. Aber nichts hält ewig, sobald es kommerziell und mainstream wird...
Posted 18 September, 2020.
Was this review helpful? Yes No Funny Award
49 people found this review helpful
3 people found this review funny
1
2.4 hrs on record
Sadly, there is no option to give this game something between thumps up and down. But since the game has many aspects I dislike, I will give it a negative review for now. If the game changes some of those aspects in a better way, I'm willing to change my review to a positive one as well.

So what I like about the game:

- Sexual and offensive content: I guess this is one of the main selling points. This game isn't taking anything serious and crosses the ethical boarder all the time. It is meant to appeal to the male fantasy and that's good, because the target group is clear and the game delivers on that part. Also that literally everyone insults you all the time makes it really funny
- Artstyle: I like this combination of pixelart and voxel environment. It really puts the game apart from other games who solely use either pixelart or 3D grafics

What I don't like about this game:

- Performance: I have a really strong PC and even bad optimized games like Star Citizen and Ark are running with at least 40-60fps, but this game seems badly optimized. There are situations the game is clearly lagging, which is especially annoying in fights. It's not unplayable, but in relation to the grafic this game offers, this shouldnt happen at all
- Combat: At first look it looks nice. But the combat totally feels off. The control over the character is way to "spongy". When you walk to the right and then want to stop, you character will still move into that direction and will slow down during that time period. But this completely destroys combat accuracy. It may be realistic, but it's not fun. Imagine a Mega Man working like that. If you make a jump and you then have nearly no control after taking off anymore.
- Gamemechanics: Repairing is a pain in the ass. Literally every 1-2 minutes in a dungeon I have to open my inventory, find my repair kit, use it and exit my inventory. This is because the durability of stuff goes down so fast. There are even enemies who completely destroy your weapon with just 1-2 attacks (slimes). That means your weapon is gone. A weapon that you might have really liked (I had a vamparic sword which was really nice).
- Inventory: You get tons of items, but you can only take like 12(?) with you. At some later points the inventory space will increase a little bit. But on top of repairing all the time, you also have to throw out stuff from your inventory all the time to make room for new items.
- Game depth: The sexual and offensive content may be funny at first, but it would have been nice to have some kind of serious story progression and nice npc interactions if you're actually playing as a nice guy. Since I can't take the combat serious and the story is also kinda not there and there are no deep characters in this game, there is nothing for me in it that makes me enjoy the game for more then 2-3 hours.

I hope that helped you a little bit. It's not a bad game, but I wouldn't consider it a positive example either. I hope they will fix some stuff, so I can actually enjoy the game, because the basic idea is not bad at all.
Posted 18 June, 2018.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
0.3 hrs on record
It's just as bad as many people say it is.

- Grafic quality is from 15 years ago (low res textures, coloration/saturration remind of dreamcast games, lighting and shadowing is practically non-existant and why the hell did they decide to use 2.5D instead of nice 2D pixel-art?)
- Gameplay just feels strange (thanks to the infinite dash mechanic platforming is non-existant. You can easily reach everything and if you fail, you can dash back - mid-air! Also this whole highscore hunting doesn't really fit into such a game. And since the platforming is so easy, they implemented dozens of instant-death traps.)
- Story is extremely bad and non-original (a story a child could have written in 5 minutes. It feels like they developed the game and decided in the last minutes what kind of story the game will have)

This is what I think about the game when I'm not trying to compare it to the Mega Man Franchise. If I also take into consideration, that this game is/was supposed to be a spiritual successor to the Mega Man franchise, then it gets even worse.

This game is developed by the man (Inafune) who developed most of the Mega Man games and is the one who created Mega Man in the first place. He always delivered great quality Mega Man games and the name Mega Man was like 4 times mentioned in in the Kickstarter campaign. Also the design of the first artworks reminded alot of Mega Man. Naturally, many people expected it to be a game with a slightly different world and characters, but other then that, a 1to1 copy of Megaman (gameplaywise), maybe with little innovations. So to say: A real spiritual successor to the MM franchise (since Capcom refuses to make a new one). That's why people backed 4 million dollars for this project. When I see what other developers from Kickstarter did with much less money (Shovel Knight = 400,000$), you really wonder where those 4 million $ went into. Like I said above, grafic quality, story and gameplay are all in a really terrible state and lets not forget, that the games release got sheduled at least 3 times. They had the money, they had the time and it is still what we see today.

But that's not all. I was an active forum member in the backer forum and made a thread 8 month ago, pointing all those things out. I told them the game will get roasted at release if it comes out in this state. I never received an answer from the devs and the few tryhard fans defended MN9 until the end. It was a useless effort from my side to think that the devs would actually listen to an honest backer, especially when all the real MM fans already left the forum and therefore I didn't have any support for my arguments from others. Well, now the game is what it is and is not really liked by the community. Even the positive votings are often sarcastic.

So all in all I can't recommend the game. Just go for another plattformer (Shovel Knight or 20XX for example) and forget about this game, unless you can manage to forget, that this is supposed to be a spiritual successor to MM and you're looking only for a real mediocre experience. Then you MAY enjoy it, but I wouldn't buy it at full price...
Posted 25 June, 2016. Last edited 26 June, 2016.
Was this review helpful? Yes No Funny Award
46 people found this review helpful
1 person found this review funny
520.8 hrs on record (505.6 hrs at review time)
Early Access Review
I used to play Robocraft since the beginning. It was a simple game with hidden complex gameplay mechanics. When you started, you build a robot with a gun and played some games. That said, building is quite simple and intuitive. You don't have to be an engineer to build a working robot. But the more you played, the more you understood the little weaknesses of your robot. Also you had to improve your skill with the available weapon. Especially your aiming and prediction was very important (like in other Shooters ofc). What made this game also great is how Freejam handled the pricing of products. A monthly premium membership, which doubled your loot after a battle (currency to buy new robot parts) only cost 5$ per month, which is very fair compared to other games, who charge 10$+ for monthly membership. And even without premium you could easily get all the parts you wanted.

But since the new updates, this all changed... sadly

1. Monthly Premium costs now 10$ for a month. They also introduced loot boxes. If you get a loot box after a game, you get a row with 4 different items (random). And with premium you get a second row with another 4 items. Probablemtic about this is, that you also see the 4 premium items even if you dont have premium. It's a common tactic from mobile games to show the players what they COULD have gotten if they had premium. I dont like these fishing tactics and I'm sad that this is introduced in Robocraft that way...

2. They removed most of the depth from the game. You can now literally built any crap and it's working. They did this to make Art bots possible (example: A robot that looks like a house)

3. They introduced a MOBA-like gamemode. It's quite easy to observe they Freejam tries to implement every trend possible.

4. All new weapons require no skill. In the past, there were railgun (sniper), SMG (automatic weapon) and plasma launcher (grenade launcher). You needed aiming for all these weapon. The new weapons are flak cannon (impossible to dodge as flying unit), rocket launcher with aiming assist (rockets follow players when locked in) and a rapid firing gun with following bullets.

The game becomes more and more casual combined with high prices for premium membership and fishing tactics. I can't support a game like this and it makes me sad that I have to write a negative review after all those hours of playtime...
Posted 1 May, 2016.
Was this review helpful? Yes No Funny Award
Showing 1-7 of 7 entries