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Recent reviews by Lucid

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78 people found this review helpful
5 people found this review funny
5.7 hrs on record (4.9 hrs at review time)
Early Access Review
OUTDATED REVIEW!!!
Alright, let me get this out of the way, I am having a ton of fun with this game so far. It's a very colorful, very cool looking, and a very fun game to play. The game gives you freedom to platform and parkour all over (half) a city, with option to do missions (be it races or taking a thing and throwing it into a thing into another thing) to level up and increase the stats of what your character can do. The controls are pretty responsive (I'm playing on a Xbox One controller), it's a bit slippery, but it works because it gives the feeling of momentum, and tells you to slow down if you want to make a good turn or not fall off a building. This game is still in Early Access, and really there are way worse games out there that are in the same catagory, so this feels more complete than other games of its nature.

So it saddens me to say that I cannot really recomend people to pay $20 for the game just yet, or if you do, pay attention to what I have to say so you know what you're getting into. While you can attribute to the game being in Early Access (alpha state), then it's most important that I state these flaws now so the devs can improve on the game before it can be considered a full legit game. Also just because it's in early access doesn't mean I can't criticizes it. I payed $20 on this game, I can state the flaws of the product if I want to, plus I have 4+ hours in this game.

-No story: The game technically has a story, but it's pretty shallow and doesn't really move forward at all. You are a guy and you wake up in a... place. You are told by some other teens that games have been taken away by the government empire society yadayadayada. It's pretty meh, but it can be presented as fun or tounge in cheek, but it seems a bit half assed. The 3 members of the revolution are cool looking characters themselves, and each have something of a personality, but it's all told through in game chat boxes with images of the characters. Then some other characters show up with no context and say things, and leave. Really, it seems like the story needs something, like to be there.

-Bad FPS: FPS being frames per second. The game has no FPS cap, but from my experience, it's highest is maybe 40. It could be my computor, but the Frame Rate drops considerdably down a lot, to as low as 15 or 10, and with this speedy game, that is a not good thing. Not good at all.

-Shallow parkour: The gameplay feels a bit shallow. And by bit I mean a lot. The game is pretty fluid, jumping from wall to wall is good, parkouring all around feels nice, BUT it's basic. And the game has a focus on parkouring, it's in the tag! Other then sliding and jumping for tricks, and super hopping after falling for 167 feet from the air and pressing jump, the game feels like it needs more before it gets pretty stale and repetitive. You can do tricks in the air, but that's just pressing a button, posing, and not much happening. I remember the KickStarter having points in the gameplay, which would have actually made the game feel more fun (like the style meter in the DMC games) but because it's not there, there doesn't seem to be any reward for doing cool stuff other than for the sake for it. And really, this game needs some fun tricks, like pole spinning, or car balancing, or something, anything.

-Repetitive missions: I said earlier that there are missions, and I only gave 2 examples. That's because that's the only type of missions of the game. Racing is racing, though there is 3 different types of it. V1 is racing by yourself agaisnt the clock. V2 is you against an AI opponent. V3 is you against someone online. Go through checkpoints, 3 laps, done. They are good in that you have to be clever in figuring out short cuts or how to get to the next point faster, but it's still just racing. The other type is taking an object called the gamerball, which looks like a fat gamecube, and tossing it into an X. You can't do tricks, and you can get lost by following the arrow because stuff can be in the way of the objective. There's also this flying droid that sometimes follows you and shocks you for you to drop the gamerball. It hinders the mission already because what else do I need in a mission where it's easy to get lost in, a droid that makes me drop the maguffin.

-Focus too much on online: The game is obvious to be making you go play online with other people and do stuff, which may explain why the game feels so MMO in it's story approch. You are generic guy, here is noob tube, you train, you out of tube, bye-bye! And honestly, being online feels pretty shallow. Usually people are doing their own thing since there is no real encouragement to go do stuff with other players other than... nothing. So because of this, there seems to be a lack of single player offline care.

-$20: It's too pricy right now honestly. For $20, I could of gotten a few games off Steam or GOG or PSN or Origin or Wii U or Xbox Live, go out to see a movie with snacks, buy a cool toy, save up for something special, get a magizine subcription, buy some books. Basically get something complete instead of something not even finished.

-Color pallet: If you love/hate orange and blue contrast, you'll love/hate this game. This game presents itself as a colorful throwback to the Sega Dreamcast days, where games were full of color and life. But this game does the cheap orange/blue contrast trick that movies and games trying to be movies do now-a-days. Jet Set Radio did not do the orange/blue trick, it used a nice pallet to give the player something nice and unique to look at. This game sadly does not look unique because of this orange/blue choice.

-Lifeless citizens: Holy heck these citizens barely do anything, other than walk. And call me a racist if you want, but they all look the same.

-No real threats: Remember the flying shock droid I mentioned earlier? Yeah, he's your only threat, other than cameras that make laser walls that not allow you to go through coridiors, even if you can and will find ways around them. I'm supposed to be part in a team of gaming freedom fighters, but never do I feel like I am one since I never fight anything, or at least GTFO myself away from baddies (like in Jet Set Radio, the game that influenced this game a lot, other than Mirriors Edge, which also had enimies).

-Not enough music: Even though this game got some help by the composer of Jet Set Radio, Hideki Naganuma, there is only 2 tunes in this game so far. Basic world music, and racing music. And honestly, it doesn't sound like his style of music. Compare the music in this game to JTS or Sonic Rush, it just sounds way different. Also the 2 tracks have already gotten repetitive. Maybe an ingame radio would be nice, to cycle through songs and stuff.

-Level cap too low: Just 10, and I have like 4 or 5 different types of areas I can upgrade, of which 3 points is the highest I can give to each. I'm gonna focus on certain aspects of the charcter growth over others, and be done with it quick, and regret my desicion later.

-World layout is forgetable: While it looks nice, the game doesn't really have too many places you can say is memorable, other than the rusty metal shack looking places that are next to each other attacheted to the walls and each other through stuff, and the slime waterfall. This is a huge issue for me, because you can get lost easy in this game, and look as if you're going circles everywhere. This game needs more visually more reconizable local, pinpoints that can make you go "oh, I remember that place, I know where I am!"

-Online issues: It could just be me, but after the most recent update, I can't seem to get online. My wi-fi has been acting not goot recenlty though, so it could just be me.

This game has great potential to be one of the most fun and unique parkour games out there to date (what few there are though), but it also can screw that up badly if it doesn't fix these issues ASAP.
Posted 18 April, 2015. Last edited 11 September, 2015.
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