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Recent reviews by Lousidity

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No one has rated this review as helpful yet
21.6 hrs on record (11.8 hrs at review time)
I'm using mine as a writing buddy, and have clicks disabled. Very cute!
Posted 17 November, 2025.
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No one has rated this review as helpful yet
6.0 hrs on record
Listen, I do a lotta stuff one-handed I shouldn't. Driving, holding infants, taking notes outside on a windy day...
But at least I'm not this poor dude.
Posted 16 February, 2024.
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2 people found this review helpful
718.3 hrs on record (291.4 hrs at review time)
My previous review for Rust was about an earlier state of the game, but wit today's update, I realized it didn't truly highlight the journey this game has been on.

Early versions of Rust had an endearingly awkward way about them, like a baby bird taking a few awkward steps out of the nest. The game has gone through many evolutions as it gets closer to a finished, polished product, and it's been amazing to come along for the ride.

When I first started to play Rust, the maps used to be much sparser, and larger. There was more space to build, but there were greater challenges, such as impossibly steep mountains, a sea that would kill you the instant you touched it and had no water physics, and animals hardly ever spawning, or took forever to respawn, so food could be scarce.

I remember untextured monuments being added, exploring those and in some places, accidentally falling through the world because a collision map had a hole in it. I glitched my UI out once, because somehow my cursor managed to glitch it's way out of the usable area. Everything was chicken meat.

It was fun at the time, in the way that half-built, quasi-working things are. But it began to grow and change, and some people complained. Others relished it and threw themselves in wholeheartedly, particularly when the variety of armaments increased. There was a span of time where I didn't play, because of the aggressiveness of combat, and the lack of alternative servers to play on.

But we've come so much further since then. Rust has a clean, polished look now, and not a devblog update goes by where they're not talking about optimizations, and implementing features that add to the game's longevity and usability. Some people complain because of the vanity items, but I look at them and see instead them as something for players to enjoy and experiment with if they've gotten a secure base and need something to goof around with.

That awkward baby bird of a game, Rust, has grown in some nice feathers. I think it will be ready to fly on it's own, soon, and I can't wait to see how high it soars.
Posted 1 May, 2016. Last edited 6 August, 2020.
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Showing 1-3 of 3 entries