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Recent reviews by Lome

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
20.6 hrs on record
Good game. I practiced/repeated all of the fights and ended up with only 20 hours played. Probably not the best value at full price.
Posted 30 November, 2025.
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1 person found this review helpful
348.5 hrs on record
ain't not no bad things to be said 'bout this game
i only had to deliberately work for one of the achievements out of them all. for the rest i was just enjoying the content
Posted 20 November, 2025.
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No one has rated this review as helpful yet
0.7 hrs on record (0.2 hrs at review time)
Early Access Review
FPS is much worse than the first one even on low settings. Also no online multiplayer
Posted 13 August, 2025. Last edited 19 September, 2025.
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9 people found this review helpful
2 people found this review funny
2.0 hrs on record
Early Access Review
The game is not worth $11 in its current state, but I think it is well made enough that it deserves a positive review. The game has very little replayability at the moment, but if it were cheaper I probably would have not refunded it and finished the content.

Bad Stuff:
- The passing of time slows down when the player lands a hit on an enemy. It's disruptive and overly hand-holdy.
- The player can instantly halt the game by pausing. To make matters worse, the pause menu is transparent, so enemies can still be observed in their suspended states. The potential for "pause meta" or other exploit metas is a sign of sloppy game design in my opinion.
- There's really no variable attack timing/speed or anything to that effect. I think some enemy types vary their attack animations but not their timing, so defending against a particular enemy type is just a matter of knowing its attack.
- Both parry cooldown and parry window, but especially parry window, seem too forgiving/lenient.
- The game doesn't tell you how much actual damage you'll do with a weapon accounting for modifiers/multipliers/multiple damage types, etc.; this lack of transparency makes comparing weapons frustrating and can lead to confusion about the mechanics behind various boons, status effects, weapon bonuses, and passives.
- The boon selection menu needs to MOVE ALONG for real. It keeps the player waiting ages. Waiting for the animation of the end-of-room upgrade crystals is annoying too.
- Upgrading a weapon is RIDICULOUSLY expensive and doesn't feel rewarding since it will probably be replaced within a few rooms or in the next zone. And that's another thing: It's hard to just keep one weapon type since far better weapons (often of a different type) will commonly drop as you progress through a run, so you can accrue a lot of bonus damage for a particular weapon type only for it to end up being a waste.
- Having to hold the use key for a fraction of a second to pick up treasure is the most annoying thing in the world and serves no discernible purpose. I also think it takes a bit too long to salvage weapons.
- In my opinion, I don't like not being able to parry at all if you don't have enough stamina for it; it feels bad.
- Scouting for treasure does feel a bit tedious. I know it glows, but it's still easy to miss if you don't spend time looking.

Good Stuff:
- There's like a pig or sheep or something and a chicken, and they have their names over their heads and it's great.
- The game is somewhat well optimized for high-ish FPS and doesn't get my CPU too hot.
- I think enemy damage is decently balanced. The enemies in the first zone are kind of weak, but it's okay.
- It has a good atmosphere and nice changes of scenery.
- Enemies dodge when you attack from afar and probably don't have the worst pathing ever so I guess their AI isn't completely one-dimensional.
- I wouldn't call it boring; I think for the time I played it it was fun.

Suggestions:
- Something like a perfect parry mechanic that drains less stamina would be nice, especially in sustained/prolonged fights.
- I would like it to be easier to make choices to deliberately build for a specific playstyle and also easier to keep a certain weapon or weapon type. I think the same thing goes for damage types associated with individual weapons.
- The combat system should be more stimulating and enemy types should be more varied. For example, casters are all pretty much the same, so different types of casters should do different stuff or at least have unique animations. Also, enemies of a specific type should perhaps vary their attack timing/speed. There may be some instances where this already occurs, but, if so, it's not nearly prominent enough. I want to have to spend some actual time becoming familiar with enemies and the mechanics of combat and improve by building muscle memory and acquiring game knowledge, and there really isn't too much of any of that going on currently.
- I think it's possible to get through the whole game without paying much attention to gear/upgrades. This is due in part to the way the scaling of weapon drops across zones works: Everything that drops in a zone is kind of just a perfectly adequate weapon for that zone. I think it would be good if you had to actually upgrade and refine a weapon and build a strong build in order to progress through some of the more difficult zones, and this ties back to some earlier points too.
Posted 26 May, 2025. Last edited 26 May, 2025.
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6 people found this review helpful
4 people found this review funny
0.6 hrs on record
Early Access Review
This game is UGLY. Although the art and animations of Deviator can't hold a torch to those of Hollow Knight, that's not what I mean by "ugly." I mean playing this game on 360 hz at 360 FPS looks and feels BAD. It's like playing at 60 fps. In fact, I think the game does actually update itself roughly or exactly 60 times per second regardless of one's frame rate. And when I set my refresh rate to 60, that somehow made things even worse: with v-sync on, the game was uglier and choppier than it had been on 360 hz; with v-sync off, it was still ugly and choppy but then came with some nice screen tearing to boot.

I know these points won't be a dealbreaker for most people, but for a game that's trying to copy Hollow Knight, it falls abysmally short. I booted up Hollow Knight just to compare, and the difference is STRIKING. Hollow Knight's frame cap (when that option is enabled) is conveniently set to 400, whereas in Deviator you get to choose between a cap of 120 FPS and no cap (or set your own cap in Nvidia control panel, not that it makes any worthwhile difference for Deviator). Furthermore, Hollow Knight actually runs at whatever FPS you're getting unlike Deviator, which feels like it's running at 60 or fewer FPS no matter what. Hollow Knight also performs significantly better overall in terms of raw FPS and, for some reason unbeknownst to me, has no visible screen tearing even when I set my refresh rate to 60 hz and disable v-sync in-game

For me personally, Deviator looks blurry and disgusting and makes my eyes bleed, and I have to conclude these are the result of some inherent flaws within the game itself. It's 2024; I don't want to play games at 60 FPS; that stopped being cool about 15 years ago. If the devs can't handle something like this, the game isn't ready at the time of my writing this and probably never will be, IMO. I'll just wait for Silksong; this game is a poor imitation of the real thing.
Posted 19 September, 2024. Last edited 19 September, 2024.
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24 people found this review helpful
6 people found this review funny
1
102.4 hrs on record (99.6 hrs at review time)
Early Access Review
The combat in this game was interesting and engaging, albeit a little janky, but I enjoyed it. Then, on April 26th, they did this:

"You are now immune to getting stunned by a kick if you get kicked at the beginning of your block. Stun immunity ends when parry window ends."

In short, this changed the combat meta from a fun rock-paper-scissors mixup into.... rock. Now every fight is just trading heavy attacks and hoping you get luckier with yours than the other guy.

I remember having lots of fun in the arena game mode up until precisely 4 p.m. PST on April 26th, when it booted me from the game for an update. After that, the game was never fun again and remains unfun to this day.
Posted 4 May, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
564.2 hrs on record (509.7 hrs at review time)
harry u r a wizerd
Posted 7 July, 2022.
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9 people found this review helpful
4 people found this review funny
2
6,681.6 hrs on record (5,649.0 hrs at review time)
This game would be good if it weren't for...

horses, pigs, camels, catapults, mortars, ballistae, throwing axes, throwing knives, javelins, rocks, bear traps, fire pots, smoke pots, recurve bows, longbows, crossbows, toolboxes, explosive barrels, stones and stone baskets, oil cauldrons, those random fiery trebuchet boulders that kill you for no ♥♥♥♥♥♥♥ reason, crossroads, swordgame, team deathmatch, frontline, kill zones that abruptly envelop you leaving no chance for escape (talking about you, mountain peak), kill and respawn zones in general, spawns that make you walk 9 miles to get to the fight, ranged hitboxes the size of a bus, weapons that do 50 damage on T3 body hits, the ♥♥♥♥♥♥♥ CHAT COOLDOWN even if you're admin on a server nope ♥♥♥♥ you wait 30 seconds to type... some people type fast ok? sometimes i'm inputting chat commands on a modded server i literally never spam but am perpetually chat cooldowned i have spent months of my life waiting for chat cooldown it makes me wanna die, waiting 10 years for map votes to end while 90% of the server leaves, the arbitrary 20-second waiting period when a match starts which literally achieves NOTHING it's just a big ♥♥♥♥♥♥♥ troll especially on deathmatch, the ear rape ambient noise on certain maps (truce highlands arena) which necessitates the muting of voices, all voicelines in general, chase mechanic working against you in every conceivable way but never working for actually chasing people, miss detection saying ♥♥♥♥ you against projectiles or when enemies hit their teammates, dwarves, ugly females, literally 6,000+ hours required to unlock the cosmetics since XP/gold is time based, corrupt mods who ban vindictively while letting their friends do anything they want and also spawn in guns and pigs on populated official servers and shoot everyone while riding pigs with zero consequences, cheaters who populate the official invasion servers 24/7 and never get banned because the mods are crap, the fact that every time a patch is released something fun is removed from the game or a new restriction is added, doors, spike barricades, most of the perks especially cat and rat, people teleporting all over the place because net code favors kids with 2000 ping and unholy packet loss over everyone else, windup time being reduced by your ping up to 80 ping so 80 ping kids think they're hot ♥♥♥♥ 'cause they can kick at light speed, seemingly contained sources of fire that will immolate you for half your health if you go within 15 feet of them, the chamber-feint-to-parry stamina nerf, poorly balanced damage values e.g. pebbles doing 73,000 damage to heavy armor, a playerbase that is insecure enough to 10v1 you on numerous occasions at the expense of actually playing the game, spawn protection lasting too long, third-person POV, literally zero consequences for team killing or team damaging repeatedly except an exceedingly rare auto-kick after someone teamkills like 60 people in a match (or tk's you 60 times in a row), a tutorial which fails to teach 95% of players how to chamber despite the immensely important role it plays in combat viability (or maybe people are just dumb) yet the tutorial won't pass you until you are a ♥♥♥♥♥♥♥ sniper with the catapult and a surgeon when on horseback (no wonder invasion players are all such goblins), and again my favorite 3 maps truce highlands arena with their spikes that will instakill you if you breathe on them good job with those 3 maps triternion real nice thanks for these absolutely abrasive and oppressing maps (btw these are literally the best deathmatch maps in the game in terms of not being dark as ♥♥♥♥ or randomly gargantuan in size and not having 9,000 random obstacles or barriers or extremely uneven terrain or a million nigh inaccessible camping spots for archers; the price you pay for playing on these 3 playable maps is that they troll the living ♥♥♥♥ out of you), people killing themselves when they can no longer run away from you for no reason other than refusing to play the game so that you can't play it either, the fact that very few people actually attempt to utilize the melee combat system in this game, daggers and cleavers costing 20 stamina per chamber even though carving knife can chamber a sledgehammer or maul for 15 stamina, the player acquiring superpowers but only when convenient such as superblocking when an enemy misses an attack but not when he feints or superspeed when the player is chasing someone but only if it's an enemy or superhealth/stamina but only on kill, weapons phasing through people during windup, shields on the back blocking all projectiles but doing nothing against melee, the fact that you can parry during a riposte but not feint even though parrying while attacking entails a feint by definition (i.e. feint to parry) and cancelling a riposte with a parry costs the same stamina as a feint, people who think they can win clashes against short spear, dragging, held blocks which cannot be broken by anything except a jump kick which will probably miss especially if the guy turns around so all you can really do is do a fake jump kick in the hopes of stabbing him in the back but that will probably fail too oh and the dude will probably just instastab you the moment you jump so don't even bother kicking tbh since jump kicks aren't feintable, the fact that many weapons can be thrown in general but also farther and faster and more accurately than any elite athlete could ever manage, the mason noble on grad kinda sucking 'cause virtually zero hp regen and yes i said mason 'cause who actually knows or cares what the teams are called in morbhau, funland not being part of the regular map rotation on official servers, the fact that dodge perk is just a license to sprint backwards, getting stuck on trees with no hope of ever moving again, randomly spawning at the wrong spawn in invasion, the endless tide of high-ping players who can't seem to read when browsing servers or are dumb enough to use automatch or have zero interest in actually engaging in melee combat making their ping irrelevant, ladders, geforce now users, the fact that the maximum amount of times you can morph in a row is 2-and-a-half/3 (i wish it were more), my own personal uncertainty as to whether a counterkick is a clash or a chamber, the fact that i have contracted chronic turbovirginity from playing this game, again horses aka the thing i hate most in this life...

and finally the fact that the game modes are totally and utterly insipid and without meaning. Like actually there are no prizes, no rewards; the game does absolutely nothing to incentivize you in any way. There is no reason to farm kills, no reason to do objectives, and most importantly, no reason to put up with any of the ♥♥♥♥♥♥♥♥ listed above. 90% of the gameplay is you getting destroyed by OP and uncounterable memes like horses and ranged or cheaters and getting absolutely ♥♥♥♥ in return for it while the memers and cheaters can instantly respawn (assuming you can actually get a kill on them) and get right back to ♥♥♥♥♥♥♥ you. I think that's just about everything wrong with the game. I wrote all of this while extremely sleep deprived. Please don't read it.
Posted 17 October, 2020. Last edited 3 February, 2024.
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2 people found this review helpful
75.5 hrs on record (17.9 hrs at review time)
it's pretty easy but i guess that's why there are 3 difficulty modes... the hardest difficulty is fun but you have to get through easy and medium first
Posted 30 June, 2019.
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5 people found this review helpful
710.4 hrs on record (423.2 hrs at review time)
Game isn't super easy like Don't Starve Together. It's good to play in hardcore mode. I approve.
Posted 3 July, 2017.
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Showing 1-10 of 10 entries