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Recent reviews by LogiForce

Showing 1-3 of 3 entries
4 people found this review helpful
0.4 hrs on record (0.2 hrs at review time)
Early Access Review
Needs a bit more spit and polish and more challenging tracks maybe, but the track editor should make some nice community tracks possible down the line.
One thing that can never beat this game bundled with its looks, the epic soundtrack made by Myrone. It just breaths 80s and early 90s arcade racer.
Posted 13 January, 2023.
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No one has rated this review as helpful yet
0.6 hrs on record (0.5 hrs at review time)
Bought it and I can confirm this is that old Double Dragon/Final Fight type of game but totally brought to this age. In case you don't know those oldies from the Super Nintendo, look them up!

If you're an old fart like me who was born the year Karate Kid II came out, this will be very nostalgic on so many levels. The gameplay, the drawing style, the story telling and the voice overs the cast did.

For those in the younger generation this genre will feel fresh because there hasn't really been anything like it in the last two decades I think. So this for them will be a complete new experience, but I think they will find equally as much entertainment value in this side-scrolling beat'em up game as the old farts.

I can already see Johnny and Miguel sitting on the couch just playing the crap out of this game in the co-op mode it features. Yes, a co-op mode that just needs two controllers and one screen whilst hanging on the couch and having something to drink and eat while having a good time working together to progress through the game. No internet connection or second computer needed.

In the end I just wanted to say to the whole team behind this title, massive 11/10 Spinal Tap style you guys!
Or how it was put in a different game on the SNES... "wwwwHHHOOOO.... BOOM SHAKALAKA!!!" (game: NBA JAM).
Posted 5 January, 2021.
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1 person found this review helpful
14.1 hrs on record (0.3 hrs at review time)
Early Access Review
It's Project CARS 2 and the Physics have become more stable but the force feedback is just weight transfer based only and you have absolutely zero connection with the front tyres as a driver.
This for me is a BIG NO NO as next to Physics in a simulation game you have to be connected with your vehicle, and only having weight transfer like Automobilista 1 had and like developers had used since the first time the force feedback wheels came to marked is just a big let down.

Also as the creator of "Christiaan's Pure FFB" files for Project CARS 2 I also tried implementing my files or somehow reverting back to the Project CARS 2 force feedback, but that was completely ripped out.
Reiza has completely ripped out the original core FFB parts like tyre forces and the original 'steering rack' system and they replaced it with RealFeel like they had been using in Automobilista 1 and other projects based on rFactor 1's ISI Motor game engine.

So it saddens me to say but as you are not connected with your car in this game, I just can't recommend it personally at this point in time just at initial Early Access release. I just hope things will change for the better in the near future.


Update 3-4-2020:

I've improved the feel on my Fanatec Clubsport Wheel V2 by quite a bit, but it's still falling behind Project CARS 2 when running my force feedback file "Christiaan's Pure FFB file" as downloadable on the Project CARS forum.

Make sure steering sensitivity is at 100, but leave the pedals at sensitivity 50. This'll really improve the feel around center and in general the force feedback you are getting.

What I run currently is...

Tuning Menu:
- FOR = 120

In-game:
- Steering Sensitivity = 100
- Flavour = Default
- Gain = 65
- LFB = 0
- FX = 0

That said there are still noticible issues about the tyre forces being completely unbalanced. There are quirks in there I learned to recognize as I learned the Project CARS 2 system.
For one is that with Project CARS 2 and my file you don't get this weird FFB inversion happening when you put a car in reverse. Which is not something you'd do in a race unless you're head first in the tyre stack, but it's just an indicator of the balance of tyre forces within the game.
There are other quirks where certain cars have really odd FFB behavior, like the Mitsubishi Lancer, where the wheel suddenly oversteer corrects as if there are no counter forces to slow it down. This got me head first exit stage left into a tyre stack.
The reason that happens is because of the way the Madness Engine FFB system interlinks with the Physics system and the suspension geometry. Depending on how the suspension geometry changes (thus interacts with) the wheel alignment, you can get very wonky situations happening at FFB execution. As per the above example.

So Reiza, it is of the essence that in old pC2 FFB tweaker speak you set tyre forces Fx, Fy, Fz and moments Mx, My, Mz to an equal strength. In pC2 I've got that set to '(fx_scale = 1.0)' and that for all forces and moments.
Also Project CARS 2's flavours including RAW failed to add Mx and My moments to the FFB, making the FFB as wonky as it currently is within AMS2.

With the above settings the game is playable but it's still not recommendable for me yet. If the force feedback improves according to the above advice then it'll have my thumbs up.


Update 29-11-2020:

Changed my mind on this now, and would say recommended. The FFB has improved enough for it and together with the different classes with the different cars and truck as well as the different variety of tracks, I think it deserves a recommend now.

My settings on Fanatec Clubsport Wheel V2 (standard wheel profile):

GAIN: 90
LOW FORCE BOOST: 0
FX: 100


Postives:
- Decent curb feel but could improve
- Good weight transfer
- Good wheel weight
- Nice scrub effect

Negatives:
- Lack of feel of the tyre's limits
- Lack of feel due to above of understeer
- No feel of tyre temperatures changing and should definitely be a focus to make this more pronounced to the driver
- Too much suspension bounce coming through
Posted 31 March, 2020. Last edited 28 November, 2020.
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Showing 1-3 of 3 entries