10
Products
reviewed
599
Products
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Recent reviews by %AppData%

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
0.4 hrs on record (0.3 hrs at review time)
Error 162 has locked me and several other users out of GTA V and Rockstar has made no efforts or acknowledgement of trying to help PC users on this issue.
Posted 7 November.
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No one has rated this review as helpful yet
1 person found this review funny
20
148.6 hrs on record (88.7 hrs at review time)
I've had fun so far playing it, it's nice!
Although like most gacha games out there, it can be rather grindful by the end of early-game, at least you get shoved lots of goodies as a starter.

Would recommend, it's free to try!
Posted 25 July.
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No one has rated this review as helpful yet
129.0 hrs on record (97.8 hrs at review time)
Fun times!
Posted 29 June.
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1 person found this review helpful
21.7 hrs on record (19.0 hrs at review time)
A really good game that I had a great time all around playing, with an ever more amazing OST

Can't recommend enough!
Posted 4 March.
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No one has rated this review as helpful yet
654.7 hrs on record (585.9 hrs at review time)
After quite a lot of hours put into the game, I believe it's time to give it a good review

While everyone may have their complaints, I have had a good amount of fun by acknowledging the weaknesses and strengths of the factions I'm playing as, with, and against, as well as learning how to use the map to my advantage

Planes is much more fun and less sweaty than ground battles, I would recommend to try before ground battles if you are new!
Posted 25 February.
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4 people found this review helpful
5.0 hrs on record (4.6 hrs at review time)
Wait for the bloated 150 GB of content to download
Finish download
Wait for the shaders to finish compiling, fail 5 times
Try again
Finally load the campaign, crash handler jumpscare 2 times before I get to the first town.
Throw the towel and put this game back in the shelf to play the same games
Yep, its gaming time

While it's not as bad as Cyberpunk 2077's or No Man's Sky's launches, the game definitively needs some more time in the oven, but even then, some things will probably not be fixed due to it being the game itself.
They even acknowledge that this is a known issue, so if they acknowledge this is that much of a critical error ruining this many people's enjoyment, why not just wait a bit more? The deadline for the upcoming holidays sales, of course.

As for the "some things may not be fixed" I mean for example, the game going with the obnoxious approach we've been going as of lately where optimization is a fading illusion where it feels like I'm playing someone's first "My Unreal Engine Game" that developers expect the player to have nothing less of an Nvidia 40XX.

Enemies having laser precision and spotting you from a 1mm crevice on the wall, not to mention that they behave as a hivemind and one spotting you will make everyone telepathically turn around at your direction, even if there is no line of sight in between them.

"Well it works on my end", "Just get a better PC", "It's a small studio", and other funny jokes you can tell your friends; you are the consumer, they are the seller. Don't comfort for a lesser product.
Posted 5 January.
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3 people found this review helpful
52.1 hrs on record (49.0 hrs at review time)
Good game for singleplayer users, I guess I can recommend it for those players, but the game is borderline unplayable on multiplayer.

I was playing multiplayer with a friend, and after spending so many hours building up our first little empires, the game started freezing every couple months or years, known as a 'desync error'.

As per sources online through multiple forums, this has been an issue for the last couple years!

How can a developer not acknowledge or try to fix this critical issue that can occur in ANY multiplayer game that can render a whole session unplayable, but can churn so many DLCs instead?

Clean after yourself, Paradox!
Posted 19 May, 2024.
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1 person found this review helpful
1 person found this review funny
17.1 hrs on record (4.4 hrs at review time)
I saved the fish!
Posted 24 June, 2020.
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No one has rated this review as helpful yet
1 person found this review funny
4.1 hrs on record
Student f*cking dies in endgame
Posted 26 September, 2019. Last edited 27 September, 2019.
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149 people found this review helpful
1 person found this review funny
2
2
1
0.0 hrs on record
If I could give 'Mixed' review, I would select so.
Nonetheless, it's only good or bad, and it's sightly more negative aspects than positive.
TL;DR at bottom.

Introduction
As you can see right away from the pictures and trailer, this is a DLC that will allow the player to create industrial areas based on the resource they're located on (ore, oil, farming, and forestry), create extractors, processors, warehouse, etc etc.
Just read the DLC description.

Sounds great in paper, but it's poorly applied in-game.

How Industrial Areas Work, And Why It's a Flawed System

See, if you have used the vanilla 'resource industrial district' in-game, you will notice right away that resources deplete over a certain period of time, more likely than not a single factory can consume its resource underneath in less than 5 years.
So, after the resource is depleted, they're nothing but a waste of water, electricity, and area, so you remove them.

Now, carry and apply the same example onto this DLC, and it will be exactly the same:

  1. Ore and oil industrial areas will not last more than 5 years, most of the time they will be out of service before they even reach their max level.
  2. The DLC adds 'Unique Factories', which are specialized factories that use materials to create luxury products. Most of these factories require materials from multiple resources, so you can have forestry and farming ready to go, but oil and ore will not be available for you.
  3. Addressing the previous point, importation is a possibility, but more likely than not you will end up creating a greater traffic congestion in your city due to the amount of trucks from outer cities coming in.
  4. The point of the DLC was to address this problem, to have the city create its own resources independently and reduce dependency of importation, not open up even further the wound, requiring more importation to supply these Unique Factories.

The Cheat Dilemma
"I had to enable unlimited resources"
I do not encourage the usage of cheats, such as unlimited money, instantly unlocked buildings, or for the most notorious on this review, unlimited resources.

Cheats remove the sense of accomplishment of creating your beautiful city from nothing but 60,000$ and for you to say "damn, I build this" with a sense of pride. You managed to survive the many demands of the city, natural disasters, and death waves that struck your city.
Not only does this allow the player to feel more engaged and careful with this money, but also to be more careful with his decisions, allowing for a longer gameplay.
With cheats? It's just a playground. You are given everything, mess around, get bored because there is literally no challenge opposing your way, and then you get bored of the game and never play it again, despite the fact you didn't play the game, but rather a cheated version of the game.

This applies to this DLC. More likely than not you will find on the Cities Skylines community forums giving their opinion on this DLC saying "well I had to use unlimited resources because they ran out so quickly", and it is true, most of the screenshots used as demonstration on this DLC are very likely to have been created using unlimited money or resources.

Last time I tried twice to create an oil and ore industry, less than 5 years pass by, they're out of resources and now there's a heckton of trucks coming to my city to supply my Unique Factories.

If you have to use cheats to make a DLC functional and enjoyable, it is not a good DLC.
The reason I wish this was a mixed review is because, if you accept the lack of challenge, you can buy the DLC and enable unlimited resources, but will you actually feel rewarded?

The AI's Horrible Logic
We all know and hate how bad the navigation paths of vehicles have to be, so bad that we have to hold them by the hand and create an unnecessarily oversimplified intersection or else they will gridlock horribly.
Well, the AI is back, and now with something you cannot fix like you did with roads.

I've experienced so many times that I've lost count of about how my processing factories (the ones that take Raw Resources and convert them into Resources that then will be consumed by the Unique Factories to create Luxury Resources) will demand for Raw Resources, despite the FACT THAT THERE IS A WAREHOUSE WITH FULL CAPACITY OF RAW RESOURCES, RIGHT IN FRONT OF IT!
I click on the factory to see routes of vehicles, and I see a truck from many kilometers away coming in... why.
Why is this AI logic so horrible.
I've let the navigation paths of AI pass by for the most part, but this, this AI will make your experience frustrating because no matter if you have all four buildings (extractors, processors, warehouses, and unique factories) right next to each other, they WILL complain about lacking services that the building right next to it could address... but nooo, you gotta wait for that truck kilometers away.

Conclusion
You can still have fun creating your farming (map designated) and forestry (you can create your own by placing a lot of trees), but that's still a poor offer because you don't get to experience the true potential this DLC has.

You could have had the chance to have all four industry types, but all you can use are two of them, thus less than half of the DLC content.

Oh yeah, there's also post offices, but they're nothing but extra happiness for your city. Talk about powercreeping the game, now that with all these past DLCs, having a happy city is easy as 1-2-3.
Warehouses are also a thing, but never had a chance to use them because the resource specialized warehouses did the job.
Cargo Airplane (& Hub) are okay, I guess, definitively a game changer if your city lacks railroads and/or sea routes, aiding to keep trucks inside the city, rather than having to import and export through land, thus traffic.
My city has railroads and a sea route, so this was barely significant.

TL;DR
The Industries DLC is an amazing system that unfortunately was applied under Cities Skylines' horrible resources mining system.
Feel free to buy if you are OK with enabling the Unlimited Resources cheat to have the full game experience.

Definitively not worth 14.99$, wait for a sale. Minimum 9.99$
Posted 17 April, 2019. Last edited 17 April, 2019.
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Showing 1-10 of 10 entries