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Recent reviews by Singapore University Student

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2.5 hrs on record
To start off, I won't go "oooh I can't tell you, you have to play it for yourself" but neither am I going to spoil everything as that really takes away from the experience. If you want to be spoiled, there are many playthrough vids on youtube. Or if you give a ♥♥♥♥, just go play it. The game's free and I finished it in 2 hours.

Yes, there are twists in the game. Some incredible, some disturbing. So it is not what it seems, and it could be called a horror game. However, it doesn't rely on cheap jumpscares, but rather subtlety. Usage of off-key music and little odd details might have even made it scarier than other horror titles. Staying true to literature, the poems, characters, overall story, and even music in the game have depth to them and are open to many different interpretations. One detail that really impressed me was that the mental issues portrayed in this game are really done to the point of authenticity.

There are multiple endings but once I got mine, I just went to read up on the rest and/or watch it on youtube.
And I was quite impressed with the stuff on the wiki. Little RNG nuances flesh out the game even more and make each playthrough different, so multiple playthroughs are a thing. Not that I did a second playthrough as I felt that the choices I made have little to no impact.

It's an amazing story experience but afterwards, I can't help but feel it's a tech demo or a proof of concept.
Definitely low on replayability for me, and I'm not one that plays visual novels, but it doesn't stop me from recommending this game.
Posted 31 May, 2018.
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5 people found this review helpful
548.8 hrs on record (538.6 hrs at review time)
Update 79: The Black Market Update. The update that brought Steam community marketable "Cases and Keys" (called Safes and Drills repectively, how fitting) into PAYDAY 2. The premise is simple, obtain Safes as drops in-game and buy Drills to open them using real currency, to get Skins for your weapons. As many are familiar, TF2 and CSGO uses a similar microtransaction scheme. What is not similar is the type of games they are. TF2 and CSGO are PvP while PAYDAY 2 is PvE. So, I am baffled at how this difference justifies the skins in PAYDAY 2 having statistical upgrades from their default appearances. Yes, the skins provide an upgrade. In a sense, it is a Pay to Win business model now. The developers have always done questionable actions but never on this scale. Yet another game hopping onto the weapon cosmetics bandwagon? Count me out.
Posted 16 October, 2015.
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