13
Products
reviewed
392
Products
in account

Recent reviews by DWARF HELL 1999

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
16.1 hrs on record (6.1 hrs at review time)
bit of a learning curve to this one, but very fun and unique. Greatly helps if you supplement your first few hours of play with one of the community guides before going off on your own
Posted 12 November, 2024.
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No one has rated this review as helpful yet
227.0 hrs on record (4.1 hrs at review time)
Early Access Review
is good
Posted 29 October, 2024.
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No one has rated this review as helpful yet
19.8 hrs on record (13.2 hrs at review time)
It's just a good game. A wonderful little fantasy world that you can escape to. Good characters, good voice acting, good story, good atmosphere, good gameplay. No particular part is some genre breaking or mind blowing new innovation, but each part comes together to create a more satisfying, holistic gaming and narrative experience. The ONLY criticisms I can come up with are that some of the effects and character animations during narrative events could be polished up a bit, the combat system could do for a little more depth to it, maybe some more challenging fights, and that you can get through the game in under 10 hours, I need more of this engaging adventure and wonderful little world!
Posted 15 July, 2021.
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6 people found this review helpful
132.4 hrs on record (89.9 hrs at review time)
A nice, refreshing rts / city builder type game, with some additional features and mechanics setting it apart. Still being actively developed with devs that are receptive and listen to feedback. It def scratches a type of itch of modern city/sim/rts games don't with the type of niche it's carved for itself. I encourage you to give it a try, you can always do a refund under two hours of playtime!
Posted 6 July, 2021.
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3 people found this review helpful
2 people found this review funny
5.4 hrs on record
I've really tried to like this game, but it's just too unbalanced. So many BS things can happen to you before you are even an hour past the tutorial. Too many unexplained systems, wondering why you got blown up in 2 seconds right after getting let loose in your first mission. It's almost like the game doesn't want you to enjoy it. If you have a lot more patience than I do, go ahead. Maybe you'll find the old-school clunkyness endearing instead of frustrating.
Posted 26 December, 2020.
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No one has rated this review as helpful yet
10.8 hrs on record
Honestly, it's slightly more than an interactive novel. Lot's of reading, using your imagination, has some puzzles and resource management elements, but it does more than just give you text to look at. Most of the draw is the story and how it tries to immerse you in itself with it's atmosphere, ambiance, and how it blurs it's simplistic game design with being believable story elements. And for an indie game I'd say it does this pretty well, and even gave me some thoughts afterwards on games as a new and still not fully explored medium for art. 15$ for roughly 8 hours of content may not sound great, but if you're starved for a videogame or book or something with an interesting story and has more interaction and gameplay than a visual novel, it's well worth it as a novel experience.
Posted 8 December, 2020.
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3 people found this review helpful
20.1 hrs on record (18.5 hrs at review time)
Scavenger SV-4 is really not like many other games you're going to find, it is truly something novel and fresh and I commend the dev for their work on it. It really is an immersive and engaging rover pilot/ship captain/ alien planet exploration game. If that sounds interesting at all I highly recommend you buy it, as you can probably easily fit 1 to 2 runs (depending how well you do/how far you go) within steam's 2 hour refund window, and that is well enough time to figure out if this game will be your jam or not.

And I do in fact believe that this game is indeed, a jam.
Posted 8 August, 2020. Last edited 4 April.
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24 people found this review helpful
1
0.6 hrs on record
I just wrote three whole paragraphs of prose on why I like this game and how refreshing it feels, but just had it eaten by accidentally clicking to another page. So instead I want you to imagine it here, telling you how this game made me feel hope that not all of gaming is doomed to follow the tropes of what is popular, and that maybe we don't always have to take a maximalist approach to game design. The game is cute and relaxing, it takes you on a little trip to somewhere else, somewhere a little magical. It's a short trip, and I sorely hope that people like KO_OP will take us to more places like that in the future.
Posted 27 May, 2020.
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No one has rated this review as helpful yet
8.8 hrs on record (6.2 hrs at review time)
Maybe they'll keep polishing it. I hope so, because it really does feel like stardock is onto something here, but compared to games like sup com, zero-K, and the like from a purely mechanical, controls, and gameplay perspective this just feels like a downgrade. Unit AI is lackluster, interface and giving orders is clunky and needs to be streamlined where it can be, the unit counters system feels overly simplistic and dull, story and storytelling is.. eh. (I feel stardock has always struggled with this for some reason) and you would think they would take a few pointers from some of the popular sup-com games that are essentially being made for free.

If you can get the game for free or sale and like watching pretty sci fi battles, and maybe dont necesarily want an intense Sup Com experience then by all means go ahead, it's decent enough. But this review is more for those of us patiently waiting for SOMEONE to update and remake the Sup Com/ TA / BA / Zero-k experience the RIGHT way. For those people, I say keep waiting.
Posted 10 May, 2020.
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206 people found this review helpful
4 people found this review funny
30.0 hrs on record
Really hate to leave a negative review for this game considering how much I loved tower of guns, but ultimately this game just ends up being more frustrating than fun like others here have said. Multiple conflicting design decisions hamper the game from reaching it's full potential, and the end game content/gameplay cycle is overly difficult, bland, and frustrating (you have to beat 6 random missions WITHOUT DYING in order to fight the boss mission again). You are allowed to collect gun parts, yet discouraged from building massive cool guns in mission(loosing gun parts on failure, caps disproportionately raising energy usage). Gun customization is fun, but again feels like its being held back by certain design decisions.

In fairness the game does have it's good points. Battles are fairly solid, graphics are amazing, gun crafting is a very fun concept, and the characters and story are entertaining and have made me smile and laugh and grow fond of them, but after the main story they become but a distant memory.

I could write a whole paper about what TOG did right and what mothergunship did wrong, but alas, I am not a paid gaming journalist, and work on the game has mostly stopped at this point. It's not going to get better, and all my emotional pining of what could have been and insightful analysis of game mechanics would fall on only the ears of the few people (you) who meander down to the reviews section and are on the fence of whether or not to buy this game.
Posted 23 June, 2019.
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Showing 1-10 of 13 entries