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Is there an option to have a player who is using the Frame Shift Drive drop out of frame shift when approaching an enemy?
In my testing it looks like the enemydetection is at the initiation of the jump, rather than during it, meaning that you could approach an enemy at 1km/s and continue circling/firing at them, which would give you a big maneuverability boost, while they wouldn't be able to activate their FSD.
Is that alright?
Thanks so much for creating the frame shift drive mod. Absolutely fantastic work.
I currently administer a server and we would love to use this, but given the way we have set things up, it may be ideal for us to have a higher enemy detection range for the FSD than the current 8k maximum as well as a higher max jump delay.
Would you be open to providing permission for us to create a re-upload of this (with full attribution and our thanks to you), so that we can make that modification?
Thanks again,
( ºωº )つ━☆・*。
⊂| | ・゜+.
しーJ °。+ *´¨)
.• ´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•'* ☆+REP☆
Maybe some gmod too
I'm adding you for a reason I'll tell you in DMs
Not scamming you by the way