6
Products
reviewed
814
Products
in account

Recent reviews by Kerf Merf

Showing 1-6 of 6 entries
9 people found this review helpful
13.1 hrs on record
When I’m looking for new games to play, I don’t usually start with sims. Like a lot of people, I grew up playing The Sims, Rollercoaster Tycoon, and my personal favorite, The Movies, but given a choice, I tend to prefer action-oriented narrative games or arcade-style experiences. When I was tapped to review Killers and Thieves, a project by one of the co-creators of The Banner Saga, I was on the fence to hear it was largely a sim, but the point-and-click heist sections appealed more to my sensibilities. Ironically enough, my expectations were flipped on their head: I found the sim to be interesting though not overly complex while the heists left me somewhat disappointed.

Read my full review over at TechRaptor[techraptor.net].
Posted 23 May, 2017.
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2 people found this review helpful
4.4 hrs on record
Terrible, horrible, no good, very bad game.
Posted 11 January, 2016.
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1 person found this review helpful
5.9 hrs on record
Posted 1 February, 2014.
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No one has rated this review as helpful yet
7.5 hrs on record (7.3 hrs at review time)
There aren't many games in the "rhythm platformer" genre, but this game proves that it's nothing to be scoffed at. With solid, fluid controls, perfect synchronization, and a great sense of humor, Runner 2 asserts itself as one of the all-time platforming greats.
Posted 22 January, 2014.
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1 person found this review helpful
3.1 hrs on record
Gorgeous and thought-provoking. Occasionally the control scheme gets a little disorienting when trying to control both characters at once. I also ran into a few bugs that nearly soft-locked my game. But other than that, it's got nice puzzles and an excellent, haunting atmosphere.
Posted 22 January, 2014.
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14 people found this review helpful
5.5 hrs on record
Stylistically, this reminded me a bit of Space Funeral, in a good way. It uses tried-and-true mechanics (with a bit of a spin) as part of its storytelling, but in a very subtle way.

The story itself is difficult to follow. The main theme certainly seems to be about some self-centered individual who is in a constant cycle of breaking and mending a friendship with someone else. The story begins with us in the middle of one of the "breaks" in the friendship. Young, the player character, expects it to be easy to fix the friendship, but the friend, Briar, is savvy to the cycle and won't be so quick to forgive. Young's journey is a humbling one, as he has to come to terms with his imperfections in order to show Briar he has changed. However, we can assume the cycle will continue. At least... that's what I got out of the story.

It's always tough with these sorts of surreal games to tell if it's just being weird for weird's sake or if everything has a specific meaning. However, this game at least stays consistent in its presentation, and for that much it's commendable.

The writing is excellent, the visuals are gorgeous for pixel art, the soundtrack is great (and surprisingly deep), and though the game only has one real mechanic for puzzles, it continually finds ways to keep it fresh. Unfortunately, the game is VERY formulaic. It doesn't take long to figure out exactly how each area will play out: enter a region, explore every cell on the map, enter a dungeon, explore every cell on the map, collect cards, fight a boss, repeat.

The dungeons themselves are designed impeccably and the overall pace is good enough that the predictability isn't too problematic. But occasionally I did roll my eyes upon entering a new area, thinking "Well here we go again."

Still, if you like Legend of Zelda and games with a deeper thematic experience than average, I can't recommend this highly enough.
Posted 22 January, 2014.
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Showing 1-6 of 6 entries