43
Products
reviewed
222
Products
in account

Recent reviews by K708

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Showing 1-10 of 43 entries
6 people found this review helpful
12.2 hrs on record
TL;DR: There is a lot of good but also bad. The game is on par with Village in terms of quality. It looks good, is really well optimized, and in general it's an enjoyable experience, however asking 70eur for the game and it not having an FOV slider or a way to change mouse sensitivity should be a criminal offense.

Although most of the game is fine and enjoyable, none of it feels memorable. Everything is just fodder mutants. There is only one enemy in the entire game that left an impression on me. (Zeno) You don't get a family with unique traits. Vampire queenie with interesting daughters and cast. It's just another RE game. It's not Village, it's not Biohazard. Just another RE game. Nothing special or unique. (But thank god it's not RE5 or RE6)

Personally I'm not a fan of how tanky the normal enemies are. Elites and Boss HP aren't an issue at all, but normal enemies are bullet sponges and your guns just feel unimpactful. This paired with the fact that Grace is absolutely useless at melee combat doesn't help. How do you get a job at the FBI and suck at combat? I find it extremely stupid you get to buy an 'unbreakable' knife for Grace only once you finish the game.

Speaking of going melee; Enemies locking you in an animation in which they deal damage to you the second you get anywhere close to them is not something I consider interactive gameplay. You can't dodge anything, there is no QTE, you just take damage. Deal with it. Not to mention a certain enemy that oneshots you if he gets to melee you later in the game. The balance of enemies just seems off to me.

I did not like the blood mechanic one bit. Not necessarily anything straight up wrong with it but it requires you to sacrifice one or more inventory slots and I already hate the inventory management in this game (as Grace). Don't see what was wrong with crafting in Village.

Upgrades to your stats feel irrelevant. I did not notice any change in my gameplay or anything being easier to kill at all. This might also be due to the fact that (at least normal enemies) seem to have a random amount of HP. One time a normal zombie takes 3 bullets, then the same enemy around the corner takes 6. (all headshots) Which seems like a crazy design choice. It makes encounters feel inconsistent.

The only exception to this are Leon's gun upgrades. Those are the ones you can feel and have an impact. Unfortunately you get those somewhere in the middle of the game and then you play Grace again so ultimately you don't get to use those for long. Almost seems like both the Grace and Leon upgrade systems + the blood mechanic could've been skipped altogether. I didn't care for them at all.

Movement feels sluggish, although that could (at least partially) be due to the low FOV.

I might be a little schizo for this one but I swear there is some kind of mouse acceleration going on in the game to compensate for the low sensitivity.
Posted 28 February. Last edited 28 February.
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16 people found this review helpful
0.4 hrs on record
TL;DR: If you don't mind RNG gameplay, you might like it.

I like the art. Soundtrack is ominous and fits well within the theme. Didn't expect it to have decent voice acting. Unfortunately the game is pure RNG. All you do is roll dice and do damage based off the rolls. There are artifacts to "make a build" but mostly all they do is alter the dice in some unexciting way. There is little to no skill expression. To me personally that is a pretty bland way to spend my time. If you don't mind the RNG aspect then maybe the game is for you. Other than the gameplay I had no complaints, however, I am refunding. Would give neutral rating if possible.
Posted 23 January. Last edited 23 January.
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14 people found this review helpful
24.3 hrs on record
TL;DR: An above average roguelike that's missing so little to be great.

The game is okay, but nothing really stands out. Build variety is mediocre, as is the itemization system. It's the same system RIsk of Rain uses except the items here are just... meh.

There is a lack of content in my opinion. Little to no motivation to keep an endless run going and besides that there's nothing to do once you beat the main boss, which is just 5 zones.

I'm recommending because it's priced correctly and I did enjoy the time I spent in it.
Posted 9 January. Last edited 9 January.
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6 people found this review helpful
12.4 hrs on record
TL;DR: Avoid this pile of garbage.

How this has been in development since 2013 is beyond me. Maybe if they worked on adding content and fixing things instead of completely reworking the game every 2 years it'd be okay-ish.

Multiplayer borderline unplayable. Ping is crazy no matter what server you connect to. Even a dedicated server with friends has me going to 1k ping despite my internet being completely fine.

Game still looks like ♥♥♥♥♥♥♥, barely any improvement over initial version. Everything is janky, UI is horrendous, movement feels ♥♥♥♥, combat barely makes you feel anything.

Couple guns, couple melee weapons, couple armor. There's nothing here. This is a game in early access state.. except... oh wait, it's been 12 years already.

It's an insult to ask 40eur for this. What a joke.
Posted 3 January. Last edited 3 January.
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18 people found this review helpful
1 person found this review funny
12.1 hrs on record
5h on hardmode, already out of content. Mediocre. If you're expecting a Terraria-like experience you'll be disappointed.

Progression isn't very interesting or exciting. Bosses are just bullet sponges, some have poor visual clarity. Your character glides across the floor like there's ice everywhere, very poor character control, which is funny considering there are dungeons where you need to avoid traps. Gear choice feels limited.

It's not the worst thing out there but I wouldn't recommend it either.
Posted 21 October, 2025. Last edited 21 October, 2025.
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11 people found this review helpful
22
42.2 hrs on record (41.9 hrs at review time)
TL;DR: It's aight I guess, would give mixed if possible. Definitely better than BL3. Performance issues and bugs are prevalent. BL2 is still king.

The gameplay itself has already been improved in BL3 by a large margin. BL4 does not differ from BL3 in gameplay by much. It's pretty much the same feeling, which isn't a bad thing.

Story of BL4 is a massive improvement over BL3 which was just full of cringy pop-culture references. Dialogue was painful to listen to and it was just too long while keeping you locked in Sanctuary. Thank god they fixed all of this. There is no single safehouse that you have to keep returning to. You can walk anywhere, do anything, while you get the dialogue and story. Just the way it was in BL2.

The open world map is a huge improvement in my opinion. This feels way more like a world I can believe in than any of the other BL games. There's only a handful of loading screens. Other than that everything intertwines seemlessly. One thing that bugs me however is that there's no minimap. Lowkey infurating. I don't enjoy opening the map every 2 seconds.

Be aware that NOTHING is shared between characters. That includes unlocked open world stuff, money, eridium, badass tokens, nothing except for items in your bank.

I'm not a big fan of how they handled New Game+. You no longer replay the story, rather it just ups the difficulty of everything on the map, that's it. When you create new characters after defeating the game, you can choose to completely skip the campaign and spawn a level 30 char. It's not a big deal, but it does bug me a little.

I would feel a lot better about recommending this if it wasn't so damn bugged. Rubberbanding and no hit reg in co-op have been a huge issue for me. Performance isn't the worst I've seen, but it ain't great, you can definitely feel the latency when aiming even with semi decent FPS.

Characters are okay I guess. I don't feel strongly about them one way or the other.
Posted 23 September, 2025. Last edited 25 September, 2025.
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A developer has responded on 24 Sep, 2025 @ 3:51pm (view response)
15 people found this review helpful
2 people found this review funny
2
3
108.3 hrs on record (24.0 hrs at review time)
TL;DR: ♥♥♥♥ is good

It's a roguelike that's heavily inspired by Risk of Rain 2. It doesn't take itself seriously and there are jokes all over the place, jokes that are actually funny. The game includes a couple of areas with varying difficulty and challenges which reminded me of Rogue: Genesia. Overall this is one of those roguelikes you can't seem to put down for a good while. Hoping for more content.
Posted 23 September, 2025.
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88 people found this review helpful
7 people found this review funny
3
2
9
62.3 hrs on record (31.0 hrs at review time)
Early Access Review
World map progression, gear with stats, decent amount of skill choices, and a couple of other systems on top to drive home a customizable roguelike.

Factions and rep is something I wasn't expecting but it works. Game is well optimized and stylized. It's like a Rogue: Genesia and Halls of Torment crossover.

Hopefully it won't get abandoned. Has potential to be a great roguelike.

also you can look at peepee, hehe.
Posted 30 April, 2025. Last edited 2 May, 2025.
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16 people found this review helpful
1
92.9 hrs on record (47.9 hrs at review time)
At first I was hesitant because of the way the game looks (personal preference). Decided to give it a shot regardless and let me tell you, it makes up in every other way.

If you love putting together a build, scaling your damage or defences a bit unconventionally, you're gonna feel right at home. What seems like a very simple game is suddenly a somewhat complex and fun power fantasy. Reminds me of Path of Exile a bit, the way some of the builds work, and the tools you get to solve certain problems.

There are enough levels to go through and a lot of ways to alter your runs, not to mention the huge amounts of cards, equipment and artifacts you can unlock that allow for more and more complicated interactions and builds. I'm 37 hours deep and I still got things to try out.

This one definitely deserves a spot among other roguelike/bullet hell bangers like Picayune Dreams or Halls of Torment.

There are certain things that need to be worked on, the equipment system is a good example. It does the job well and serves a purpose, but the UI and crafting of it could use some improvements. This does not take away from the overall experience however.
Posted 17 March, 2025. Last edited 18 March, 2025.
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102 people found this review helpful
2
63.0 hrs on record (8.3 hrs at review time)
Early Access Review
Never occurred to me Lethal Company was missing physics until I played this game. Surprising how much fun you can have throwing around objects - or being thrown yourself. A lot of fresh ideas here, worth the price.
Posted 27 February, 2025. Last edited 27 February, 2025.
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Showing 1-10 of 43 entries