4
Products
reviewed
315
Products
in account

Recent reviews by Junion Pintal

Showing 1-4 of 4 entries
5 people found this review helpful
23.9 hrs on record (21.1 hrs at review time)
So what is this game?

An action-RPG lite, game. It features 4 classes, each glass had 3 weapon choices, your weapon chooses the bulk of your attacks. There is also a specialization that then sets up some passive ability based on the class. As an example the mage class can go between a high damage spec, or one that heals as well as does damage.

The game world is broken up into several regions of land with you starting off inside of a random region. As you travel the region you will face enemies broken up into 5 catergoes of difficulty, talk to NPCs, do quests (kill enemies in area, kill a boss, and similar). Equipment will also drop, usually of the category of the enemy/quest, or one category higher. As you travel the area you will collect neat items like a hang glider, sail boat, climbing spikes, reins (to use to ride your pet). As you explore you will eventually uncover the location of artifacts in your current region, which are your main goal per region. These artifacts, once collected, will make you ride your pet slightly faster, sail slightly faster, glide slightly better, dive slightly longer. In general helping you explore.

So I obviously don't recomend this game, what is wrong with it, I'm sure it sounds ok so far.

First, difficulty scaling is rather crazy. Enemies are either too tough and you MUST exploit game mechanics to beat them, or the enemy is just cakewalk easy. Gear is your main way of becoming stronger, and a good weapon dropping for you will utterly wreck all but the toughest of enemies.

Notice I've said nothing about leveling up, there is not really a level system. You gain a 'level' by collecting earlier mentioned artifacts. The level does nothing but show how many artifacts you've collected.

Once you leave a region with your reward of an artifact. Your gear, becomes usless low level stuff, unless you found very very rare gear called + gear. Which will keep full effect up to one region away from wherever you found it.

All of the utility stuff you found (gliders, reins, etc) also disapear, so you can't even use the artifact you found until you manage to find them again in the new region. And again you need to put up with the bad difficulty progression. The loop itself can get quickly boring, but it could play slightly better if you are in a group.

But the game has a big issue with rewarding you for your time. As the artifact is your only true permanent reward, and not only is the effect tiny, but you need to find an item in each and every region for most of the effects to actually be of use. So despite the fact that I personally want to like this game, I can't suggest it for anyone to buy it, unless it gets some massive changes.
Posted 30 September, 2019.
Was this review helpful? Yes No Funny Award
7 people found this review helpful
42.4 hrs on record
I figured I'd write in my thoughts after 42 hours of playing this game, right before I uninstall it.

This game is a match 3 or more style game. You have up to 4 characters in your party, one match causes the top most character to attack, any other match usually just gives a type of energy to the topmost character of its color. And they may eventually use a spell (specific to the character) that has varying effects, moving enemies around, destroying gems on the board, changing the color of gems, doing damage, various drain, heal, immunity, and some status effects.

With that said, this game has a very very bad swing to it. It is too easy for 'skyfall' to happen and randomly help you or hurt you. Some characters also have extreemly powerful abilities that you may not have access to, mostly from sheer luck. I have seen a game suddenly go from positive for me, to me losing from one random skyfall that I was incapable of controlling the outcome of. And that quickness of turning is it's strongest and weakest point, the outcome very often decided by pure random chance, or owning a powerful character who wins the game once you activate their ability.

There is a mechanic for leveling up characters, but it involves using a resource you gather very slowly in game, and you have a cap on level, that is only raised by randomly getting more of that character, and sacrificing multiple copies of the character to allow it to have higher stats, and make its ability more powerful.

I gave this game a good attemp, multiple hours, but time and time again just found myself frustrated when my entire strategy was 'kill this one character before they use an ability they have an easy time activating.' And I found myself pretty much pushed into using certain team builds to even have a chance to survive, when what I wanted to use was nowhere near a viable strategy. Or I had leveled up the wrong character.

But in the end, it is the games swingyness that throws me over the edge of not wanting to play, and why I give this a negative review.
Posted 22 April, 2017.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.9 hrs on record (1.0 hrs at review time)
A gift from a friend, one of many. But of those gifts this is one of my definate favorites nice and fastpaced, without any overly crazy obsticles to worry about. overall just a joy to play.
Posted 31 December, 2013.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
806.2 hrs on record (259.1 hrs at review time)
Having put much time into this game in particular I really cannot give it enough recommendation for this game. I've found it fun...a good blend of action and building. Building can be kept to a minimum to allow you the most fun in running around the world, collecting treasures and powerups, fighting of the enemy hoards and killing the bosses of the game. It offers 3 modes of character play (a mode where if you die you just drop half your money..another mode where you drop all items you have..and a final where your character is gone for good). The worlds come in small medium and large sized.

The most interesting, to me, is the speed at which your character gains more power, you have some decent control until you activate the 'hardmode' for your world (where you release new ore to do it, new monsters in the world, and new bosses to summon and defeat). Until you do that...powering up all depends on what you find randomly in the world, what you dig up, where you go, who you defeat.
Posted 28 December, 2011.
Was this review helpful? Yes No Funny Award
Showing 1-4 of 4 entries