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Recent reviews by bsCAPs

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36.6 hrs on record (29.4 hrs at review time)
Recommended

I’ve put more hours into this than showering myself over the last year

This game has ruined my life in the most peaceful way possible.

Death Stranding is what happens when a delivery simulator, a mental breakdown, and a spiritual awakening all get trapped in the same game.

You start off thinking, “How hard can it be to walk from one place to another?” Then 10 minutes later you’re upside down in a river, your cargo is gone, your boots are ruined, the baby is crying, ghost oil is rising out of the ground, and you’re fighting for your life because you got greedy and thought you could carry one more box.

Why it’s so good

It somehow turns walking, cargo management, falling over, ladder placement, and slowly bullying nature into submission into one of the most hypnotic gameplay loops I’ve ever played.

One minute you feel like a logistics genius.
The next minute you get bodied by a rock and your entire post-apocalypse Amazon career rolls down a mountain.

Why it should be stupid but isn’t

On paper this game sounds insane.

[X] Norman Reedus
[X] fetus in a jar
[X] ghost rain
[X] weaponized blood
[X] tactical urination
[X] 200kg of cargo
[X] rebuilding America with ladders and emotional damage


And yet somehow it all comes together into something weirdly calming, beautiful, lonely, funny, and genuinely hard to stop playing.

The real experience

The real enemy is not the ghosts.
It is not the terrorists.
It is not even the terrain.

It is your own brain saying:

“I can carry all of this in one trip.”
“That river looks shallow.”
“I don’t need extra boots.”

Those are the final thoughts of a broken man.

Best part

Nothing beats finally crawling over a mountain in terrible condition and hearing the soundtrack kick in while the world opens up in front of you. Suddenly you’re not an overworked parcel goblin covered in mud. You’re a cinematic legend.

Also, the online system is genius. Whoever left a perfectly placed ladder, bridge, rope, or generator exactly where I needed it, I love you more than some of my actual family.

Final verdict

This game is self-indulgent, ridiculous, overdramatic, pretentious, beautiful, and completely unique.

It should be boring.
It should be stupid.
It should not work.

But instead it becomes one of the most absorbing and strangely therapeutic games I’ve ever played.

10/10

This game has convinced me that carrying too much ♥♥♥♥, falling over in the rain, and slowly losing your mind in the wilderness is not only fun, but possibly enlightenment.
Reviewer's PC Specs:
Windows 10
AMD Ryzen 7 3700X 8-Core Processor - RAM: 32 GB
NVIDIA GeForce GTX 1080 Ti - VRAM: 11 GB
Posted 29 March. Last edited 29 March.
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75.4 hrs on record (75.3 hrs at review time)
Recommended

This is what happens when Battlefield grows up, gets PTSD, and starts yelling at you to build a garrison

If you miss the older Battlefield games and want something with actual teamwork, strategy, and consequences, this is absolutely worth playing.

This is not a game for people who want to sprint around like a crackhead, go 42-3, and bunny hop through bullets like they’re the chosen one. This game will slap that energy out of you immediately. You will run for 10 minutes, get your head removed by someone hiding in a bush 300 metres away, and then spend the rest of the match pretending you know what your squad leader means when he says, “redeploy and push the north garrison.”

What the game actually feels like

Hell Let Loose is basically old-school Battlefield if it got dragged into a field, beaten with a shovel, and forced to learn communication.

You do not “pop off” in this game. You survive briefly. You contribute sometimes. You die horribly and without explanation. Then you do it again. And somehow that makes it incredible.

Why it’s good

When this game clicks, it is pure chaos in the best possible way. Artillery is going off, tanks are rolling in, your squad is panicking, local voice chat is full of grown men yelling directions like the war personally offended them, and somehow 50 people all failing together becomes strangely beautiful.

It actually feels strategic. Positioning matters. Teamwork matters. Officers matter. Supplies matter. Garrisons matter. Your ability to shut up, listen, and not run directly into an open field like an idiot matters, which is bad news for me personally.

Microphone is not optional unless you enjoy being useless

A microphone is basically required.

Could you play without one? Technically, yes. Should you? Absolutely not.

Trying to play Hell Let Loose without a mic is like joining a bank robbery with a blindfold on and refusing to speak. The entire game depends on communication. If your squad is talking, marking targets, coordinating pushes, calling out tanks, and actually functioning like human beings, the game is amazing.

If nobody talks, it becomes 90 minutes of rural jogging followed by instant death.

Brutal truth

This game is phenomenal, but it can also be completely miserable. You will die from enemies you never saw. You will spend ages running back to the front just to get blown apart by artillery with no warning. Half the time you will have no idea where the shots came from, and there will absolutely be moments where you wonder whether you are helping at all or just participating in an organised outdoor execution.

And yet when your team actually works together and you help take a point through proper coordination, it feels better than almost anything most shooters offer now.

Final verdict

Would absolutely recommend this to anyone who loved the older Battlefield games or enjoys proper strategic combat instead of mindless sprinting nonsense.

Just understand this now: a microphone is basically mandatory.

Without one, you are not a soldier. You are background scenery with a gun.

9/10

An amazing tactical shooter that delivers some of the best large-scale combat around, provided you are willing to communicate, die repeatedly, and accept that sometimes your main contribution to the war effort is getting shot in a wheat field.
Posted 31 January, 2022. Last edited 29 March.
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