Jason_61
Germany
All my playtimes are 100% real – I never cheat, never use SAM or any time-manipulation tools. What you see is genuine gameplay.:broflex:
All my playtimes are 100% real – I never cheat, never use SAM or any time-manipulation tools. What you see is genuine gameplay.:broflex:
Currently In-Game
Assassin's Creed IV Black Flag
Artwork Showcase
Jason Voorhees
14 13 2
Featured Artwork Showcase
Jason Voorhees
11 6 2
Review Showcase
🌟🌟🌟🌟🌟 10/10 – A Decade of Magic, Memories, and Pure Love

There are games that you enjoy, games you finish, and then there are games like The Elder Scrolls V: Skyrim—games that become a part of you.

From the very moment the opening cart ride begins and you hear “Hey, you. You’re finally awake,” you’re not just playing a game anymore. You're stepping into a living, breathing world crafted with love, care, and passion by a team that truly understood what it means to build immersion. This isn’t just fantasy—it’s a soul-deep adventure that pulls you in and never quite lets you go.

Skyrim isn’t perfect in a technical sense—glitches and bugs are as much a part of the experience as dragons and shouts—but that’s part of the charm. It’s like a hand-knit sweater from someone you love: a little frayed at the edges, but full of warmth, comfort, and personality. The imperfections don’t detract from the experience—they enhance it. They remind you this game was made by real people, with real ambition and heart.

You can tell just how much love was poured into every corner of Skyrim. Every ruined tower, every isolated cabin, every buried crypt feels handcrafted. There’s always a story to discover, a secret to uncover, a strange little moment tucked into the folds of this massive world. You’ll find ghosts of past adventurers, love letters lost in the snow, and mysterious shrines deep in the woods that make you pause and wonder what happened here.

It’s the kind of game that doesn’t just offer quests—it offers stories. And more than that, it offers freedom. Want to be a noble knight who defends the weak? A thief who steals from the rich (and keeps it)? A wizard who hoards every book in the land? A vampire assassin who owns a lakeside home with kids and a dog? You can. And that’s not just a feature—it’s a philosophy. Skyrim was built on the idea that this is your story. No wrong choices, no rigid roles. Just you, the world, and infinite possibilities.

And then there’s the music. Oh, the music. Jeremy Soule’s soundtrack doesn’t just accompany your journey—it defines it. That orchestral swell when you stand at the edge of a cliff, looking out at the northern lights? It feels like magic. You’ll remember that sound years after you’ve stopped playing.

What truly elevates Skyrim to legendary status is its longevity. Over a decade later, people are still playing. Still modding. Still discovering. Still caring. The modding community is a testament to the game's greatness. Skyrim gave us the canvas, but the community made it a living gallery—new quests, new lands, visual overhauls, total conversions, and infinite memes about sweetrolls and Lydia standing in doorways.

You don’t just “finish” Skyrim. You return to it. Like an old friend. Like a favorite book. Like home.

Whether you’ve played it once or a thousand times, whether you’re chasing the main quest or just wandering the tundra listening to the wind—Skyrim is an experience that stays with you. It’s a game made with love, played with love, and remembered with love.

Thank you, Bethesda, for giving us something so enduring, so magical, and so filled with heart. In the end, it’s not just about dragons and dungeons. It’s about the feeling of stepping into a world where anything is possible—and knowing that no matter how long you’ve been away, Skyrim will always be there, waiting for you.

🛡️🔥🐉 Fus Ro Dah forever.

Review Showcase
🔥 Call to Arms - Gates of Hell: Ostfront – The Definitive Real-Time Tactics War Experience

🎖️ Overview
Call to Arms - Gates of Hell: Ostfront (GoH: Ostfront) is a real-time tactics/strategy game developed by Barbedwire Studios and published by Digitalmindsoft. Released in 2021, it serves as both a spiritual and mechanical successor to the Men of War series, with an intense focus on historical accuracy, immersive tactical gameplay, and gritty realism. While technically a standalone expansion to Call to Arms, GoH distinguishes itself with a deeply atmospheric World War II setting and a commitment to simulating the chaos of frontline combat like few other games.
This is not a casual experience. GoH: Ostfront demands your attention, your tactics, and—most importantly—your respect for the lethality of warfare. It rewards intelligent planning, punishes laziness, and delivers some of the most thrilling combat sequences in modern RTS.

🎮 Gameplay: Tactical Depth and Brutal Realism
At its core, Gates of Hell: Ostfront is a real-time tactics game. You control individual squads or vehicles in battlefield scenarios that demand micro and macro decision-making. Unlike traditional RTS games, there's no base-building. Instead, the emphasis lies squarely on unit placement, line of sight, cover, flanking maneuvers, and resourceful use of limited troops and ammunition.

🔹 Key Features:
Direct Control Mode: As in the Men of War series, GoH allows you to directly take control of any soldier or vehicle—aiming, shooting, driving, and operating turrets manually. This creates a seamless blend of strategy and action.
Tactical Layering: Infantry can dig trenches, flank, use grenades tactically, and make use of terrain in surprisingly intelligent ways.
Line of Sight & Armor Penetration: Tanks and AT guns don’t just fire blindly. Armor values, angles, and shell types determine the outcome of engagements.
Destructible Environments: Cover and buildings can be obliterated by artillery or tank fire, dynamically changing the battlefield mid-battle.
Logistics & Ammunition Management: Vehicles run out of fuel, soldiers run out of ammo. You’ll need to manage resupply logistics or scavenge the battlefield.
The game shines in its representation of combined arms warfare. Infantry, armor, and artillery must work in unison. Sending tanks without recon leads to ambushes; pushing infantry without smoke support leads to slaughter. Every battle feels like a living, evolving organism.

🌍 Campaigns & Missions: Historical Authenticity Meets Variety
GoH: Ostfront offers two primary campaigns: the Soviet and German campaigns, both set on the Eastern Front during WWII. Missions are designed with historical battles in mind, though not always strictly 1:1 recreations.
Each mission can take over an hour to complete, and they’re far from repetitive. One mission might have you holding a crumbling trench line against waves of Soviets with minimal resources. The next might task you with orchestrating a full-on armored assault on a fortified village. There’s even some covert and night missions, adding spice to the usual frontal engagements.
Barbedwire Studios clearly put effort into historical authenticity. The weapons, uniforms, voice acting, and briefings are steeped in period accuracy.

🎨 Graphics & Sound: Atmosphere on the Frontlines
Graphically, Gates of Hell is not photorealistic—but it doesn’t need to be. What it delivers is immersion. The terrain is grimy and lived-in. Explosions send dirt and debris into the air. Smoke lingers after a barrage. Burned-out tanks dot the landscape. The visuals evoke a harsh, unforgiving battlefield.

Notable graphical highlights:
Gore and Destruction: Soldiers react to where they’re hit. Limbs can be lost. Debris flies. This isn’t sanitized war.
Weather & Time of Day: Rain, snow, fog, and night conditions affect visibility and atmosphere.
Animations: Infantry climb fences, dive for cover, drag wounded allies, or switch to pistols when out of ammo.
The sound design is a standout feature:
Gunfire cracks with terrifying realism.
Explosions thunder and echo.
The distinct sounds of each weapon add immersion.
Ambient soundscapes of distant artillery, shouting, and dying men fill the battlefield with dread.
The music, when it plays, is minimalistic and somber—often giving way to the brutal soundscape of combat.

🧠 AI & Realism: Ruthless and Responsive
The AI in GoH: Ostfront is smarter and more responsive than in most RTS games. Enemy soldiers will:
Take cover effectively.
Retreat when overwhelmed.
Use grenades to flush out campers.
Flank and suppress.
Use tanks intelligently and stay at range unless ordered otherwise.
Friendly AI can be a mixed bag, especially when not micromanaged, but their baseline behavior is competent. You can let them fight autonomously, but direct control always leads to better results.
The realism extends to:
Ballistics: Bullets and shells are physically simulated.
Armor modeling: Sloped armor and shell types affect penetration.
Medical system: Wounded soldiers can be revived or left to die if not reached in time.
Vehicles: Crews can be killed or bailed out. Damaged tanks can be repaired.

🧑‍🤝‍🧑 Multiplayer & Skirmish Mode: A Chaotic Playground
GoH supports both co-op and PvP multiplayer, and it’s here the game becomes gloriously unpredictable.
Co-op against AI in dynamic battles is a blast. You and friends can divide responsibilities—one controlling infantry, the other tanks, another artillery. PvP is brutally competitive, requiring quick reflexes and strong tactical instincts.
Skirmish mode allows custom battles with full control over unit composition, map, time of day, and difficulty. It’s a sandbox for experimenting or playing "what if" scenarios.
The modding community has also embraced GoH, further extending its replayability.

🏁 Final Verdict
Rating: 9/10

Call to Arms – Gates of Hell: Ostfront is one of the most ambitious and satisfying World War II strategy games ever made. It’s brutal, beautiful, and unforgiving—a love letter to realism, tactics, and the horrors of war. It might not be for everyone, but for those willing to embrace its learning curve and depth, it offers an unparalleled tactical experience.
Recent Activity
17.4 hrs on record
Currently In-Game
119 hrs on record
last played on 26 Jan
1.6 hrs on record
last played on 26 Jan
Ც@Ⴕ3ჽ007 24 Jan @ 2:04pm 
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bliss 15 Jan @ 4:24pm 
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Horama 8 Jan @ 1:27pm 
I hope you have made some good resolutions for this year Jason_61.
God bless you.
bliss 1 Jan @ 4:05pm 
happy new years!!! :steamhappy:
Surexx ツ 31 Dec, 2025 @ 4:23am 
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:_H_::_A_::_P_::_P_::_Y_::ExpZ::_N_::_E_::_W_::ExpZ::_Y_::_E_::_A_::_R_:
♛ EMPEROR 31 Dec, 2025 @ 3:56am 
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