30
Products
reviewed
360
Products
in account

Recent reviews by Input Orion [LNAM]

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Showing 1-10 of 30 entries
1 person found this review helpful
15.0 hrs on record
Call me stupid for playing an idle game and then getting upset at how little there is to do, but I played with separate software speedup and still got incredibly bored with how long I would have to stay tabbed out to build up money. I 100%ed the game even if you'll notice I don't have the 100+ hours other people who've completed it have. The art is nice, and there's a few sweet details. Doesn't save the abysmally linear progression, and appalling gameplay choices.
Posted 13 January.
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No one has rated this review as helpful yet
50.9 hrs on record (28.7 hrs at review time)
Early Access Review
Very simply the best incremental game I've played. Calling it an idle game would do it a disservice, since there's always a new creative solution you can bring to whatever resource is limiting you in the now. A more complex approach to the genre than I've seen elsewhere, and absolutely welcome.
Posted 13 January.
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1 person found this review helpful
69.5 hrs on record (19.4 hrs at review time)
This game is so fun, the first time I played it I got a noise complaint from my neighbor.
Posted 29 July, 2025.
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No one has rated this review as helpful yet
7.0 hrs on record (5.2 hrs at review time)
I love Nonkey Jong
Posted 27 March, 2025.
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5 people found this review helpful
4.9 hrs on record (3.9 hrs at review time)
Early Access Review
The game is fun, but it's missing so so much. The shotgun boosting in the trailer isn't in the game, which is a shame. No footstep sounds is kind of weird, and of course only 3 distinct maps. The sniper rifle scope is massive and intrusive, which I suppose is a good disincentive for camping. Maybe a few more frames of spawn invincibility, and finer sensitivity customization, you'll have something great on your hands.
Posted 19 March, 2025.
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No one has rated this review as helpful yet
1.2 hrs on record
A competent minigame collection with good attention to detail and style
Posted 4 March, 2025.
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No one has rated this review as helpful yet
95.2 hrs on record (91.7 hrs at review time)
I like the farming game :)
Posted 2 January, 2025.
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No one has rated this review as helpful yet
1
7.8 hrs on record (1.6 hrs at review time)
Early Access Review
This game is awesome. Grab a few friends or even just one and you'll be having a great time. I love tiring myself dodging and chasing as the Giant, as opposed to the more intended staying still and throwing. No matter how you choose to play, it's fun. The grappling hook makes the game great for the Knights, and being the Giant just feels great in general. Always so satisfying to hit a Knight midair or grab one and throw them into another.
Posted 3 December, 2024.
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No one has rated this review as helpful yet
97.3 hrs on record (5.9 hrs at review time)
Early Access Review
More important than every basic bodily function. Make shape.
Posted 15 August, 2024.
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No one has rated this review as helpful yet
0.4 hrs on record
Great little tech demo. Takes about 20 minutes to complete. Movement is great and combat is enjoyable. It's a bit lacking in polish, but that's hardly an issue.
You're given a lot of range of movement, but I can't be sure what I was doing and when at times. I find that a lot of the movement lacks audio cues. Sometimes I would try and slam without noticing the gauge was empty, but because there's no sound effect during the slam I would think I succeeded while I was actually just falling normally. A lot of different things could benefit from a bit more of a sound or visual effect to let you know that you've done what you were trying to do.
This is personal preference, but the yellowed rocks feel unnecessary, I found just as much success ignoring them as using them, and this game's incredibly open movement allows for plenty of experimentation and no real need for yellow paint guidance. Rather maybe some eye-catching landmarks like the broken metal signs to indicate where the player needs to go.
The ending was a little funny, since the building music went silent the moment I reached the top, replaced with just the squelching noises of the tentacle as the dialogue went somber.
Posted 24 June, 2024.
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Showing 1-10 of 30 entries