5
Products
reviewed
63
Products
in account

Recent reviews by IndictEvolution

Showing 1-5 of 5 entries
3 people found this review helpful
1 person found this review funny
83.0 hrs on record (44.6 hrs at review time)
Should have just made it a paid game and actually put some effort into development. It's been way too long to still be as buggy as it is. For example, I still often have issues where map thumbnails won't load, and I'm wondering, are they being loaded from a server each time? If so, wtf? Why? Why would you load thumbnails from a server and not have them stored locally on the client? I despise modern gaming.
Posted 21 June, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
391.7 hrs on record (181.9 hrs at review time)
Multiplayer is very fun in this game. I specifically like the Programmable Blocks, which allows you to programatically control blocks. I have even setup my Visual Studio IDE for this, as you can then utilize intellisense while writing scripts.

Programmable blocks are somewhat limited, but this is to be expected, as it could pose a major security risk to servers otherwise.
Posted 23 July, 2019.
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2 people found this review helpful
1 person found this review funny
2.5 hrs on record
Constant crashes. Tried changing video settings ini file, running DX9 version, and setting the game's executables to Windows 7 compatibility mode, but nothing has worked. The game should not be on the Steam store if it doesn't actually work.

Edit: After getting a refund on this game, I decided to try the uplay version, which works perfectly fine. If you're going to buy this game, be safe and go with the uplay version.
Posted 8 June, 2019. Last edited 23 July, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
7.9 hrs on record (7.0 hrs at review time)
Vehicle physics are awful. Too much focus on graphics when it comes to everything in this game.
Posted 15 September, 2018.
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2 people found this review helpful
1 person found this review funny
85.9 hrs on record (16.5 hrs at review time)
Would be neat if it didn't crash constantly. Will likely crash about 5 times within an hour of playing. Compatibility mode does not help.

Edit: The main type of crash that this game encounters has to do with it not allocating enough memory. As this game was originally made using the XNA framework by Microsoft, which was used for developing Xbox 360 indie games, it is a 32 bit application, and it can only allocate up to 4GB of memory. I believe the problem is likely due to the fact that the PC version has more advanced graphics compared to the original Xbox 360 version, and this game was not optimized to be able to handle this increase.
Posted 10 September, 2018. Last edited 23 July, 2019.
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Showing 1-5 of 5 entries