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Recent reviews by greenshadow7

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1 person found this review helpful
51.0 hrs on record (14.4 hrs at review time)
tldr; the game is not good for high-difficulty or high-level players. almost no build options and little visual customization. gameplay is fun but chaotic so if you don't take it seriously, give it a ton of bug updates and it would likely be a very fun experience with friends

Alright so let's get a few things straight, this game uses a lot of good things but the overwhelming negative makes this game horrible. first of all, the game is pretty poorly optimized so it frames like crazy even on my mid-high-end setup with which I run with the lowest graphics. it's a little unfortunate that I play like this because it seems like the graphics are a massive selling point and the atmosphere is good. I don't play games for the visuals, music, or graphics though and if I did, I would be saying that Genshin Impact was a good game. but what about the gameplay?

it's bad like really bad. so normally I like to make builds and make things for higher difficulty. so what can you do in the game? so the main things that are like special "abilities"? you can have 4. You can have orbital bombardments, turrets, massive weapons, and special backpacks that give you special abilities. it sounds cool, and it would be if they worked. the beacons that you through to spawn them are extremely janky. sometimes the beacon doesn't move from where you through it. now imagine that you called in an airstrike and it's now directly on you because of a glitch. I've had it thrown and bounced off an enemy, and because of the physics system, it flies off to the edge. keep in mind that most of these are multiple-minute cooldowns so it's hard to rely on airstrikes or orbital bombardments although they are still likely the best. more on that later. I've had the beacons stick onto enemies other times than run at me suicide bombing, I've had a beacon land in the correct location but then strike where I am instead. I've had a beacon stick, then strike where the beacon landed instead of where the enemy carried the beacon. I've had a beacon thrown on a tower or nest I was supposed to destroy and it wasn't destroyed when it should have. I've gotten direct hits on small bugs that survived the explosion. everyone I played the game with has had these issues. I've seen many posts about this online talk about these issues. I think with recent patches these issues are better but I can't confirm and these are my experiences. I tried out turrets too. the ammo is horrid killing 4 bugs and then shutting down because it's out of ammo. if you don't place it well, it's very easy to get it destroyed as they die in less than 2 seconds in melee range. ideally, you'd think that a stationary target would be best placed in an open place because it would have vision over a large amount of area to protect/kill. it's seldom worth taking a turret over a bombardment. and this highlights another massive issue with the game.

the enemy armor system is horrid. this system ought to be removed completely because it single-handedly makes 80-90% of all the weapons inviable. if the weapon that you have has to be at least a tier of the armor you are shooting to penetrate shields. in a horde shooter, this makes the already tight ammo economy extremely strained. and even with the patches that lower special enemy spawns, you can easily expect to fight 3 chargers at the same time. to show how big of a problem these special armored enemies are, not a single primary or secondary weapon can kill a charger with a solid minute of firing. the special ability weapons that can do it I can count on one hand. remember turrets? this means that almost all of the turrets are completely useless at defending against these enemies which are powerless to be destroyed. The equation simplifies to: is there an armored enemy? if yes, shoot at it until I die effectively doing no damage. the turret's AI, for whatever reason, seems to target the strongest enemy which leads to this behavior. if not? wait 30 seconds for one to spawn and wait for the 3-minute cooldown when the turret is destroyed.

even if you had a good special weapon, you are required to be accurate while shooting, either ripping off armor so that then you can hit their weak spots, a process that still takes a good 10 seconds in this hoard shooter, or it takes 20 seconds with a flamethrower and that's being generous. this is in a horde shooter, you have extremely limited viable ammo, your mission has a time limit, enemies are constantly spawning including special enemies, you need to complete secondary objectives, and chargers aren't the hardest enemy type in the game. even if you want to take a breath and think about how you will deal with these options, all these options I listed are locked behind leveling up. and it takes a long time to level up because, if you fail a mission, or even if you complete it but you die too many times to special enemies like chargers, the amount of exp that you get is drastically decreased. when I was lower level, I was told that the only way I could kill a charger was by praying for a decent suicide bombardment, which keep in mind these are chargers, they give you little to no room to breathe, and even with high mobility armor, they still outrun you. if you miss your bombardment, you have to wait another 3 minutes. if it glitches, too bad you have to wait another 3 minutes, you finally killed it? hope you had fun because here is another. Oh ya, btw there is another objective you have to do before leaving for full exp. going just a single difficulty lower where special enemies aren't a thing turn this game into a trivially boring farming simulator. I guess it's a good atmospheric simulator of a soldier waiting around for an objective to be completed, but the difficulty does come down to: do you have the ability to kill this enemy? if not lmao you lost all your lives. speaking of difficulties and lives...



Posted 13 March, 2024.
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