128
Products
reviewed
540
Products
in account

Recent reviews by Iceless

< 1  2  3 ... 13 >
Showing 1-10 of 128 entries
No one has rated this review as helpful yet
84.8 hrs on record
Phenomenal game!

Had a blast 100%'ing this game, I don't think i can say much without spoiling it!

What I can do, is complain about the Steelbook edition. There is no disc. I am disgusted.

I will likely not be buying another Steelbook of a Sega game again, unless a disc comes as well.
Posted 3 February.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
64.5 hrs on record
Yakuza 4 is a fantastic game that I recommend. But only with some caveats.

For the previous Yakuza games I've played (Yakuza 0 - Yakuza 3), I'd confidently say you can enjoy them without playing any of the previous games. I would not make that case for Yakuza 4. Yakuza 4 heavily relies on you having already played Yakuza 3.

That being said, if you have played Yakuza 3 (and the previous entries in the series). You will really enjoy this one. Yakuza 4 is one of the most unusual ones to play in the franchise as there is four protagonists. You get to play around an equal amount of them with them all and I think they are a welcome edition. None of them are boring, (though I wished all of them showed up in future games).

While Yakuza 3's story had higher highs, Yakuza 4 feels a lot more consistent as a high quality story. If we focus on only the Yakuza parts of Yakuza 3, I think the story is better, but I believe it's dragged down by the non-Yakuza parts. Yakuza 4 is consistently enjoyable, but it has one glaring weakness that really threw me off. Rubber. You'll understand if you play the game.

I think the combat is also another great step-up to Yakuza 3. Blockuza 3 gets its nickname for a reason, and that's toned down here while forcing you to play using four different playstyles the different characters offer. It's a shame that my favourite playstyle comes from a character that hasn't appeared in any future Yakuza games.

Yakuza 4 has half as much substories as Yakuza 3, which I believe is for the better. There is also a unique set of special substories for different characters. I criticised Yakuza 3 for being bloated in that regard but Yakuza 4 has enough to be satisfied with. They are fun but doesn't drag down the experience. For the most part.

Yakuza 4 has the EXACT SAME Hostess system as Yakuza 3. If you want to 100% the game, you'll be spending around 10 hours wooing & training hostesses. It's not fun, it's grindy and monotonous.

Yakuza 4 doesn't force you to play a bunch of minigames you are not good at for the 100%, so that's also a bonus. I got particularly fond of the Table Tennis minigame.

Overall, I'd say this has been my second favourite Yakuza game so far, Yakuza 0 still has a tight rein on first place but this was probably my favourite to 100%. If you are a fan of the previous Yakuza games, you will also love this one.
Posted 4 January.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
29.8 hrs on record (22.1 hrs at review time)
A very satisfying game to finish the trilogy!

I first started playing the Modern Warfare trilogy this year, I didn't grow up playing them, I only played Black Ops II back in the day.

So I was going into this with a fresh pair of eyes. I didn't play much of the multiplayer, I mainly focused on the campaign and Spec Ops.

So as a whole, I think MW3 is the 2nd best game in the trilogy. I think it's better than Modern Warfare, but not Modern Warfare 2. While the gameplay is very similar, I don't have an issue with that. I wanted more of the same.

However, campaign isn't as strong. it feels like the Return of Jedi of the trilogy. It's really good, but not as good as the others. I think the levels are more unique in the previous games, even if I enjoyed the ones here. It has a very satisfying ending, and I give credit to how good that is.

Where MW3 I think is better than MW2 is Spec Ops. I think the mission quality is much better, they have a new Survival mode which is something I surprisingly enjoy considering I never liked any of the Zombies modes in BO2. I think its a good balance as a PvE mode, and I'm having a lot of fun with it!

The question being asked is if I'd recommend the game. The answer is yes. However, I do think the asking price is very high. Activision has an asking price of the Game+DLC of nearly 100$.

I purchased the game when it was half price, but even then, I think it is a steep asking price for a 14 year old game.

If you don't play Veteran, I'd honestly recommend you just buy a console version of the game and play it that way. Mostly because it would be a lot cheaper than on Steam. I purchased the game with DLC because I am an achievement hunter and like to 100% my games. Sadly, achievements are hidden behind this paywall, which is extreme anti-consumer.
Posted 10 December, 2025. Last edited 10 December, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
83.2 hrs on record
This game is definitely worth its asking price.

It is also a very hard game, I recommend playing the original Hollow Knight first if you wish to enjoy this game.

I consider this game to be harder than Dark Souls.

Very fun.
Posted 25 November, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
50.2 hrs on record (36.1 hrs at review time)
DLC IS UNACCESSIBLE

The Freedom Cry DLC is required to 100%. This DLC is not available. It is currently impossible to 100% without buying the GOLD Edition, which involves rebuying Black Flag.
Posted 14 June, 2025. Last edited 15 June, 2025.
Was this review helpful? Yes No Funny Award
67 people found this review helpful
8 people found this review funny
5
3
12
58.8 hrs on record
Final Fantasy 7 Remake Intergrade is the best game I would not recommend you play.

There’s a lot I genuinely love about this game. It’s one of the most beautiful games I’ve ever played. Every cutscene is expertly crafted, and you can clearly see the effort that went into making each area feel authentic and lived-in. The combat is a blast, and I appreciate the different variations you can switch between in the settings. The voice acting is excellent, and the game does a great job of making you feel emotionally connected to your party. It's addictive—I 100%'d it in just under three weeks.

But for all the time I spent enjoying it, the only reason I loved playing it was because I experienced it under very specific circumstances.

This game advertises itself as a Remake. This is not a remake, it's a retelling. It is a retelling of what was the first 6 hours of the original Final Fantasy 7. But the story of the remake is drastically different. Allow me to explain.

This game wasn't made for newcomers. This game is made for people who have played Final Fantasy 7 & Crisis Core. Why do I say this?

Because the story is so fundamentally different in this compared to the first bit of the original FF7. The game starts very similar to the original, but as things start to change, ghosts which represent the concept of Fate, intervene in the game to try and make things happen more similarly to the original. Not only this, there are one-off lines and such that only make sense if you know the full context of the original game. And there are even spoilers for the ending of Crisis Core shovelled into the final chapter. Oh yeah-did I forget to say that Sephiroth, the main villain, appears to have knowledge of what happened in the original timeline?

What they did to Sephiroth is a ♥♥♥♥♥♥♥ travesty. The build-up is terrible. In the original, we see the aftermath of his actions, and we begin to see just how stronger he is compared to us. We don't even get to meet him until a good chunk of hours have past. He is spoken of as a legend, and a scary one at that!

In this one he appears within the first hour.

What's even worse? If you have never played FF7, this would be your first introduction to the character. And it makes no sense. None of his actions make any sense because the only thing you have a grasp on, is his personality. Not his motives, goal, why he is so interested in Cloud, none of it is explained.

But the thing I hate the most about this game is the padding. There is so much bloat in this game, it's insane. The best way I could describe it, is the method from going from point A to point B involves a lot of extra beats. They made what was originally 6 hours worth of content into about 30 hours worth of content. And not for the better.

Chapter 16 & Chapter 17 for example. In the original, you were in and out of Shinra HQ in about 90 minutes. This involved infiltrated the HQ, getting captured, escaping, saving Aerith & riding away on a motorbike.

In the Remake, there is so much more extra content. Like there's an entire section where you have to get a keycard in the lobby that takes about 20 minutes that wasn't in the original.

Or what I found most annoying, was Chapter 17 in the remake compared to the original.

In the original,
After getting captured and then escaping from the cells in Shinra HQ, you come across President Shinra in his office with him being impaled by Sephiroth's sword. This takes all of about 5 minutes. It then takes another 30 minutes or so the escape Midgar and then you are done. 35 Minutes in total.

In the remake,
You do not get captured. Aerith shows you where she lived when she lived in Shinra HQ. You spend at least an hour of doing some of the most stupid and boring puzzles until you finally meet President Shinra. Now Shinra is still alive but this time, but he is in danger, hanging on for dear life near the helipad. You save him, Sephiroth shows up, he stabs him, you then have three back-to-back boss fights which takes at least another 30 minutes, and it's another 30 minutes to escape Midgar. Only at the end of this game, instead of moving on with the original story, you spend another hour fighting the concept of Fate & Sephiroth as well.

Not counting the fighting Fate & Sephiroth stuff, that's at least 2 hours of padded content compared to the original's 35.

The storytelling isn't as good as the original as well. The character-to-character interactions are great. Fantastic. I love those scenes.

But they really shovel in a lot of scenes where they are questioning their actions. Like thinking its their fault for the events in Chapter 13. Honestly, the person to blame first and foremost is Reno for pushing the button, and Shinra for planting the bombs.

The remake wants to convince you that while Shinra are the bad guys, you might not be any better. Avalanche are targeting singular facilities, Shinra has no issue killing thousands of civilians in order to unsuccessfully kill six guys. It just doesn't work.

So I had a lot of fun playing this game. It was really fun to explore all these areas I knew beforehand and seeing how they look being prettied up. But a lot of them overstay their welcome, and are padded with unnecessary cutscenes, areas, and minigames. And I thought this would be the same for the DLC, Final Fantasy Intermission.

I am so glad I was wrong.

Final Fantasy Intermission is a fantastic DLC, that I loved the entire way through. Yuffie is a secret character in the original game that a lot of people probably didn't even know about! I didn't really care a lot about her in the original game, but in this? She shines.

She might just be my favorite character.

Everything in this DLC is over-the-top fun. Her combat style is my personal favorite, the parkour is so much better in this DLC compared to the base game, I even liked the new mini-game they added, Fort Condor!

The music is phenomenal. While FF7 Remake has some great music, there is a few tracks I just really didn't like. I loved them all in this DLC. My biggest criticism with the Remake is the padded content. That isn't the case in this DLC. It is an entirely new story and you learn a lot more about Yuffie as a character. I love it, It's fantastic-the only criticism I have is that the final boss is a huge pain to beat on Hard Mode. but I disliked Hard Mode for nearly all the chapters, so it's more of a skill issue on my part.

While I wouldn't recommend you play FF7 Remake (At the very least not until you have played FF7 & Crisis Core), I would 1000% recommend you play Final Fantasy Intermission. The biggest issue I have with it is that it ends too quickly! Only being 2 chapters long.

If I played just FF7 Remake, I probably wouldn't have played Rebirth. After playing Intermission, I am very excited to play Rebirth. I hope the level of quality Rebirth has is on par (or even better) than Intermission. If it is, I think I'll have a great time.

But again, with this game, unless you have played Final Fantasy 7 & Crisis Core first, I cannot recommend Final Fantasy Remake on its own. Especially since it wasn't advertised that it could be played that way.
Posted 24 May, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
5.2 hrs on record (5.1 hrs at review time)
Beta Tester here, I want to speak on where the game shines and where I believe it needs work on.

So first of all, I really like seeing how much this game improved since June of 2023, when I first Beta Tested the game. However, I won't be talking about the improvements since then, but rather how I feel about the base game as it was released on May 1st of 2025.

The gameplay is simple. You solve jigsaw puzzles that scale in difficulty the more you solve. However, you have power-ups and such to help you out. These allow you to get: The precise location that each piece needs to go, the right orientation or a choice of different locations the piece could go. I believe the third of these is probably the most worthless of the bunch, and wish it was replaced with a different power-up, I'd recommend a "cluster" power-up, where it merges two pieces together that have not been placed onto the board.

The pieces themselves are all square. This makes the game harder than a normal jigsaw because pieces aren't overlapping into adjacent slots for better comparison.

The game becomes more difficult when you take into account that the image in the jigsaw isn't consistent. Let me explain. So while you are solving the jigsaw, there is an image in the background for you to compare to. You place the pieces you have over the image in the background, and if it's the correct orientation and slot, you can get a point, that can be used in the shop later. However, that puzzle piece changes to a different IMAGE, so you have less of a clue of what you are looking at in comparison. I feel like the game is difficult, when it has no need to be as difficult as it is. Especially as when you get to the later stages or played "Relaxed" mode, where you are dealing with over a hundred pieces at least.

I really like the music in this game. I really like listening to the flow music & main menu music. However, one track plays on repeat when you are solving puzzles and it doesn't take long for it to become extremely monotonous. This is the track you will be listening to 90% of the time, and it has honestly made me play on mute a couple of times. But again, the main menu music? It's a banger. 100%. And the flow music? Let me explain how Flow works first.

Flow is probably the best feature in this game. When you place 2 pieces on the board in rapid succession, the music changes. And if you place even more, the music starts to add up on itself. It is all the same song, but more and more instruments and beats are added to the mix. if there was ever a feeling of getting into 'the zone', in a video game, this one does it spectacularly.

Sadly, there is no "flow" bonus, I hope that is something that is added in the future. Maybe so we get more points in the shop the higher the flow is. But again, the flow system really is too good. It's just gives me a great feeling while playing.

I like the artwork of the puzzles themselves as well. They are well made and a treat to look at. No issues here, love the variety, I think they all are neat.

The story is another thing I really like. You are drip fed the story. You learn about Maya (the main character), at the very start, and the mindset is really interesting to see. So Maya at first thinks she is 40 years old, but then realizes she is told she is 80 years old. At the very least, she looks older than 40, and it's very cool to see that internal struggle, questioning herself, and then being able to learn more about her through the puzzles, which work more as memories. Each puzzle is supposedly a memory for Maya. I really like this and I am excited to see where this goes.

The progression system is something that is really well done as well. So the points I mentioned earlier? They are called shards. For each piece you put onto a board, you get a shard. In the shop, you can get pieces of furniture that fills the room, that allows you to get more shards when you put a piece down on the board. There are also other bonuses as well. Such as having a longer "Flow" time (meaning you can get to higher combos), or the cooldowns on power-ups are reduced. I hope there is one that allows you to stack the amount of power-ups you can use. Currently. While you are playing story mode, if you open up the next puzzle, you cannot access the shop until that puzzle is complete. It is a minor issue, but I hope the shop can be accessed from all times in the future.

I would love to be able to recommend this game. However, that is not something I can do while there is one glaring weakness at the moment. The achievements. None of them are working, despite me having met the requirements for a few of them already. As an abid achievement hunter, this is what is holding me back from giving this the "Recommended" tag. It's a fun game that I enjoy playing in short bursts (like I am with any other puzzle game), but I hate how my progression feels stagnated while the achievements aren't working. If this is to change, I will change the current review from "Not Recommended" to "Recommended". If this is not something you care about, you will probably like this game.

EDIT: 12/05/2025
Achievements have been removed, which was my main issue. Now changed to "Recommended"
Posted 4 May, 2025. Last edited 12 May, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
65.5 hrs on record (65.3 hrs at review time)
I have a lot of mixed feelings about this game. Keep in mind, in terms of gameplay, this is the best Superhero action-packed experience you can get.

I was never bored while playing this game, and that is something crucial every game needs. I really appreciated being able to travel around Gotham, (although I do prefer Origins layout), that being said, this game is incredibly more detailed, and despite being 10 years old at this point, it is still visually stunning, and definitely holds up til this day.

I have 100%'d this game. Like I said the gameplay is fantastic. The Arkham series has always had phenomenal Stealth sections that always keep you on your toes. Sure, you are able to see every enemy, you know whether or not there is consequences if you attack an enemy, and it is quite easy to escape. That being said, there is still tension. Especially on Knightmare Mode where you'll likely die if you get caught.

The combat is something I really love, and I also love the arena challenges the game has as well. If you want to get better at this game, these arena challenges are so good at providing that fix. Your options of attack are items on your utility belt, dodge, counter & attack. But you are rewarding for not spamming enemies. There is a perk where your attacks do DOUBLE DAMAGE when you sync your button presses to the attacks on screen. Just spamming attack negates this. You are rewarded for building up combos with instant takedown attacks and being hurt yourself breaks this chain. This system was so well done & utilized, it eventually inspired the combat seen in Marvel's Spider-Man game. And while that is really good as well, I believe this one is done better.

The Batmobile is also playable this time around! And while I think the driving sections of this game is excellent, I do think the combat sections aren't nearly as fun. It's a point, shoot, done, deal. And I have my own issues with the idea of them being 'unmanned.' But that's a story-related issue, and I will get to that later.

In the meantime, I also really appreciate the level-design for this game. You are rewarded for exploring different methods of taking someone down. Whether it be through vents, grates of explodable walls. As I said earlier, Gotham looks so beautiful, the lighting is spectacular, and I love being able to go from the highest point in the city and glide all the way down. The grappling hook is such a great tool that allows for the smoothness of travel and again, you are rewarded for well timed jumps with greater speeds and heights.

However, while game is brilliant in terms of gameplay, what it falls short on, is the story. The story & characters of this game are so terribly done that it pains me. Sure there are a few that's still good. Azrael, Jim Gordon, Barbara, Tim, and a few more. But there is so much more on the other side I'd like to talk about.

I could go one-by-one explaining why they are done so poorly, instead I'm going to focus on what I consider to be the most jarring.

Deathstroke is a joke. An utter joke. Wasted on this game. He was done so perfectly in Arkham Origins. That boss fight felt like two masters slowly picking and prodding to wear the other down. Deathstroke is confident, he is arrogant, but he is skilled. A master of one-on-one combat.

In this game he is a whiny child. A whiny child that makes other people fight for him. And when you finally get to face him, he is down in one attack. They completly changed how the character acted between Origins & Knight, that I would have just preferred that he wasn't in the game.

The Joker is in this game. Which shouldn't be surprising considering this is a Batman game. But the Joker died in Arkham City, we saw Harley grieve and continue to grieve in this one. That aspect is done really well. But he shouldn't have came back, even if it was just a hallucination in Batman's mind. By the time Arkham Origins rolled around, we wanted a new villain to take the stage. Now, the Joker in Arkham Origins is a fantastically well done character, and the dynamic between him & Batman in that game is my favorite dynamic in the series. But there is a sense of loss when Joker dies in Arkham City, that dissipates knowing he comes back in this one. I think it wasn't something that should have been done.

However, that doesn't even bring us close to the travesty that is the Arkham Knight. The Arkham Knight is the worst written character in the game. Now, I love Jason Todd. Under the Red Hood is my favorite Batman movie. Everyone knew the Arkham Knight was Jason Todd because who else could it have been? It was a stupid marketing campaign, and I would have much preferred if they started with Red Hood from the very start.

So Jason has actually been through a lot more physical and psychological damage from the Joker than the comic-book counterpart. And even if you didn't know about Jason, it becomes very clear he is the Arkham Knight when you start seeing
him show up as hallucinations.

So it was thought Jason Todd was dead. We learn that he wasn't. He was being held captive by Joker for a little over a year, and was manipulated by Joker to thinking Batman didn't care for him, and replaced him with Tim Drake.

Now what makes this story confusing, is that he isn't talked about AT ALL, in the previous Arkham games. He is only indirectly mentioned in City, so him being here in the first place leaves a lot of first time players wondering when Batman had a second Robin. Even a scene or so, where Nightwing, Tim Drake or Barbara said something like "I wonder what Jason would have done," while looking at an old Robin suit, would have made this adjustment feel so much more natural. He is being shoe-horned into the fourth game in series, and it hurts me that it is done so badly.

So Jason wants to kill Batman because he betrayed and replaced him with Tim. Now what this could have led to, is some interesting interactions with the two, with Jason wanting to kill off the replacement or something. This does not happen, the two don't interact at all. That being said, there is good audio logs that can be found with Barbara and Jason, but it doesn't satisfy the itch for me.

There was so much wasted potential, that it does hurt me. There isn't a scene with Jason learning that the Joker is dead. Or briefly thinking that Batman 'killed' the Joker, because the Joker 'killed' him. The premise is faulty from the start.

The game went too over the top with remote tanks. If there were people inside the tanks, there would be a lot less reason for Batman to shoot them. It would mean he couldn't just blow them up because of his no-kill rule, he'd need to think things clearly true. Instead, the developers decided to swarm Batman with tanks he can shoot without remorse, and at the end of the day, it doesn't improve the story or gameplay, it just gives a reason to for the most destructive route as possible.

I just feel like this aspect story could have been much more simpler, removing a lot of the unnecessary spectacle along the way. That being said, the scarecrow storyline is better done. And the ending of this game is well-done. This game is good but it could have been so much better.

And that is the biggest tragedy of this game. It was on the cusp of being a brilliant game. Arkham Knight is only a great game, and that really sucks.
Posted 13 April, 2025.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
69.2 hrs on record
There are very few games that have managed to truly captivate my attention. To the point I am playing the game on late nights and getting up early to play it in the morning.

Dark Souls 3 managed to do that.

This game is brilliant. Fantastic gameplay, bosses, enemies, locations, Dark Souls 3 has it all. If I had one flaw for it, It would be the story. I'm told I have to "find" the story, but I'm just not a player that works that way. That being said, I didn't buy this game for the story, I bought it for the combat.

I picked one of the strongest META builds in the game, being Mercenary with Twinswords. I choose this because the closest Soulslike I have played would be Jedi-Survivor on Jedi Master difficulty. I assumed I would be getting my ass handed to very often.

I was correct, but not as often as I thought.

Funnily enough, the earliest locations were the toughest for me. This is due to me playing too aggressively. That paired with not enough healing items and super tough enemies made it very difficult to start with.

The game got easier for me when I started using my bow. Luring in enemies into one-on-one confrontations. Still, I would get handed to fairly easily.

After I started using my shield, everything changed completely.

Instead of rolling around like a headless chicken, I lured the enemy to me, got the shield up and circled the enemy in their inner-guard. While I would still get hit the odd time it made my one-on-one encounters super easy. And that was when I started to feel good at Dark Souls.

Most of the bosses were fairly easy using this playstyle. Circle, shield up, wait for opening. For some of the early bosses, using an ember allows for summonable friends to join in the battle.

I died a total of 102 times from bosses, 39 of them was from the Abyss Watchers, which was my true skill check of the game. I really wished I knew about being able to summon NPCs beforehand, because it would have made my battles a heck of a lot easier!
This game can be truly stunning. There are so many beautiful areas in this game, that are so fun to explore. I rarely do this for games, but allow me to talk about each area one by one.

We start with Cementary of Ash, and I think its a great place to start the world. The enemies aren't too tough, and it's a great area to tackle your first Soulsborne. While there aren't too many tough enemies, you now know you are probably going to get overwhelmed fighting too many and some are best to be flat out avoided. They loved it so much, they brought it back in Untended Graves!

Lothric is such a beautiful place, the castle and they surrounding area. It has a brilliant view and filled with tons action. Like the first dragon in the game!

Undead Settlement keeps it up, a brilliant location with enemies and areas that feel straight out of Resident Evil 4.

Road of Sacrifices kind of halts this. Half the area is battling in a forest like area, the other in a forest like area with a Swamp and a small keep. A problem with it though, is it's not a very fun area to explore.

Cathedral of the Deep is an area I don't like because it scares me. It's filled to the brim with loads of tough enemies and the Cathedral itself has a brilliant atmosphere. And fighting outside on the roof of the Cathedral was really fun as well.

Farron Keep annoys me. Poison Swamp. Poison swamp with not much fun to do.

Catacombs of Carthus is the start of a truly awful trend for this game. Underground areas. But not just that. Underground areas that aren't fun.

Because Smouldering Lake is the next area you go to, though it is optional. And that has the same problems that Catacombs has! But the enemies are even tougher!

Then you come across Irithyll of the Boreal Valley and you feel your breath being taken away. When you see it in the distance, you just stop for a moment to take in the scenary. And then you start battling in the are and you are having so much fun.

And Anor Londo is very similar again. It's another hard area, but stunning in visual design. While I do think the enemies are a bit too difficult here, it is still a blast of fun to play.

Then Irithyll Dungeon comes along and your previous cheers vanishes into thin air. This is the worst area of the game for having mobs that reduce your health WHEN THEY SEE YOU. Not only that, they have an attack that can easily be a one hit KO if you haven't levelled up much of your health. The game doesn't give you much of an idea on where to go as well, and you will be using your Estus Flask quite often to heal up. While I do believe there is some bad level design in this area, it's the amount of enemies parred with the abilities of these enemies that make the area is a struggle to get through, and I dreaded going back to it on repeat playthroughs.

When you are done trudging through the Dungeon, you come across Profaned Capital, which while not being nearly as bad of an area, but I really don't like it either. It has a nice visual, but that's all I see it as. The runback to the boss is also really annoying, so I started having a dislike for the place, even though it's only a small part of the game.

The Consumed King's Garden is like Farron Keep. Swampy area with poison. Some hard enemies and a bit of an annoying runback to the boss. This area would be so much better, if there was no poison.

Lothric Castle is another very touch area, I enjoyed going through it a lot. And while there was a lot of enemies, and I was constantly getting low on health, the game felt fair. I was dying due to carelessness rather than cheap tricks that make the game less fun.

The final optional area of the base game is Archdragon Peak, and it's one of my favorite areas in the game. While not my most favorite, it feels the most unique, and I really enjoyed the bosses here especially as well. The final boss of this area is so much fun (when the camera isn't messing with you), and it's second phase is just absolutely peak.

And that brings me to the final area, Kiln of the First Flame. After going through so much of the game, it was great getting to the end, and I was thinking "This is it." It's a great feeling when you finally beat the game and put the controller down.

Basically, a lot of the areas that take place in caves, dungeons or underground just generally suck. And is a sucky experience to play through.

There are enemies that feel unfair to fight. Giant Spiders, Giant trees, Giants...in general, but they aren't cheap to fight. Mobs are either pushovers that can be challenging in groups, challenging on their own, or straight up be Mini-bosses.

So my final thoughts?

This is a fantastic game. The combat is amazingly addictive, and while playing through it, I was constantly thinking about it, and how I should change my style of combat while battling. However, It is not perfect. It has great combat, and it very fun fighting one-on-one, but any more than that, and it starts to feel very unfair. That paired that there is some very frustrating level design brought my enjoyment down. I wished the story was a bit more direct, my enjoyment of a movie is brought down when I don't understand what I'm watching and it felt like that playing this. However, again, I didn't play this for the story, I played for combat. And the combat is just amazing. From normal enemies to bosses, they are fun to fight.

At the very least, I believe you should try this game. It won't be for everyone, but it is very good to me. If you don't like it, that's fine, but it would be criminal not to try.
Posted 11 April, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
6.7 hrs on record
I don't play a lot of Point & Click Adventure type games. Sure, I have played a bunch of Telltale games but I never really looked at the classics like the Monkey Island games. I really liked the aesthetics of this one and decided to try it out.

I finished the game in 3 days and here I am still thinking about it! The game has great characters, music and a good plot. That being said, I do think the story had a few hiccups. However, there is a lot of individual moments in this game that are spectacular and they are living rent free in my head!

I used a guide for the entirety of this game. If I didn't I would have had absolutely no idea what to do and where to go. They do not tell you what you need to do, so if you are going to play this game without a guide, i wouldn't recommend it as you are given very little to go off of. That, and when you have an idea of something you can do, sometimes your actions won't register, making you think that what you tried wasn't the correct way of doing it.

The characters are really good. The main character, Manny, is a likable guy, but he pales in comparison to everybody's favorite demon Glottis. He just might be one of my favorite characters in all of gaming and I was smiling every time he was on screen!

Overall, this game is a short but fun adventure that's worth trying out. If you like the genre, it's a must-play. If you don't, I would recommend it if you like the aesthetics, world etc. In my opinion, this game is definitely worth a shot.

Hopefully you are not a completionist like me though, so you don't have to play the game with Tank controls. Damn you Tim Schafer!
Posted 18 March, 2025.
Was this review helpful? Yes No Funny Award
< 1  2  3 ... 13 >
Showing 1-10 of 128 entries