16
Products
reviewed
249
Products
in account

Recent reviews by Glupp Shitto

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
31.8 hrs on record
As a Star Wars fan and a sucker for the Jedi fighting style, this game built on everything that was good about the first one and made it better. Well not everything, the game isn't super well optimized unless you have Frame Generation to guide you. Visuals aside, the story was compelling, a tearjerker and a good setup for what is likely an exciting chapter for Cal and the gang.
Posted 26 February.
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45.0 hrs on record (39.2 hrs at review time)
The single most beautiful, gut-punching game I have ever played.
The music, the characters, the story. All had me hooked from the very beginning.
I wish everyone could experience this masterpiece.
Posted 10 January.
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29.9 hrs on record
A Worthy Successor That Perfects the Formula

I had an absolute ball with Dishonored 2. This game does exactly what a great sequel should: it stays true to what made the original special while expanding and improving on every front.

What Makes It Special

Dishonored was truly one of a kind when it released, the unique art style, the fluid movement, the creative weaponry, and that deeply engaging story built around the Outsider and the Void. It left me wanting more, and Dishonored 2 delivered. Arkane knew what worked and refined it rather than reinventing it, which is exactly the approach this game needed.

The lore of the Outsider and the Void feels even richer here. The world is vastly bigger and packed with little discoveries that reward exploration. I'm the type of player who obsessively hunts for hidden secrets, and this game hit that mark perfectly. Even after spending entire missions collecting Runes and Bone Charms, I'd finish a level feeling like I'd somehow missed things in the best way possible.

Standout Moments

A Crack in the Slab (Stilton's Manor)
This mission deserves special mention. The time-travel mechanic was confusing at first, but once it clicked, it became one of the most memorable gaming experiences I've had. I desperately wanted more opportunities to use that mechanic throughout the game, it was that good.

The Clockwork Mansion
Those Clockwork Soldiers were terrifying, absolute pains in the ass that scared the daylights out of me and forced me to constantly adjust my strategy. The tension they created was perfect, even if I did spend half the time hiding in cabinets.

Gameplay & Powers

I chose Emily for my playthrough to get a fresh perspective after playing as Corvo in the first game, and her abilities did not disappoint. Shadow Walk became my best friend, stealth takedowns and an easy way to sneak past guards? Sign me up. Combined with Far Reach, I had everything I needed to tackle the game on Hard difficulty my way.

The freedom both games give you in terms of choices remains exceptional. Despite always ending up on the high chaos end (can't help myself), the consequences of sparing versus killing always felt meaningful and far-reaching.

The option to play without powers entirely is a fascinating touch for masochists, though I couldn't resist that cool tattoo. Me love powers. Ooga booga.

Technical Notes & Changes

One thing I was worried about: the Outsider's voice actor changed from Billy Lush to Robin Lord Taylor. Honestly? Taylor should have been the first choice. He absolutely nails it and brings new depth to the character.

Performance was solid on Hard difficulty, and the game's art style continues to be gorgeous and timeless.

The One Flaw

My only real complaint is that Death of the Outsider (featuring Billie Lurk) should have been DLC for this game rather than a standalone release. It felt like the natural conclusion to this story.

The Verdict

Dishonored 2 is everything a sequel should be. If you loved the first game, this is essential. If you're new to the series, you're in for a treat, just play the first one beforehand to fully appreciate how well this builds on that foundation.

  • Playstyle: High Chaos, Heavy Exploration
  • Difficulty: Hard
  • Character: Emily Kaldwin
  • Worth Full Price? Absolutely

Rating: 9/10

A masterclass in how to make a sequel. Arkane took what made Dishonored special and perfected it.
Posted 21 October, 2025.
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12.8 hrs on record
Sniper Elite 3: Still a Blast After All These Years

This was actually one of the first few games I picked up years ago when I was still gaming on an intel i3 laptop, hoping I'd eventually get to play it properly. Now I've got a massive library and finally gave this a shot, turns out it's a hidden gem that's been sitting there all along.

Look, Sniper Elite 3 came out back in 2014, over 11 years ago. So yeah, you're going to notice some rough spots. But honestly? This game holds up way better than it has any right to, and I had an absolute blast with it.




What Makes It Work

This game just gets what it means to be a sniper. You're not spraying bullets everywhere like it's Call of Duty, you're taking your time, lining up that perfect shot, accounting for wind and distance, and then BAM. That X-ray killcam never gets old. Seriously, even after all these years, watching those slow-motion bullet trajectories is still incredibly satisfying. Got a triple headshot with one bullet at one point and honestly felt like a god.

The North Africa setting is a nice change of pace. Instead of cramped city streets, you get these big open levels where you can actually choose how to approach things. I definitely got some Hitman vibes from it, it takes a different perspective on shooter games where you need to be tactical about how you approach situations and not just run and gun.

The Stealth (Or Lack Thereof)

I tried to be stealthy, really I did. But most cases it didn't end that way. The game rewards patience but doesn't punish you too hard when things go sideways, which is honestly kind of perfect. The ragdoll physics when things get chaotic are hilarious, bodies flying everywhere.

What I really liked is that you're not just a bullet cushion who can soak a million bullets. Getting hit actually feels like it has an effect on you. Especially if you're low on health and trying to snipe, your character would twitch and struggle to focus. It adds this layer of tension that makes every encounter feel meaningful.




Mission Length & Content

The missions hit that sweet spot, not too long, not too short. Each one gives you enough to do without overstaying its welcome. When you compare it to other games from 2014 like Watch Dogs or Destiny, which either padded things out or leaned heavily on multiplayer, Sniper Elite 3 feels refreshingly focused on just being a solid single-player experience.

Time to complete:
• Main story: ~10-12 hours
• 100% completion: ~30-35 hours

That's pretty solid value for a 2014 game.




The Good, The Bad, and The Janky

The Good:
X-ray killcams that never get old
Tactical gameplay that rewards thinking
Open level design with multiple approaches
Health system that actually matters
Satisfying sniping mechanics
Destroying tanks the size of small mountains

The Not So Good:
Vehicles are frustrating, basically forced to use the Panzerschreck for everything
AI can be wonky (guards walking past bodies, missing you in plain sight)
Graphics are dated by modern standards
Story is barely there
Animations look stiff compared to newer games

But here's the thing: for a 2014 release, you have to give it some leeway. This was before a lot of the quality-of-life improvements we take for granted in modern games. The fact that it's still genuinely fun to play says something about how solid that core gameplay loop is.




Final Thoughts

Despite the jank and the dated bits, Sniper Elite 3 is an absolute gem. The sniping mechanics are rock-solid, and there's this weird connection you develop with your rifle as you pull off increasingly ridiculous shots. It's the kind of game that makes you feel like a tactical genius when things go right (and laugh at yourself when they go hilariously wrong).

Playing through this has me really looking forward to checking out Sniper Elite 4 and 5. If the improvements I've heard about are real, those should be fantastic.

I definitely recommend picking this up on sale, it's super worth it. Just go in knowing it's a 2014 game that's going to show its age in places. If you can look past the rough edges and appreciate it for what it is, you're in for a really fun time. For a game that came out alongside so many other titles vying for attention that year, this one still stands out as something special.




TL;DR:
Old but gold. Nails the sniper fantasy. Janky AI and dated graphics, but the core gameplay is solid. Wait for a sale and grab it.

Would definitely recommend - Flawed but genuinely fun, and it absolutely nails the sniper fantasy.

Played solo on PC | ~15 hours playtime | Completed main campaign
Posted 11 October, 2025. Last edited 11 October, 2025.
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28 people found this review helpful
2
20.4 hrs on record
A Die Hard Fan's Review

I’ve been a huge fan of this franchise since the very beginning. The first Watch Dogs was actually one of the first games I ever bought growing up, and it left a lasting impression on me. I loved the idea of being this anonymous hacker, exploiting the system to protect those being exploited by it. Aiden Pearce, the main character, was a fantastic protagonist with a strong presence and a story that really hooked me. It wasn’t perfect, but it set a very high bar.

Then came Watch Dogs 2, which in my opinion is the best game in the series by far. The open world was vast and full of life, with tons of things to do outside the main story missions. The characters were all unique and loveable in their own ways, and the technology, drones, RC cars, hacking tools, made the game feel dynamic, fresh, and unrestricted compared to the first game. The skill tree felt logical and rewarding, and the way your phone became a tool to interact with the world made me feel like I was truly living the hacker fantasy in a modern setting. It was fun, fluid, and most importantly, memorable.

And then we got this dumpster fire.

I won’t say I hated it, but I definitely didn’t find it very appealing. On paper, the idea of building DedSec from literally anyone in the world is fantastic. In practice, though, it became the entire focus, and the game lost the heart and soul that made the first two so special. I never felt attached to the characters, because there really weren’t any main characters to connect with. The villains were shallow, with little satisfaction when you finally took them down.

The skill system was also a disappointment. I expected each recruit to have unique abilities that made them stand out, but almost everyone shares the same generic skill tree. It felt repetitive and unsatisfying. On top of that, putting some of the strongest operatives behind a paywall and relying on nostalgia with the Bloodline expansion came across as manipulative rather than rewarding.

Bagley, the AI, deserves a mention, but not in a good way. He’s cranked up way too high, with dialogue that often felt over-the-top and cringeworthy. Combined with the presence of microtransactions, it felt like Ubisoft missed what actually made the first two games work.

That said, I did have moments of fun. Freeing the boroughs and recruiting new operatives was enjoyable for a while. But ultimately, it wasn’t enough to carry the experience. The game had so much potential if Ubisoft had stuck closer to what made Watch Dogs 1 and 2 great, a structured story, meaningful progression, and characters worth caring about. Instead, Legion feels like a missed opportunity.

As a long-time fan of the series, I pushed through and played it anyway. But if I’m being honest, I can’t recommend Watch Dogs: Legion at full price. If you’re a fan of the franchise, maybe grab it on sale and give it a try, but for me, it was a letdown.
Posted 27 September, 2025.
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No one has rated this review as helpful yet
106.3 hrs on record
A few years ago, a close friend bought me Cyberpunk 2077 with a simple message: "One day, when you upgrade your graphics card, you'll thank me." That day finally came, and I can honestly say this game has fundamentally changed my standards for what makes a truly exceptional gaming experience.

After 100+ hours in Night City, I'm sitting here feeling like I can finally rest in a peaceful universe. This isn't just a game you play – it's a story you live, one that's uniquely yours. The beauty of Cyberpunk lies in how personal your journey becomes. Every choice, every relationship, every ending feels tailored to the path you've carved through this neon-lit world.

The sheer amount of content is staggering. Between the main story, countless side gigs, and the phenomenal Phantom Liberty DLC (seriously, get it), there's always something meaningful to do. This isn't busy work – every quest feels purposeful, every character encounter adds another layer to your story.

Speaking of stories, let's talk about the performances. Keanu Reeves as Johnny Silverhand isn't just celebrity casting – it's perfect casting. His presence elevates every scene, bringing depth and complexity to what could have been a simple anti-hero role. And Idris Elba in Phantom Liberty? Absolutely masterful. These aren't just famous faces; they're integral parts of what makes this narrative so compelling.

Yes, this game had a rough launch. Yes, it faced criticism. But what we have now is something extraordinary – a sprawling, living world that rewards exploration, celebrates player choice, and delivers multiple endings that will leave you contemplating long after the credits roll. To truly appreciate its scope, you'd need multiple playthroughs, but I'm completely satisfied with how my story ended.

This is for the open-world junkies who want substance with their exploration. For story-rich adventurers who crave narrative depth. For sci-fi lovers who dream of dystopian futures. And yes, absolutely for Keanu Reeves fans.

Despite all the initial controversy, I firmly believe this is one of those rare games everyone should experience at least once. There truly is nothing else like it. My friend's gift turned into one of my most treasured gaming memories, and I suspect it will become one of yours too.

Trust me on this one, chooms. Night City is waiting, and it's worth the visit.
Posted 18 August, 2025.
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No one has rated this review as helpful yet
6.8 hrs on record (4.5 hrs at review time)
Pure Nostalgia.
Posted 23 September, 2024.
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No one has rated this review as helpful yet
211.1 hrs on record (161.3 hrs at review time)
I don't usually write reviews on games but this game is very close to my heart and I have been a huge fan of the franchise since Horizon 1 came out on the Xbox 360. I have played every single one of the Horizon games and I can safely say it has become my favourite game series to date.

At the end of the day it is an arcade-esque racing game that really immerses you in the cars available as well as the environment. You are never limited on stuff to do, especially if you keep up with the weekly seasonal events to get all the exclusive cars. Granted some weeks are better than others but the dopamine of getting a legendary car in a wheelspin gets me every single time, regardless if I own the car or not.

There are some setbacks, the multiplayer being a rather rowdy experience with people constantly using your car as a braking tool on hard corners, despite the ghosting system trying to prevent these sorts of things. I seldom played in the online races unless I really needed points for the weekly festival playlist where I would swallow my pride and just finish the race rather than win it.

whether you are competitive and want to try and get the best possible lap times on the monthly track leaderboards, or just want to cruise around in your dream car which one might never be able to afford, this game is a must own for anyone who enjoys racing games and exploring sandbox open world games.

It is worth the full price without a doubt, If it is on sale, copping it is an absolute must.
Posted 23 April, 2024. Last edited 30 November, 2024.
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No one has rated this review as helpful yet
43.7 hrs on record (37.0 hrs at review time)
As someone who grew up playing the original LEGO Star Wars games, this one met all the expectations I had when I heard of its release. It is a game I strongly recommend to anyone who loves Star Wars.
Posted 22 November, 2022.
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No one has rated this review as helpful yet
478.4 hrs on record (151.7 hrs at review time)
Fun Gaem
Posted 25 July, 2021.
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Showing 1-10 of 16 entries