48
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Recent reviews by HashireV3

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Showing 1-10 of 48 entries
4 people found this review helpful
1 person found this review funny
10.2 hrs on record
Early Access Review
Schedule 1 is a surprise indie hit. Tyler (the only developer for this game) was genuinely concerned about not having the word “Cartel” or “Drug” in the name. It’s nice to see that fear was totally unfounded. The game didn’t need it to stand out. It’s that good in my opinion.

Tyler has clearly poured a ton of love and care into this. The mechanics are fun, fluid, and don’t waste your time. Drug making actually feels engaging especially early on, when you're learning the ropes and building from the ground up. manually bagging your weed, to eventually using a machine to do it for you. And even later in the game, you can automate your production, which becomes pretty much essential once you expand out from weed into meth and coke and you're running around managing deals across the map. (I recommend doing deals during the night for the bonus, it's free cash without any extra effort, minus the police.)

The drug effect system adds a ton of flavor. Mixing custom batches, tossing in random ingredients (Horse Semen... what?) and seeing what unholy substance you cooked up is genuinely entertaining. It's chaotic in the best way, and there's enough depth to encourage a lot of experimentation. This runs parallel to what your customers prefer in a drug, so it's even promotes experimenting to find the right mix of strains and ingredients.

My only real gripe right now is the police system. The cops just aren’t much of a threat yet and are more of a mild nuisance than anything that feels like something I should avoid. It really isn't difficult to whack them all with the bat. That said, the game’s still in early access, and I fully expect that system to evolve over time. The potential is there. Peggy is also a pain in the ass, she always wants her ♥♥♥♥ wholesale. Like, okay Peggy where else are you going to find "Hairy Ass Nut" huh? Just shut up and buy it already (you can also rename your drug strains to literally whatever you want.)

Bottom line: Schedule 1 is great, even if its in EA and isn't 100% feature rich. You can feel the passion behind every piece of it. Whether you're micro managing your operation by annoying Benji every day or scaling up to a mini-town cartel, the game gives you the tools and the freedom to kinda do whatever you want. You can even ignore the whole drug making part of the game and just pick up trash off the street if you really wanted to. (this pleases my inner clean freak immensely)

Compared to DDS2? Not even close. This feels focused, grounded, and smart. Everything DDS2 should’ve been but wasn’t and failed to be. (Also, they're "investigating" Tyler for "Copyright infringement" which has no ground to stand on. Movie Games is a patent troll. Let's not support that behavior)

If you're even remotely interested in the genre, pick this up. It's only going to get better from here.
Posted 7 April, 2025. Last edited 7 April, 2025.
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8,134 people found this review helpful
287 people found this review funny
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22.3 hrs on record
Lmao investigating a lone indie dev for making a superior game is laughable.

Like, instead of trying to actually improve your game, your first reaction was to bust out the lawyers.

Pathetic. Absolutely embarrassing. You saw someone doing your job better than you ever could SOLO, with NO BUDGET, NO MARKETING TEAM, NO SAFETY NET and your fragile little ego just couldn’t take it.

So you whipped out the lawyers like they're a damn trap card, thinking you could activate them in response to getting absolutely obliterated by someone who actually gives a ♥♥♥♥ about making good games. Thinking that’ll erase the fact that ONE PERSON cooked your whole million-dollar studio with a passion project

You’re not defending your IP, you're defending your insecurity. You’re not protecting your brand, you're shielding your mediocrity from public exposure, and you're failing at even that.

Imagine getting your ass handed to you by one person with passion and vision, and thinking the right move is to cry to your legal team instead.

That’s not business. That’s cowardice in a suit.

EDIT (4/7/25) in response to the publishers forum post:

Due to repeated opinions that Schedule I is very similar to DDS, we were obliged to request a legal analysis from an intellectual property specialist. It has indicated that there might have been an infringement by the Schedule I developers in relation to Drug Dealer Simulator.

S1's "similarities" start and end at being in the same genre. You weren’t “obliged” to jump straight into legal saber-rattling. You chose to. Let’s not pretend this was some reluctant move. This whole “investigation” is a textbook case of bad faith. You know it. We know it.

Now we are obliged to follow up further, but we are yet to contact the Schedule I developers. Our goal at this point is discussing the situation with them and we have an open approach.

Still an absolute PR disaster. Instead of actually reaching out to the singular dev like normal people, you chose the route that conveniently frames you as the “concerned party” while setting the stage for legal intimidation.

Like we said, we need to start a conversation. It is not our intention to prevent TVGS from selling or developing their game.

Right, because nothing says “open dialogue” like legal threats dressed up as concern. Don’t insult anyone’s intelligence with your “we just want to check” excuse. It's about as convincing as those fake UPS texts I get constantly.

Overall, our goal is to support all devs, but we need to consider our legal obligations if law specialists determine that there are grounds to claim infringement. We even contacted TVGS via email just before the release, when the game was already huge, and wished them all the best - but that was before that legal analysis. Back then no one expected it to be needed, not to mention that it would bring these results.

Translation: “We misjudged S1’s success, and now that it’s in our way, we’re hoping a flimsy infringement claim will sweep it under the rug and out of the way.”

This is a very serious situation for us. We’re not a big corporation, but a relatively small indie publisher. There are other drug simulators out there with very positive scores and good sales. These are A-OK in regards to DDS according to lawyers.

Oh please, don’t use the “We’re indie too!” sympathy play. You’ve made a whole business out of churning out low effort simulator clones like it's a factory. Funny how you’re not going after other similar games. Could it be because they’re not threatening your wallet?

This entire situation reeks of desperation, greed, and weak legal posturing. If you were trying to make yourselves look like the villains of the month, congrats you nailed it perfectly.



EDIT (4/10/25)

Yes, I’m aware it’s the publisher and not the devs initiating the investigation. And yes, I know they’re claiming it’s a ‘legal obligation.’

Counterpoint: if this is just standard legal protocol, then where the hell are the public announcements for the other drug sims that share mechanics and themes? Where are those statements? Those investigations? Those legal letters? Funny how they don’t exist. Or if they do, they’re not announcing them.

So let’s stop licking boots and pretending this is routine procedure. Because if it was, we’d be up to our eyeballs in posts naming half the Steam storefront. Instead, They went straight for Schedule 1. Why? Because it’s gaining traction. Because it’s better. Because it’s competition.

If vague opinions are enough to trigger legal action, then Movie Games S.A. should be launching full-blown investigations into every drug simulator out there, not just the one that made their own game look like a relic from 2017.

This is a petty power play dressed in legal/lawyer speak.

And, this last bit, this is for you directly, "Movie Games"

You don’t get to parade around with your legal and then cherry pick what you "investigate" based on what bruises your ego the hardest. If you're gonna weaponize the law, at least be consistent. Better yet, if this is your poor attempt at transparency, be better and show us the list of games you've obviously had to reviewed under the same scrutiny since your "obligated" and "legally required". Publish the timelines. Publish the statements. Prove this isn't targeted.

But of course, you won’t. Because this was never about a lawful obligation it’s a thinly veiled corporate maneuver cloaked in the ceremonial robes of “due diligence.” What we’re really seeing is a early stage deployment of the "We Feel Threatened and Needed a Pretext Act." You call it an investigation. I call it laying the groundwork for a weak-ass legal ambush.

No lawsuits yet, sure, but just enough noise to rattle cages, stir doubt, and flex a little muscle. This isn't enforcement, it’s intimidation wrapped in a press release. It’s the legal version of shaking the vending machine because someone else got a better snack.

You didn’t rise to challenge Schedule 1, instead you looked at your “legal options” folder and hoped the threat alone would do the work. And rather than engage in Good Faith Development™ or Competitive Market Behavior Act compliance, you opted for Clause 5(a): "Oh ♥♥♥♥, They Made a Better Game Than Us."
Posted 5 April, 2025. Last edited 10 April, 2025.
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2 people found this review helpful
0.0 hrs on record
Beyond the widespread performance issues, the campaign’s punishing difficulty makes it hard to recommend at all.

What aims to be a "Mil-Sim" experience instead devolves into a relentless cycle of death screens. Snipers are as unforgiving as Halo's Jackals on Legendary, RPG units are spammed endlessly, and the on-rails Humvee section is a chaotic mess its so overloaded with visual clutter and enemies that it’s nearly impossible to tell where to aim or focus your attention.

Anyone claiming they completed the entire campaign in one go without dying is lying. There are no mission checkpoints, meaning if you die near the end, you're sent all the way back to the beginning. And if you lose connection, crash, or need to leave? Exiting forces you to start over from the very first mission.

So, yeah, I don't recommend this unless they implement chapter select, and mid mission checkpoints and add a difficulty slider.
Posted 23 February, 2025. Last edited 24 February, 2025.
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3 people found this review helpful
423.2 hrs on record (319.4 hrs at review time)
Look, it’s Skyrim. By now, you know exactly what you’re getting into. There’s no need to scroll through more reviews or second-guess yourself. Just do the right thing: bow before our mighty god, Todd Howard, and hand over his well-deserved $40.

Praise be to Todd.
Posted 18 December, 2024.
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10 people found this review helpful
3
0.0 hrs on record
I really feel like VOID is starting to push the limits with Dark Waters. Don’t get me wrong, I just finished it with a friend, and it was a lot of fun. But I can’t help feeling like we moved away from what it means to be a SWAT team with this one.

Even considering how much of a nightmare Los Sueños is, the situations we’re responding to are starting to get way out of hand. Like, in 3 Letter Triad, we’re taking on a literal PMC/mercenary group trying to buy a bio-weapon from pirates. At what point does this stop being SWAT’s problem and start being something the military or federal agencies should be dealing with?

What happened to handling a bank robbery, or a barricaded suspect in their house? You know, situations where it feels like we’re still part of a local law enforcement and not some paramilitary force that just happens to wear POLICE/SWAT on our gear. I’m not saying every call needs to be a basic, run-of-the-mill routine arrest warrant, because that would get boring. But constantly going up against cartels, terrorists, and now mercenary groups is starting to feel like overkill. But, there’s a middle ground. Missions where the stakes are high, but still feel like something a SWAT team would realistically be called into handle.

Right now, I feel less like a city SWAT officer and more like I’ve been pulled into some DHS task force. And that’s a shame, because one of the things that made Ready or Not so compelling was how grounded and tense the gameplay felt. I’d love to see the game lean away from something that'd be be in "Die Hard: Die harder even harder" and back into that grounded, tactical feel.
Posted 17 December, 2024.
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4 people found this review helpful
0.5 hrs on record
Early Access Review
Where to Start with Illegal Simulator.......

I thought I knew what I was getting into with a $9 price tag (after tax), but I realized I was mistaken.

The game, in its current state, is incredibly bare-bones. While it's labeled as "Early Access," it feels more like "Early, Early, Early Access"—almost like a proof of concept rather than something that you'd want to sit down for a few hours and play. The core mechanics are there, albeit with limited features. Even for an Early Access title, it feels unfinished to the point where it really shouldn't have been made available to the public yet.

The UI isn't exactly intuitive, and what’s there feels like something I'd get on a shareware disc that's been passed along multiple people in highschool. Bugs are apparent, which is to be expected at this stage, nothing too bad, and a "Unstuck" Button in the main menu would've been greatly appreciated, as it's quite easy to get yourself permanently stuck, but the overall lack of polish makes it feel like something that’s been rushed out the door. The game feels like it's missing multiple development passes, not just in terms of content and visual style but also core gameplay refinement.

To be fair, the potential is there—it’s just buried deep under the lack of structure and polish. If you squint hard enough, you can see what the developers have in mind. But it feels as though they released it waaaaaayyyy too early, without the foundation that would keep people engaged. Instead of releasing what feels like a skeleton of a game, they would've been better off holding it back for more well deserved development time. This could eventually become interesting, but as it stands now, it feels like an incomplete thought.

If you’re the kind of person who enjoys following development from its earliest, most unpolished stages, while offering constructive criticism, and I really do mean earliest then Illegal Simulator might be something that you'd be interested in. But for most players, it’s hard to recommend in its current form. It has a long road ahead of it.

And to be completely fair, it is only $8.99+tax. So if you yourself, wanted to give it a try. By all means, don't let my negative review dissuade you that much. The developers themselves do seem to care about their game, and appear to actively respond to healthy criticism to make it better. So that gets an A+ from me.
Posted 8 October, 2024. Last edited 8 October, 2024.
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A developer has responded on 8 Oct, 2024 @ 6:10pm (view response)
1 person found this review helpful
51.8 hrs on record (21.4 hrs at review time)
Early Access Review
FOR GOD'S SAKE, OPEN THE SILO DOOR!
THEY'RE COMING FOR US, IT'S OUR ONLY WAY OUT!
OH, MY GOD, WE'RE DOOMED!
Posted 12 May, 2024. Last edited 12 May, 2024.
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8 people found this review helpful
1 person found this review funny
2
0.1 hrs on record
After having played this magnum opus, my washer now has me acting up. I'm built different, and i must express the symphony of notes and emotions that resonates within me.
As it's sleek curves and dependable functionality now seem to exude a seductive charm, beckoning me with an irresistible allure.

With each glance, my heart races with anticipation, and I find myself ensnared in a whirlwind of desire. Oh, how I yearn to caress its smooth surface, to feel the pulsating rhythm of its cycles beneath my fingertips. In its gentle whirring, I hear the siren song of temptation, and in its steady pulsations, I find myself consumed by a primal longing.

It's as though my washer has become a forbidden lover, a clandestine rendezvous in the midst of the mundane. And so, in this affair of the heart, I embrace the intoxicating rush of adrenaline, surrendering to the forbidden romance.

For in the embrace of my washer, I find not just cleanliness, but a passion that ignites the flames of desire, transforming the ordinary into an inferno of ecstasy.


11/10 will buy multiple copies for my friends and family so they can feel how i feel.
Posted 2 February, 2024. Last edited 4 March, 2024.
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1 person found this review helpful
5.9 hrs on record (0.6 hrs at review time)
Cool game. Miles better destruction compared to BF2042.

But unless you have 2 other friends to play with. I'd stay away.
Posted 12 December, 2023.
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No one has rated this review as helpful yet
214.7 hrs on record (165.8 hrs at review time)
This game is a prodigy. It dunks on the rest of the game developers. I mean hell, other devs were panicking because it set the bar so high and showed us what was possible if you actually take the time and effort to create a game you care about.
Posted 21 November, 2023.
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Showing 1-10 of 48 entries