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Recent reviews by Gycap

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Showing 1-10 of 136 entries
2 people found this review helpful
6.9 hrs on record
Отличная задумка и развитие идей Papers please, но реализация сильно подкачала.

Из положительного стоит отметить интересный сеттинг и стильный гротескный арт. Персонажи неприятные, но притягивают внимание.
Из плюсов на этом всё. Далее к минусам.

Низкое качество текста. Это даже не нейронка, просто чувствуется неопытность сценариста. Отсылки ради отсылок и неуместные кеки только усугубляют ситуацию.

Кор механика выявления “гостей” по факту не работает. Возможные для осмотра признаки гостей могут полностью или частично совпадать у персонажа, при этом он гостем являться не будет, и наоборот.
Это могло быть задумкой автора, что мол, полный хаос, ничего точного в этом мире больше нет. НО. Это на корню убивает интерес “детективный” - сколько бы ты не старался, всё сводится к запоминанию конкретных персонажей и их характеристик гостя-не гостя.

Это можно было бы простить, если бы в игре был внятный лор. Получить куски лора можно либо из концовок, либо из диалогов с персонажами. Проблема заключается в том, что игра всеми способами пытается добиться того, чтобы ты в этот лор закопаться не мог.
С любым персонажем можно поговорить всего один раз за день, при этом все реплики строго упорядочены. Т.е. чтобы узнать полную историю, нужно гарантированно продержать живым персонажа в доме n дней. А каждый день может случится ряд случайных и не очень внутриигровых событий, которые персонажа из игры выведут. А возможность влияния на эти события у игрока весьма ограничена.
Буквально, даже если играть по гайдам, из-за огромного количества рандома, можно потратить от 2 / 3 и до бесконечности ретраев для получения желаемого результата.
А ещё есть очень глупая условность, что каждый конкретный персонаж может сидеть только на конкретном месте в доме…

И в чем тогда смысл? Всему этому могла бы помочь адекватная система сохранений (ручных и неограниченных), но её здесь тоже нет. А та, что есть как будто было добавлена ради фарма метрик на стиме.

Усугубляет ситуацию и то, что нет никакой системы пропуска/перемотки уже отсмотренного материала - нужно каждый раз всё прокликивать заново. А основной сюжет в большей части концовок не изменяется.

Есть ощущение, что очень многие дизайнерские решения были приняты исключительно для увеличения количества ретраев и в последствии, увеличения плейтайма.

А ещё можно периодически словить баг или сломанную ачивку.

Кажется, что проекту не хватило грамотного лида. Есть классные идеи, ребята явно талантливые.
Но в текущем исполнении всё очень сыро и не складно
Поэтому порекомендовать No im not human я не могу.
Очень удивлен, что так много положительных отзывов у проекта такого сомнительного качества.
Posted 4 April. Last edited 13 April.
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1 person found this review helpful
23.6 hrs on record
Dredge is a fisherman simulator with a little twist.

The game offers an archipelago of islands of various sizes to explore in your fishing vessel.
There are several distinct regions, each differing in landscape and the dangers they hide.
Exploring is fun - you’re always finding something interesting be it resources, new fish species, or bits of lore.

The lore is heavily inspired by lovecraftian myths. The story isn’t particularly unique, but it’s quite engaging — without spoiling anything, the developers did manage to surprise me.

The fishing mechanic is diverse enough to avoid becoming tedious, especially since the need for daily fishing fades away as you progress through the story and accumulate enough finances.

The ship and equipment upgrade systems are neat, but a bit too easy to complete. The overall economy feels somewhat unbalanced - i maxed out the research and bot upgrades around a mid-game and didn’t feel the need for money farming afterwards. Not a huge issue, but progression could’ve been more gradual.

The сartoonish art style and atmosphere are excellent, and the music compliments them well.
The emotional range goes from tense and unsettling to genuinely awe-inspiring.
I especially loved the nighttime — the eerie open waters combined with distant settlement lights look fantastic. The lighting design is simple but very effective.

As for the two DLC’s - nothing spectacular, but still a welcome addition. Especially the one with a rig - cause it offers new upgrade options and tools

The only other drawback for me (besides the broken economy) is a few minor issues typical of indie games — like the lack of a dedicated button for what is essentially a sprint ability.

I had a great time with Dredge and cannot recommend it enough. So far, it’s easily my standout game of 2026.
I’d really love to see a sequel.
Posted 30 March.
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1 person found this review helpful
18.5 hrs on record
Yet another installment in a Resident Evil franchise, Resident Evil: Requiem felt to me like a direct mix of RE7 (Grace segments) and RE4 (Leon’s) with a heavy dose of nostalgia.

I enjoyed Grace's segments more. Exploration and problem solving felt more engaging and the locations were prettier and better designed. The new zombies, which retain some traits from their former jobs, were fun to interact with.

Leon’s sections, on the other hand, felt less interesting. The environments were rather bland, and the gameplay felt somewhat clunky. I expected more action, especially given how it was advertised. It’s not terrible, but not great either.
The inventory and upgrade systems are basically lifted straight from RE4, by the way.

The visuals are great and the game mostly ran smoothly on my PC. Characters and enemies models are pretty. Music and sound design are solid

The story is okay as for a Resident Evil title. The ending is promising - the devs keep teasing a larger overarching conflict in the universe since RE7, but still didn't elaborate, which is starting to feel a bit tiresome.

To sum up, it was definitely not my favourite Resident Evil experience, but Requiem is still a very very good survival horror. A real treat for any fan of the genre. So maybe catch it at a discount sometime (cause the price is kinda high tbh).
Posted 29 March.
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1 person found this review helpful
82.9 hrs on record
Abiotic factor is a co-op story-driven sandbox survival game.

The setting is a huge underground secret facility in lockdown because something has gone terribly wrong — kind of like a mix of Half-Life 1 and the SCP Foundation.

You take on role of the newly hired employee, thrown straight into chaos. You can choose your starting traits and develop different skills as you progress through the game.

The thing I loved the most is the level design. It reminded me of the first Dark Souls. You start at the central hub location and gradually explore the facility in different directions and later (almost) everything interconnects. Some of the shortcuts genuinely blew my mind.

There is a lot to explore - different sectors, multiple portal worlds. Everything feels believable and very fun to navigate. The developers really went all-in on their ideas.

Gear progression is well designed - instead of the usual boring upgrades from iron to gold gear, you use your scientific brain to craft creative tools like makeshift crossbows, laser pistols, and much more.

The graphics are simple but pleasant. The environments can actually be quite impressive at times.

There are some drawbacks like occasional need to farm resources to progress (which can be kinda tedious). The story is not very well structured and it can be hard to follow at times, especially in co-op.
But honestly, these are minor issues — the positives definitely outweigh them.

Great game, also an excellent co-op experience. The developers clearly love what they’re doing — and video games in general. And that’s very important, especially nowadays.
Can totally recommend Abiotic factor to pretty much any gamer out there.
Posted 29 March. Last edited 29 March.
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No one has rated this review as helpful yet
10.9 hrs on record
Tl:Dr - excellent story, quite dissapointing everything else.

The medium is a story-driven horror game where you play as (ahem) medium, Marianne, exploring an abandoned resort.

The art direction is pretty nice. The environments are beautiful, and the music is very good. They even got Akira Yamaoka on the team — nice!
The atmosphere reminded me a lot of Resident Evil and Silent Hill. There are many direct homages and obvious inspirations, maybe even a bit too many — the game lacks some uniqueness of its own.

The main feature of the game is interaction with the “spirit” dimension, often shown simultaneously with the regular one.
Cool idea, but the execution is rather poor. First of all, it’s quite demanding on hardware — now it runs okay (on DX12 at least), but at launch it was a disaster.
The bigger issue, though, is that the developers didn’t really do much with this mechanic. All interactions are very linear, nothing truly interesting ever happens. The puzzles are extremely basic and often repetitive.

Many gameplay sequences exist solely to artificially extend the playtime. It often feels like the designers didn’t fully understand what they were doing.
A good example is the bolt cutters, which are mostly used to open newly found random doors instead of ones you’ve already encountered. What’s the point then? Watching the same animation over and over again is just not fun.

The biggest problem for me is the voice acting and facial animations. The uncanny valley effect is strong, and Marianne’s voice actor is honestly terrible.

Nevertheless, none of these flaws were enough to make me stop playing, mainly because of the brilliant story.
The narrative unfolds step by step until it reaches its climax. It was very satisfying to piece all the clues together on my own and even form the full picture before the final reveal — simply by carefully analyzing the information the developers provide throughout the game.

So if you’re into a strong horror story, I’d recommend giving The Medium a try.
Posted 16 January.
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No one has rated this review as helpful yet
10.2 hrs on record
An unexpectedly good comeback in the niche of story-driven movie-like videogames.

The writing is very strong — dialogues and character interactions are genuinely engaging and a joy to follow.

The voice acting is brilliant. The cast is phenomenal: Aaron Paul as the main character is fantastic, and the supporting roles don’t fall behind at all.
There’s also actually good representation here — without any forced or preachy nonsense.

The game handles emotions really well. Sometimes it’s dramatic, often funny, and occasionally stupidly hilarious. There are a few solid plot twists, and the pacing is handled extremely well — smoothly shifting between drama, humor, cool moments, and despair.
The humor can be a bit childish at times, but honestly, I’m into that — don’t be a snob.

The main gameplay mechanic - superhero dispatching system - is very fun to play with, and the final sequence built around it is especially well staged.

The art style and music are both gorgeous. Somehow they got back the person with exceptional music taste on the team — all the licensed tracks are absolute bangers.

My main issue with the game is the pacing toward the end. It really could’ve used one or two extra episodes so it wouldn’t feel rushed. The final confrontation is also a bit clunky and underwhelming.

And yeah — the action QTE episodes feel unnecessary. You can safely turn them off; they mostly get in the way during cutscenes and offer virtually no challenge.

Overall, this is great cinematic storytelling: very funny, sometimes dramatic, with well-written characters. I had a great time with it.
Highly recommended.
Posted 16 January.
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1 person found this review helpful
30.1 hrs on record
Your goal in this game is to reach the peak of a mountain alone or with up to 3 friends (or 7 with a mod). On your way you face various obstacles like hurricanes in the desert or spiders in the forest and find and use different tools to help overcome those obstacles.

The core mechanic of climbing is simple as a rock yet is quite fun and works like a clockwork. Learning the game can definitely be described as “easy to learn and hard to master”.

There are several biomes to cross, some of them are chosen randomly (the layout of the map changes like once in a day)

The character (your personal boy- or girlscout) is customizable with different clothes and accessories obtained by earning the achievements or reaching the peak on higher difficulties.
The achievement system is very smartly implemented - not only do you complete a set of fun challenges, but you get something in return (in a form of cosmetics) and also all of the achievements are shown as scout badges on your character's belt. Cool!

The amount of hilarious situations the game generates is uncountable, I had genuinely almost died of laughter a few times.

All-in-all, Peak is a brilliant co-op experience, I had a very good time playing it. I highly recommend trying it with your friends!
Posted 3 January.
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1 person found this review helpful
1.8 hrs on record
Nothing special, short story about russian folklore character.
Few laughs, few scares.
It's quite easy to do 100% of achievements, if you're into that.
The game is pretty cheap too, so if you want a one evening folklore adventure - give it a try.
Posted 13 December, 2025.
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1 person found this review helpful
1
18.6 hrs on record
Несмотря на вайн по 5 эпизоду, вполне неплохая визуальная новелла.

Из плюсов - знакомый сеттинг с узнаваемыми элементами советского и пост-советского пространства, приятные персонажи. Очень неплохое музыкальное сопровождение, хотя на финалах не хватает чего-то более цепляющего и эмоционального.

Очень красивый арт на спрайтах и задниках. В большей части игры, по крайней мере. К некоторым экземплярам из 5 эпизода, конечно, есть вопросы умный человек в очках скачать обои .

Сценарий.
Для контекста - я проходил все эпизоды за один присест, до выхода 5-го играл только в демку на момент её выхода.
В целом - достаточно интересно, хоть и не слишком оригинально. Развязка истории оказалась не совсем такой, как ожидалось, но лично я такие тропы люблю.
Главная, на мой взгляд, проблема сценария - слишком сумбурное повествование в финальном 5 эпизоде + необходимость собирать цельную картину произошедшего из обрывков информации, раскиданным по всем 20 (!) концовкам. При этом многие из них отличаются между собой весьма незначительно, либо содержат крупицы полезной информации, вносящей полезный импакт в понимание сюжета.
Из-за множественных повторений сюжета и пересмотров событий финала сильно страдает атмосфера и эмоциональный отклик от происходящего. На 3-4 просмотр становится буквально наплевать. А процесс получения всей необходимой информации очень муторный - надо перебрать все комбинации выборов и перемотать кучу материала, что не особо фаново. Очень не хватает какой-то блок-схемы или хотя бы библиотеки арта (что присутствует почти в любой другой современной внке)

Из более минорного - я периодически ловил когнитивный диссонанс от не свойственных для своего возраста действий главного героя и его сверстников (которым по ~13 лет). Некоторые моменты в игре были немного неуместны.

Что любопытно - разработка финального эпизода заняла более 2 лет, но итоговый материал выглядит сделанным в спешке. Очень сильно попахивает халтурой и кранчем в последние месяц-два.
Как бы то ни было, разработчики приняли волевое решение переработать 5 эпизод, после массового негативного фидбека комьюнити. Для низкокачественного арта это определенно новости хорошие, но у меня есть очень большие опасения (особенно после ознакомления с фидбеком от других игроков), что сценарий может пострадать ещё сильнее от дополнительных изменений.

В любом случае, я на данный момент получил все концовки и даже выбил платину, и в целом полученным опытом более доволен, чем не.
Достойная новелла, звезд с неба не хватает, но и не мусор. К ознакомлению порекомендовать в текущей итерации можно.
Что там они нахимичят с финальным апдейтом - знать не могу, но если будет факап не поленюсь поменять состояние обзора на палец вниз.
Posted 13 December, 2025.
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1 person found this review helpful
7.3 hrs on record
Papers please is a customs inspector simulator.

The base gameplay consists of check-ups of certain parameters like correct name, visa etc in documents of the people passing through your booth. There are some events like terrorist attacks or unique travelers which will add some variety to your routine.

The music and art are neat, and the atmosphere is great. There are some genuinely funny moments too.

Interesting experience, but it can be quite tiring, cause you basically perform a job. Try it if you are looking for some unique gameplay opportunities.
Posted 2 November, 2025.
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Showing 1-10 of 136 entries