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Recent reviews by GoldenRound

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
490.1 hrs on record (160.9 hrs at review time)
Played Elden Ring on both Windows 10 and Windows 11, can confirm they're functionally the same. I had MAJOR issues with assets not loading in, falling through the world (because of textures not loading in), but one of the glitches I had that I found mentioned nowhere else is what I took to calling horse delay, where you whistle for your horse and it just doesn't come. Eventually the assets for torrent would load in anywhere between a few seconds to about 30 seconds. Thank god I found a solution to reduce/eliminate these problems in the form of lowering resolution.

I have a few minor suggestions for the game that would just be nice, like adding a 'cleared' memo to dungeons that had all bosses in the dungeon killed (so you could know if you already finished it, and if there was a secret boss you missed). Adding a hero's path like was added in breath of the wild so you could know where you've explored and where you haven't. Enemies in the late game having less damage a little bit (they chunk hard even with full heavy armor). And finally to the chagrin of many people who claim that it ruins the game experience, when an npc moves somewhere just tell me where they moved. E.G. patches moves after the volcano manor quest line, but you'll never know if you already completed the area he moves to (alternatively, do what Varre did after defeating godrick, have him leave a message telling the player where they're going).

Bosses are reused quite heavily, and their main approach to increasing the scale of bossfights is just to make poorly designed duo fights. Finally, pretty much everyone and their mothers complain about the late game areas being too baren, having too hard enemies, reusing enemies, reusing bosses even more heavily than other areas, and Malenia, Blade of Miquella, the queen of git gud pretty much. Another small complaint that I don't actually agree with that many have is the catacomb dungeons being very repetitive, didn't have that issue I found pretty much all of them fairly enjoyable to explore.

IMO, it's an insanely great open world, probably one of the best, but it very much suffers from having too large of a scope, so much so that it limited time spent on designing bosses so they reused a lot of bosses with slightly altered movesets and effects. The worst part of the game by far is just the performance though, I took a month long break roughly every 35 hours in the game just because of how much the performance soured my experience until I finally found a fix that made it tolerable (lowering the resolution by about 4 stages using the in-game settings).

Despite all of the complaints, performance issues, and the minor gripes, it's an incredible game that's easily worth the price.
Posted 7 July, 2022.
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1 person found this review helpful
167.0 hrs on record (90.8 hrs at review time)
Early Access Review
Valheim is a terrific game in which you feel courted into a direction, but there's still so much you can do without defeating bosses. Building a base building walls for your base laying out paths farming mobs challenging the dark forest early etc etc. After a boss however brand new options open up to you like farming better gear faster wood cutting and more. The game however inbetween bosses gives you a short checklist of stuff that you have to ideally do, which usually involves gathering gear to make yourself strongers, but there is tons of stuff to do while you wait. The game makes you question "What would happen if I did X" and for the most part it interacts well. The game is high polish for early access, and if you are the type to hate early access because of how many times you've been burned (like me) then trust this one. Even for 20 dollars this game is already worth the price tag, the graphics are stylized and the gameplay is better than some other survival games (personally) like ark and rust, but with a pve as the strongest focus.
They say that they have about 80% of the mechanics already implemented and 50% of the content, but all of it in the game right now is already super high polished, even for early access. The game does a few things very well, but allows the player to do them in their own ways and use the resources presented to do what they want.

The only thing in the game that I have a love/hate relationship with is portals, they just plainly make the game easier and cut out a lot of travel time, which kind of removes the need for a lot of stuff, like building paths or exploring new routes as you go to a secondary base. If they do anything, make portals cost more surtling cores (2 is way too little for how many dungeons there are) and make them a later game item build.
Posted 19 February, 2021.
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No one has rated this review as helpful yet
422.5 hrs on record (273.4 hrs at review time)
Great game, been playing since November. Has Redshell, I don't care. Developers are scum bags, trying to con money since release. If you can get past the bad developers, great game. If you can't, go play something else. Don't buy Battlerite Royale, it's a cash grab.
Posted 6 July, 2018. Last edited 9 August, 2018.
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No one has rated this review as helpful yet
1,110.2 hrs on record (686.4 hrs at review time)
Terraria is the perfect example of a sandbox. Hours of fun and creation for a very small price. It has a wide array of blades, staffs, bows, and guns.
Posted 13 August, 2017.
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1 person found this review helpful
787.8 hrs on record (226.3 hrs at review time)
I absolutely love Skyrim, and when the Skyrim community ported already made mods, and are making new ones as we speak, then Skyrim SE is incredible. Skyrim SE is a beautifal boost in graphics, even more so for console users. Skyrim SE increases the modding potential for not only PC users, but primarily for console users. While I don't have it for console, this has certaintly made them feel more special.
Posted 3 August, 2017.
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Showing 1-5 of 5 entries