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After another small balance patch sometime soon, no I don't have any other content update plans for the time being!
✅ + REP
💌💟 💟💌
💟🌠💝💟💝🌠💟
💌🌠💌🏆💌🌠💌
💟🏆🔝🏆💟
🔝 💌🌠💌 🔝
⚡ 💟 ⚡
💫 💫
✅ Cool guy !!!
Anyways, I really appreciate the attention! I'm still really new to modding this game but I feel like I'm getting stuff figured out, this feels super cool! Thanks for helping me out.
Cheers to you and your outstanding work!
You can also reference official character's strings and scripts in strings.lua & play_generalscripts.lua
Located "Steam\steamapps\common\Don't Starve Together\data\databundles"
I wanna DM you to ask about the very recent A Little Drama update, since Shipwrecked Characters have compatability with them. The very very short version is: How did you do it? And how could I do the same?
Thanks for reading.
I actually have used bones in spriter for pure convenience in recent anims
But I managed to fix it.
...It's the bones. Getting rid of bones in the spriter file fixes the layering. That's probably why the devs don't use bones.
I'm guessing you don't use bones to animate your sprites, so you've never had to deal with this.
Still, I appreciate your help a ton.
One more thing, can I ask where you got the lettering for your characters? You know, the gold font that appears above you in the character select screen?
Thanks a ton, anyways!
Unfortunately, a lot of issues like this can be chalked up to the compiler vs spriter. Both, while useful, are archaic and have a tendency to break your final result. I'd say try to break it back if you can. Good luck!
If you've ever exported an animation and notice they always export in spriter on certain keyframes (34..67..00), I'd recommend using the same keyframe layout. Not necessary but it makes a difference for certain timings.
Two other options for this I can see; right clicking the sprite and just copying its z-order to all frames. Or, I've seen this in official anims a lot, replace the sprites for the duration they're in that new z-order with new ones in said order.
You've done a ton of custom animations for your mod using the Spriter tool, right? (And they're all super smooth, btw. I've never even animated before.)
How have you managed to change the z-orders of sprites, and have it *actually* working properly in game.
For example, a character's hand going over their face/torso would involve you changing the z-order of the sprite in the animation file. (Since the hands are normally behind those sprites in the z-order.)
Whenever I try to do that none of the sprites actually move up in the z-order when I play the animation in-game, despite it looking perfect in Spriter?
Is it something with animation Bones in Spriter?
I've been using it to group sprites together, but apparently the devs don't use Bones in their stuff like AT ALL.
So if I could get any help or at least an explanation as to why this is happening, that'd be really appreciated!
Thanks!