18
Products
reviewed
0
Products
in account

Recent reviews by GaspodeWD

< 1  2 >
Showing 1-10 of 18 entries
No one has rated this review as helpful yet
2.5 hrs on record
I had 40 people in my village. Bandits were threatening the area. I kept rejecting the guard's decrees - not because I wanted to, but because I'd used all my accept stamps earlier in the stage. The bandits came and took 32 of my people.

Pros

+The stamp budget is the whole game. Three accepts, three rejects, six decrees per stage means every early choice shapes what you can do later, and the consequences of getting it wrong compound properly
+Events mid-round add real chaos: a frost that halves production, bandit kidnappings, bulletins that change the conditions. When they stack they create genuinely tough moments
+The art is charming, the stamp sound is satisfying in exactly the right way, and the little feet trotting in as advisors arrive made me laugh every single time for reasons I can't explain

Cons

-Once you understand the system runs snowball into easy wins rather than getting harder, the balancing needs more pressure in later stages
-Only four stamp types in the demo: accepts, rejects, discount, and convinced. Room for more in the full game and it needs them to keep decisions interesting

Verdict: Play

Full review at todaywegame.gg/demos/stamperor
Posted 23 April.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2.8 hrs on record (2.8 hrs at review time)
The target was 10,000 gold. I drew a gold bomb, dropped it on a full mat of coins, and ended the stage on 25,000. I was supposed to stop playing an hour earlier.
Pros

+ The animal chain synergy - relics spawning new animals every time one was destroyed, hunters constantly killing them - made one run feel completely unstoppable, and that kind of moment is what the genre lives or dies on
+ Starting with twenty coins but watching the mat climb to 39 mid-stage creates genuine chaos that the animations make worth watching, and the speed-up option once you know the game means you're never stuck waiting
+The gold bomb is the best single coin in the demo. Destroys everything on the mat and multiplies the value by ten. Drawing it at the right moment is its own kind of joy.

Cons

- Relics are bought with a separate currency rather than your gold, which removes the save-or-spend tension that similar games have


Verdict: Play

Full review at todaywegame.gg/demos/coin-tavern
Posted 22 April.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1.2 hrs on record
I made it to the final battle after 70 minutes and got completely taken apart. Five times as many health crystals on their side, units I hadn't prepared for, no chance of competing. Closed it down and immediately wanted to try a different route through the campaign map.

Pros

+ The visual contrast does real work — a gorgeous landscape on the balcony you build and upgrade across, then battle maps stripped back to pale cream and white with chess-like pieces, colour only on the enemy's health crystals glowing at the far end. It looks better than it should.
+ The presentation makes familiar mechanics feel more engaging than the genre usually manages — deployment zones, lane combat, roguelite campaign nodes, card upgrades that branch rather than improving in a straight line, all executed with art and animations that are genuinely well done
+ Losing to the final battle in a way you understand, then going back to the astral plane to spend points and start the next run better positioned, is exactly the right roguelite feeling

Cons

- Hard :(

Verdict: Play

Full review at todaywegame.gg/demos/knightstones
Posted 20 April.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.5 hrs on record
I have no rhythm. I'm also not very good at fighting games. Dead as Disco looked like it was going to expose both of those things immediately.
It didn't.

Pros

+The counter system rewards timing without punishing imprecision — nail one at the right moment and the game folds it into the beat, making you feel like the choreography was planned
+Finisher and special move animations are theatrical enough to turn moments of combat into music video sequences, which is exactly the right tone for what this game is trying to be
+The endless arena mode lets you pick any song from your library and builds the fight around it
+Switches between side-scrolling brawler and full arena depending on the section, which stops any single format from going stale

Cons

- The rhythm frenzy energy move name is a bit muddy in the moment — took a beat to understand what it was actually doing before it clicked

Verdict: Play

Full review at todaywegame.gg/demos/dead-as-disco
Posted 16 April.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.0 hrs on record
I cheesed bots for ten minutes by kicking the ball at opponents so they couldn't fight back, winning it back once I'd taken them out. One real player joined and read every single kick. That was the end of the cheese.

Pros

+ One human in a game of bots completely changed how the game felt, which means the ceiling for what this is with ten real players is genuinely exciting
+ Hero switching mid-match is smart design, swapping to a defender when you're being exposed or an attacker when you need a goal actually changes how a match plays out
+ The sandworm map objective gives you something to coordinate around beyond just scoring, and a team buff for taking it down rewards playing together rather than just individually

Cons

- The power shot was inconsistent throughout, pressing the button most of the time did nothing, which in a competitive game is a real problem that needs fixing before Early Access
- Some of the artwork still feels placeholder, though it doesn't actually take away from the fun while you're playing

Verdict: Play

Full review at todaywegame.gg/demos/field-of-heroes
Posted 15 April.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.5 hrs on record
You fire your friends at blocks. They ricochet off walls and monsters, and if they hit a wormhole they're permanently gone - shrinking every volley after that. I lost my first few runs without understanding why, just watching my friend count quietly drop.

Pros

+ The wormhole mechanic has real teeth - losing friends permanently means bad decisions compound across the whole run, not just the current wave
+ The gardener converts wormholes into apples, removing the threat entirely - the moment that clicked changed how I read the whole board
+ Manages to be chaotic and readable at the same time, dozens of friends bouncing everywhere and you can still follow what's happening

Cons

- Easy to burn early runs chasing rare friends without understanding the actual strategy, which means the first hour can feel more random than it is


Verdict: Play

Full review at todaywegame.gg/demos/100friends
Posted 11 April.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.2 hrs on record
I spent the last ten minutes of my run watching a number go up. Not because anything had gone wrong. Because I'd cracked it early and the game had nothing left to ask me.

Pros
+ Fixed building spots on a procedural map make placement a genuine puzzle — workers physically walk resources back to the village, so proximity to the settlement matters
+ The temple drain mechanic puts a quiet race underneath the whole thing, even if the game never makes you feel it
+ It's pretty. The caravans, the little workers, the lakes. Watching it all tick along is genuinely nice.

Cons

- No decisions that cost anything once you've found a build pattern — nothing stops you copying it forever
- No x2 or x3 speed, which is standard for the genre and very noticeable in the back half of a run
- Controls need work. Build is X, close is B, can't zoom out far enough to see a full empire of five or six villages

Verdict: Play

Full review at todaywegame.gg/demos/a-little-age
Posted 9 April.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
2.1 hrs on record
I played this one-handed. I was rocking my baby to sleep at the time. That is either a ringing endorsement of the accessibility or a damning indictment of the engagement demands. Probably both.

**Pros**
+ Genuinely relaxing with nice consistent art
+ Decent variety across maps and levels
+ Can be played one-handed, which is a niche but real bonus

**Cons**
- No cost to replaying maps so the stakes never feel real
- Got a level to 95% clean and had to repeat the whole thing to afford the next upgrade
- Upgrade choices don't matter enough, nothing punishes a bad pick

**Verdict: Maybe**

Full review at todaywegame.gg/demos/sludgineers
Posted 8 April.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.5 hrs on record
Roguelike bullet hell fatigue on Steam is real. I tried another one anyway. Don't regret it.

Pros

Ultimate ability that wipes the entire map — the moment the genre promises, delivered
Real depth in the home village between runs, not just a menu
Statues scattered around the map that add decisions mid-level

Cons

Painfully slow start before skills unlock
Art reads too cozy for the tone
Enemy edges hard to read make dodges tricky

Verdict: Play

Full review at todaywegame.gg/demos/relic-abyss
Posted 8 April.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1.3 hrs on record
Physics dice that chain into each other, merge on matching values, and fire damage up at the enemies above. When a big combo goes off you have no idea what just happened. You don't care either.

**Pros**
+ Chain reaction mechanic that gets genuinely out of control in the best way
+ Class variety that actually changes how you play — rogue backstab targets the back line before they fire
+ 93% positive from over 300 reviews and climbing

**Cons**
- Battle above the board is easy to miss when you're focused on the dice
- Ricochet sometimes doesn't go where you expect

**Verdict: Play**

Full review at todaywegame.gg/demos/rune-dice
Posted 8 April.
Was this review helpful? Yes No Funny Award
< 1  2 >
Showing 1-10 of 18 entries