47
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2219
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Recent reviews by P1nkie_P13

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Showing 1-10 of 47 entries
No one has rated this review as helpful yet
19.5 hrs on record (13.6 hrs at review time)
I wrote a review on this game here;
http://fridge-reviews.tumblr.com/post/176415681499/just-shapes-beats

Long story short though, it's very good
Posted 25 November, 2018.
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No one has rated this review as helpful yet
21.3 hrs on record
Posted 23 November, 2017.
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No one has rated this review as helpful yet
4.3 hrs on record (2.5 hrs at review time)
Gone home is a interactive story in which you uncover the story in pieces as you wander about the new house your parents have moved into. You wander the house in first person view and the story is narrated by a voiceover as you pick up items. Of course that's only if your following the main story about your sister, if you want to follow the mothers, fathers or previous homeowners story you have to read letters left around and piece together what visual clues are left around.

The controls are standard FPS controls except the button that would ordinarily shoot is now a pick up/activate button.
The story itself is a great one, I thoroughly enjoyed it and found it heartfelt. But if your looking for a long story I'm afraid you've come to the wrong place. This game is at best 4 hours worth of content, there are no puzzles to solve particularly, just an engaging story.

I definitely recommend this title, if and only if, you are interested in narrative and story over everything else. Sadly I do not think it's worth it's £14.99 price tag, there just isn't enough there. If you see it on sale, for say less than £4 then go for it!
Posted 29 June, 2014.
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No one has rated this review as helpful yet
8.4 hrs on record (5.3 hrs at review time)
Part of me wants to call this a point and click adventure because, well... You do that, except not exactly. You see, there is no inventory to use, no items to pick up or combine. What you do is travel from location to location solving puzzles of increasing difficulty. Some of the puzzles can only be accessed by speaking to certain people, for example I spoke to a character who was in a deep state of meditation so the puzzle was one involving guiding a thought through brain synapses.
The storyline is serviceable, if a little convoluted. And the character of Nathan Thethers (the one you guide) isn't exactly a barrel of laughs... Monkey Island this isn't.

If you like puzzles this game is great, and for me it was enjoyable. Although I found that most of the puzzles were a little too easy and completed the game without using any hints in about half a day.
The price of £3.99 is reasonable, but there is very little replay value to be had.
Posted 24 June, 2014.
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1 person found this review helpful
1.3 hrs on record
As a fan of the point and click genre when I saw this crop up I just had to give it a go, and for the most part I wasn't disappointed.
By that I mean I wasn't expecting great things from it. It's been made by one person whom from what I can tell, hasn't made a game before. It's got all the thing you expect as standard in a point and click game. Although it was refreshing to not have to do the "try to combine everything with everything else in your inventory" trick.
This actually game actually has you checking around your surroundings, though those are small and it's not exactly hard to work out what's important in the room.

I like the fact this game was created using actual physical materials and animated in stop motion. As I mentioned above it does mean that objects of importance are very easy to spot though.
The sad thing is that the weakest element of the game is what it sells it self as, it's a musical. Unfortunately the songs grate quickly and the the singing isn't exactly at a professional standard. I don't know if that's intentional (due to the storyline etc) but I found I had to actually turn off the speakers at times.

The storyline is interesting, but I found quite easy to guess the plot twist. The game is also quite short, I completed it in just over an hour. I would not recommend getting this at the current price (£3.49) wait until it comes on a steam sale.

So my verdict. Get it if you want something unique and interesting. But don't expect a lot.
Posted 17 June, 2014.
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No one has rated this review as helpful yet
5.1 hrs on record
Deadlight is a platformer set in a zombie infested United States. First I have to say what I find refreshing about this game. The main character isn't trying to solve the zombie infestation or save humanity. Hell, he isn't even trying to find out how to cure it or what caused it. And I have to say thank god for that! I'm sick of seeing games where "only you can save us all". It's nice to play a story set inside a world where the characters must react to the environment rather than try to change it.

Ok, now that that's said let's get to the nitty gritty.
As a platformer this game is passable, it's not great but it's not terrible either. There are some moments where it seems the controls a unresponsive or laggy but that may have been my system. Combat is basic and is something of a last resort, you won't exactly be killing the undead hordes.
For the most part this game is a puzzle platformer, working out what what bit to shoot with your pistol or slingshot to collapse thing x or extended platform y.
The art style is nice, although I can't help but feel that it could've been made clearer what is part of the background and what is a climbable surface. Yes, there are hint "lights" to show you what is climbable but when your in one of the 'running' scenes I found little time to actually go looking for them.
It's a short game with not much replay value. If you complete the game on easy or normal it unlocks a harder setting but beyond making the enemies harder to kill there's no noticeable change. The levels have some collectibles that reveal your characters past in more depth as well as give background on world around you.

So overall, yes, it's a good game and you should play it but don't expect a long experience or anything too revolutionary with the control system. I would recommend for the price to drop from its current £9.99 pricepoint though.
Posted 15 June, 2014.
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No one has rated this review as helpful yet
14.7 hrs on record
This is a platformer with a sense of humour, it pokes fun at the publisher (sega) on many occasions. As a platformer it's pretty confident the controls are responsive, sometime to the point of being... Twitchy. Some of the areas or platform puzzles are near rage inducing in either difficulty or just because they don't explain what your doing.
If your a person who dislikes QTE's (quick time events) then I definitely don't recommend this to you. There are 102 boss monsters to kill and the final blow for all of them is a QTE or occasionally a minigame. Failure to perform it causes damage which of course will lead to death on quite a few of them.
There are weapons to unlock and upgrade, plenty of customisation options, some of which are actually requred to progress, thankfully when an item like that is used the nearest shop will stock it for free.

There really isn't much more I can say on the subject of the game really. The story is stupid, but it reveals in that. The combat is pretty solid and the final kills on the bosses generally are entertaining.
If I'm honest I'm not sure I would recommend this at its standard retail value, if it were sale then go for it.
Posted 10 June, 2014.
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No one has rated this review as helpful yet
4.9 hrs on record (3.1 hrs at review time)
Type:Rider is a platform game where you learn about different typography styles while solving the levels and puzzles. Within each level there are three types of collectible;
Letters of the alphabet - These do nothing except make you feel like you've completed the level correctly.
The Ampersand - Essentially the same as the alphabet letters but are more well hidden (usually)
Asterisk's - When you pick these up you unlock a small section of history within the level selection / progress screen. This will give you background on the creation and circumstances surrounding these fonts.

The levels themselves aren't really all that challenging and once you fail or die reiteration of a section is very quick, with exception of the final, hidden, level. That one is just evil, if you die you start at the very beginning (thankfully all the pickups remain 'picked up').
All in all it's not a bad game, if a little brief, I personally wouldn't recommend buying this at full price because it's easily completed within about an hour. But if you can get it for say £2 or there abouts it's worth looking into.
Of course it does help if you have an interest in typography.
Posted 22 May, 2014.
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No one has rated this review as helpful yet
14.6 hrs on record (9.3 hrs at review time)
Want to play a eastern style rpg but can't be having with all that spiky or multicoloured hair? Want an rpg with a sense of humour? Like Halloween?
You, Sir, have very specific tastes. Thankfully Costume Quest ticks all those boxes.

Costume Quest is by Double Fine, the company that brought Psychonauts, Brutal Legend, Stacking and, more recently, Broken Age. It's a pretty good lineage to come from.

You play as one of a pair of siblings, the sister Wren or the brother Reynold. Whichever of the two, you choose the other will get kidnapped and it's your job to rescue them.
Along the way you will collect companions, complete minor quests and collect items to construct other costumes. Why would you want to do that you may ask? Well, beside acquiring the achievement for doing so, it will also give you some more options for combat and exploring the game world.
Each costume has abilities when you go into combat wearing them. They can roughly be divided into three types (though some will span multiple types); Offence, Support and finally Defence.
As you complete quests and fight your characters will level up and gain Battle Stamps. These stamps add extra abilities or buff your characters and winning the game is near impossible without them.

The combat is in the style of an eastern style rpg. Your enemies stand on one side of the screen, you on the other and you take turns attacking each other. You defend yourself through a QTE (quick time event), which if you press the correct button on time will lessen the damage taken. Basic attacks are similar to the defence, you wait for the prompt to mash a button, wiggle a stick or or just press the right button at the right time and if your successful you'll be rewarded with a critical hit. As you fight your costumes special abilities will charge up (usually around the 3rd turn). These attacks don't have a QTE and, depending on the costume, do great damage with an added effect, heal or protect.

Try as I might I can't really fault the game. It's a little short but it's not exactly breaking the bank when it comes to buying it. You could easily complete the game and it's DLC (complete with all achievements for those that care for them) in a weekend.
I recommend this game very highly, it's asking price isn't even that high for what it provides you.
Posted 2 May, 2014.
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1 person found this review helpful
16.4 hrs on record (13.9 hrs at review time)
The Typing of the Dead: Overkill is a on the rails shooter... Sort of. It's on the rails and you do shoot but only by typing in words which kill the 'mutants'. Included in this is The House of the Dead: Overkill, so if you get tired of typing you can plug in a control pad (or just use the mouse) and kill mutants to your hearts content.

The game is made to look like a Grindhouse presentation, complete with minor film errors, and it works well. The House of the Dead series has always featured bad acting and terrible plotlines so the B-movie Grindhouse feel works in its favor. However there are some things that the Grindhouse treatment won't cover, such as when a line of dialog never gets spoken despite of the line showing in the subtitles. It also suffers from strange graphic errors from time to time, nothing game breaking but noticeable none the less. My last and biggest gripe is with the loading screens. I played this game on a pc that is WELL above the recommended spec's of this game, one that loads Bioshock Infinite on maximum settings speedily and without issue. And yet this game can make me wait anything up to a minute and a half for a level to load. I can only assume it's a optimisation issue.
The graphics aren't great when compared to many fps's out there but they Rent so bad that they get in the way of the game.
The game gives you plenty of collectibles to find scattered across the levels (some of which are infuriatingly hard to actually get) and these unlock things like concept art, music and 3d models. There are also unlockables to collect that you can only get by completing the game, such as the directors cut that adds in new locations to each level (which in turn show you where those infuriatingly elusive last few collectibles are). Unfortunately these can only be collected and unlocked in the The House of the Dead: Overkill rather than it's typing counterpart.
There are also a number of dlc dictionary's which give you new words and phrases set to a theme. I don't have any of those myself but they look fun.

It's not a long game, you can complete the main campaign in about 3 or 4 hours, but it has a lot of replay value. Both the Typing and standard versions have a hardcore mode which is unlocked by completing the the directors cut which in turn is unlocked by completing the game.
I'd say get this game if your up for a laugh and aren't easily offended. At the time of writing it sells at £14.99 which I feel is a little expensive. If you can track it down for £10 I recommend getting it.
Posted 23 April, 2014.
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Showing 1-10 of 47 entries