Comments
9 Oct, 2020 @ 4:43pm 
'Aight!
9 Oct, 2020 @ 3:07pm 
I am working in Rivals Workshop. Hopefully I can release a character around December.
9 Oct, 2020 @ 1:21pm 
good
9 Oct, 2020 @ 11:29am 
How're you doing?
8 Oct, 2020 @ 1:44pm 
oof
8 Oct, 2020 @ 1:31pm 
I reappeared after a long absence. College is mean.
13 Apr, 2019 @ 5:18pm 
I have not spoken to you in a while, and feel we should catch up.
14 Oct, 2018 @ 7:13am 
Let's see if we can eventually hit that milestone!
28 Jan, 2018 @ 3:34pm 
A few more comments...
28 Jan, 2018 @ 1:43pm 
And will soon be 400...
28 Jan, 2018 @ 12:17pm 
To think we made more than 350 comments on this profile...
25 Dec, 2017 @ 2:39pm 
Street Fighter 5 penalizes Rage Quitters.
25 Dec, 2017 @ 2:29pm 
Or better yet: Street Fighter 5, Ragequit Edition

What? It's better than SF1.
25 Dec, 2017 @ 2:05pm 
Unless it was Street Fighter 1: The Good Edition.
25 Dec, 2017 @ 1:48pm 
No one would buy it except... nope, not even for a joke. Literally no one would buy it... given by itself.
25 Dec, 2017 @ 1:42pm 
Imagine if Street Fighter 1 was given online...
25 Dec, 2017 @ 1:30pm 
For me, that's Alpha. LOL.
25 Dec, 2017 @ 1:12pm 
I'll get it for the games I was unable to play.
25 Dec, 2017 @ 11:11am 
I will get that primarily to play the alpha series.
25 Dec, 2017 @ 10:49am 
That Street Fighter Collection looks amazing!
25 Dec, 2017 @ 10:15am 
Cool. I think you'd might like Marvel more due to how often you play it and how many bad Street Fighter games are out there.
25 Dec, 2017 @ 9:31am 
For me, it would be either Street Fighter or Marvel Vs. Capcom. Both are very solid franchises with things that keep me coming back to both.
25 Dec, 2017 @ 8:53am 
What's your favorite fighting game series?(Don't choose the series based on the series of your favorite fighting game only. Judge by how high the quality is for all games in that series)

For me, it would be King of Fighters.
7 Oct, 2017 @ 8:05am 
+Ohno
7 Oct, 2017 @ 7:46am 
+Whut?
7 Oct, 2017 @ 4:11am 
+Universe
20 Sep, 2017 @ 11:12am 
Those are some neat mechanics! It's a shame I don't have the patience to program...
20 Sep, 2017 @ 8:07am 
Man, I hope one day you can start making games. It takes a lot of time, but it becomes fun once mastered... and also tiring!
20 Sep, 2017 @ 8:05am 
Here is some cool things you could do with the system:

1. You can cancel aerials (air attacks) with jumps or other aerials.

2. Dashs and walks can be buffered out of recovery, making a lot of combos pretty easy.

3. Each character has 3 types, changing how ALL moves work. Sometimes characters will get entirely new supers. I'll show off one example later today.

I really wish I had other programmers helping on this game to speed up development. Maybe I can request some... hmmmm....
20 Sep, 2017 @ 2:12am 
Yeah, it seems it features elements from UMVC3 and Smash. I seem to think it's cool.
19 Sep, 2017 @ 6:46pm 
Hmmm... That's true. I'm mostly worried about the quality of the game right now. Also, most of my friends don't chat nor care about my games. They are they to just play against me in one game. The friends that do care aren't usually online. I'll check it out once the game is out. Want to discuss the combo system?
19 Sep, 2017 @ 6:18pm 
I would try and see if any of your friends would be interested since it's your game.
19 Sep, 2017 @ 4:20pm 
LOL. I'll consider that. I just need more than you, ya know? I have 4 characters in mind, you could be 1 extra, and I want 6. Any other friend interested?
19 Sep, 2017 @ 4:11pm 
I wonder if you can make your friends the playable characters? It can be called "Freefork Battle Coliseum." If you add me, be sure to use the Ryu Kirby design.
19 Sep, 2017 @ 4:03pm 
True. Any suggestion?
19 Sep, 2017 @ 1:40pm 
We can always talk about your new project.
19 Sep, 2017 @ 8:02am 
I sure do miss the days of us talking about SSBCombat. Too bad I didn't use Dropbox like I do now. Too bad the new game may be too much memory for Steam. Hopefully it isn't and we could start talking about it because it is so much fun discovering combos and crazy mixups in that game... AND THE CHARACTER ISN'T EVEN COMPLETE NOR IS THERE AI.


Man, not even SSBCombat was this fun in it's alpha form. I really hope I can give this game online as now I do have the resources to support it(not the knowledge yet though!). I'm have a lot of faith in this and I hope I can make it as good as possible.

Also, if you're wondering why development is so slow(Ex: in SSBCombat, I can post new info every week), it is simply because I am spending a lot of time play testing. I want the game to feel balanced and great with no bugs.
1 Sep, 2017 @ 3:42pm 
Word
1 Sep, 2017 @ 3:38pm 
Noice.
1 Sep, 2017 @ 1:42pm 
Neats.
1 Sep, 2017 @ 12:35pm 
Hmmm. I have a nice lookin' profile!
22 Aug, 2017 @ 1:47pm 
I dunno. So far, they didn't reveal any new mechanics.
22 Aug, 2017 @ 7:22am 
Something more interesting: What will be all of Dragon Ball Fighterz fighting mechanics be when it's 100% done?
22 Aug, 2017 @ 3:48am 
I wonder what the game will be like 100 percent done.
21 Aug, 2017 @ 6:18pm 
Like always, mixture of disappointment and love. Love definitely increased, but some people are still not pleased.
21 Aug, 2017 @ 4:12pm 
Well I think that is because it seems people now understand MVCI. Look at the comments of Dood's newest video.
21 Aug, 2017 @ 4:05pm 
*Sneeze*!


What? I had to sneeze.
11 Jun, 2017 @ 4:06pm 
Woop!
11 Jun, 2017 @ 3:40pm 
I'm in discord. Go Wild.
11 Jun, 2017 @ 3:35pm 
DISCORD TYME!