4
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166
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Recent reviews by FalcoN

Showing 1-4 of 4 entries
6 people found this review helpful
1 person found this review funny
0.0 hrs on record
10 minutes of gameplay:

-rpg whole location into oblivion
-shootdown heli with guided missile
-complete multiple missions
-outflank a squad following a distraction in the form of a double artillery strike
-squad wipes...

On top of that, lvl up weapons you havent even unlocked in the main game; absolute cinema.
Posted 28 October, 2025.
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No one has rated this review as helpful yet
2 people found this review funny
131.7 hrs on record (35.9 hrs at review time)
Humankind impressed from the start. The visual aspect of the game is great. In the first 40 hours of singe-player gameplay I refused to seek potential negative features of the game. However, with more time, I began to notice the first issues. By no means does this indicate that the game is bad. In my opinion the base is there and with future updates and dlc's the game will convert into the best version of itself. Such is the reality with many anticipated games.

At first, I lacked the belief in the main feature of the game-the ability to vary your civilisation based on the era you are enduring. This did not last. I began to appreciate this idea from the get-go. The ability to enjoy the gameplay of multiple different civilisations throughout the session and alter your goals and gameplay-is great. In contrast, when playing 'Civilisation 6', you often fell like you are handicapped, and if the initial 50 turns do not go in your favour; you see no other option in the game than to give up your chance at victory and simply attempt to survive or ruin the game for someone else. In this sense, Humankind offers the ability to come back into a game with a different civilisation in a different era; presence of such a feature alone gives you the instinctive to carry on with the session, in the least creating a hope that you can do better in the next era.

As well as this, the presence of a battle mechanic in the game, makes it stand out in relation to its main competitor. In fact, the absence of peace-time and religious units makes the gameplay flow better. Conflict feels accessible if that makes sense. If you have the internal 'war support', the confidence in your ability and the industrial output of your cities to go to war- then you are all set. If you are in a conflict with your neighbour, it is likely that your armies (consisting of multiple units) can reach the battlefield destination in a matter of a few turns.

In terms of the improvements that can be made: Balancing. It is no surprise that a released game with 6 eras and 10 civilisation per each (60 in total!) needs more balancing. In simple terms, there are 2-3 clear grade A civilisations in each era and 2-3 grade D civilisations. For obvious reasons, this makes the player completely neglect some civilisations and leave out all the remaining mediocre ones. On the other hand, even the mediocre civilisations can have an impact in specific circumstances. It will be good to mention the fact that although, there is definitely some imbalance in terms of civilisations, there is hardly any of it in terms of combat units. Turn based combat, the impact of terrain as well as national/unit warfare traits, do not in fact contribute to any imbalances which is amazing.

Furthermore, the game does need more in depth development, specifically, in relation to culture and religion. The simple fact that, in a game where the whole map is under the cultural and religious influence of a single player t doesn't seem to give any real leverage to him/her ,which is really annoying.

In addition, the technology tree might need some re-consideration in future updates (especially the modern age era). Just from the top of my head: there is 10-12 research tech's in eras 1-4. Whereas this number elevates to (17) in era 4 and then to (30) in era 5! As you might imagine, this almost certainly damages the flow and general pace of the game. Although, one might understand the intention of the developer to extent the tech tree of the final era; maybe to create more variants of late game development from player to player. However, such status-quo is more negative than positive for my experience of the game.

In overall, It can be said that I fell in love with the game. Its aesthetic appearance, magnitude of civilisations, dynamic of gameplay and the ability to play through turn based battles and a lot more is-great. I can assure you that in the first 30-40 hours of your gameplay, you will become entrenched in the game, to the extent that the problems mentioned above won't take much of your notice. I have full confidence that the game will develop in the right direction and will be even better (become one of your favourites). Although, I do hope the devs' won't take too long to fix the issues relating to achievement progress :)
Posted 22 August, 2021. Last edited 31 August, 2021.
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3 people found this review funny
7,643.9 hrs on record (7,136.3 hrs at review time)
CS:GO Review
10/10
Posted 25 November, 2020.
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No one has rated this review as helpful yet
2 people found this review funny
1,210.2 hrs on record (108.1 hrs at review time)
Достаточно контента для нескольких десятков часов интересного геймплея, но, при этом игра совсем сырая без дополнений. Так же разочаровывает что многие страны до сих пор не имеют полноценных фокусов для пронзительного геймплея, в этом плане, разработчики дополняют игру не совсем сбалансированно.
Posted 15 September, 2020.
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Showing 1-4 of 4 entries