7
Products
reviewed
123
Products
in account

Recent reviews by Fadreon

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
7.1 hrs on record (6.5 hrs at review time)
3/5

Combat? Smooth and fun. Chaining skills together feels satisfying, and fights actually have some weight to them. The world is gorgeous, the soundtrack slaps, and the character designs are unique enough to keep me interested. On the surface, it has all the ingredients for something special.

But then the cracks show. Performance can be rough, with stutters and drops that kill the flow. The story pacing is all over the place, sometimes dragging, sometimes rushing. The gacha grind feels heavy, and the translation/voice acting is hit-or-miss, which makes it harder to get invested in the characters.

Bottom line: Wuthering Waves has a lot of potential, but right now it still feels unpolished. Fun to play, easy to admire, but not quite there yet.
Posted 17 September, 2025.
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3 people found this review helpful
4.8 hrs on record (2.3 hrs at review time)
Honestly, I only got this because my ex had it back in the day… and I had to finish the trading card collection. Gotta catch ‘em all, right? Just like the previous game "your wife", but this one comes with achievements too because who doesn’t love bragging rights?
Posted 4 September, 2025.
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3 people found this review helpful
5.7 hrs on record (5.5 hrs at review time)
Honestly, I only got this because my ex had it back in the day… and I had to finish the trading card collection. Gotta catch ‘em all, right?
Posted 4 September, 2025.
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No one has rated this review as helpful yet
3.3 hrs on record
Tried giving this old RTS a chance, but wow… it’s rough.

The game is locked at 20 FPS, which makes everything feel sluggish and unresponsive. On top of that, the bugs are nonstop, units getting stuck, pathfinding acting like it has a death wish, and commands just not registering when you need them most. For a strategy game, that’s unforgivable.

Gameplay? Barebones and boring. Missions are repetitive, objectives feel copy-paste, and the “strategy” part is so watered down that it never really challenges you. Instead of pulling you in, it just drags.

The UI is massive and clunky, eating up half the screen, and the options menu is almost useless. Zero customization, zero control. Even for a 2001 release, the graphics are weak. Bland textures, blocky models , it already looked outdated compared to its peers back then.

Honestly, this game fails on almost every front: performance, gameplay, design, presentation. Unless you’re collecting old RTS titles for nostalgia’s sake, skip it. There are way better games from the same era that actually respect your time.

Final verdict: Save yourself the headache.
Posted 25 May, 2024. Last edited 23 September, 2025.
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No one has rated this review as helpful yet
23.7 hrs on record
Bought it, installed it, and… nothing. Game refuses to launch. Tried on my main PC, tried on my laptop (both meet the requirements) same result: crash/freeze on startup with zero explanation. No error messages, no fixes, no support worth mentioning.

Which sucks, because the game looked like it had potential. Cool premise, flashy combat but I never even got the chance to play it. Instead, I paid for a title that doesn’t run on multiple devices.

Until the devs fix these launch issues, I can’t recommend X-Blades. Right now, it’s not a game it’s just broken software.
Posted 24 May, 2024. Last edited 5 September, 2025.
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No one has rated this review as helpful yet
1,141.4 hrs on record
Started this game with pure nostalgia hype. As a longtime Yu-Gi-Oh! Fan, the idea of dueling people around the world, collecting cards from the anime, and building decks instantly hooked me. The graphics were clean, the duels felt exciting, and unlocking cards was addictive. For the first few hundred hours, I was fully immersed in PvP, events, character unlocks, climbing the ladder, trying out decks, and chasing achievements. It was non-stop fun.

But then I hit the wall.
At around 1141 hours, I had unlocked every achievement, built a stacked card collection, and… the spark was gone. The thrill of discovery and progression was replaced by repetition. Events felt copy-paste, duels got predictable, and without achievements to chase, my motivation just flatlined. The content drops here and there were nice, but they weren’t enough to bring back the excitement of those early days.

So here’s the truth:

Early game? Amazing. Pure nostalgia, fun, and strategy.

Mid-game? Still engaging achievements and new decks kept me grinding.

Late game? Repetitive. Once you’ve “done it all,” there’s not much left to keep you invested.

Don’t get me wrong, Duel Links is still a solid game and a great ride for fans. Just know that after a certain point, the magic fades, and you’ll feel it.
Posted 24 May, 2024. Last edited 4 September, 2025.
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28 people found this review helpful
14 people found this review funny
7
1,997.1 hrs on record
When I first downloaded AdVenture Capitalist, I was drawn to its charmingly simple premise: start with a modest lemonade stand and build a financial empire. Little did I know that this idle clicker game would consume 1997 hours of my life over the next few years. Now, looking back, I can't help but feel a mix of regret and bewilderment at the time I've lost—not because the game was particularly enjoyable, but because of my relentless pursuit of in-game trophies.

From the outset, AdVenture Capitalist is designed to be addictive. The mechanics are straightforward: you tap to earn money, invest in businesses, and use profits to buy upgrades that increase your earnings exponentially. The game's simplicity and the constant dopamine hits from seeing your wealth grow make it easy to get hooked. But for me, the real trap was the trophies.

Trophies in AdVenture Capitalist are essentially virtual badges awarded for reaching certain milestones or completing specific tasks. They don't impact gameplay, yet they are tantalizingly displayed on your profile, each one representing hours of incremental progress. I found myself obsessively chasing these trophies, not because I was having fun, but because I couldn't stand the idea of leaving any unearned.

Initially, I justified my hours spent playing as harmless entertainment. After all, it's just a game, right? But as the hours turned into days and then months, I started to notice the toll it was taking. I was neglecting hobbies, missing out on social opportunities, and even delaying important tasks just to squeeze in a few more minutes of gameplay. Each trophy I earned gave me a fleeting sense of accomplishment, quickly replaced by the looming presence of the next one.

The realization hit me hard: I wasn't enjoying the game anymore. I was trapped in a cycle of mindless tapping and upgrading, driven by a compulsion to complete my trophy collection. The satisfaction I felt was hollow, overshadowed by the gnawing awareness of time slipping away. The game had become a chore, a never-ending grind with no real payoff.

1997 hours is a staggering amount of time. To put it in perspective, that's nearly 83 full days. It's time I could have spent learning a new skill, deepening relationships, or simply enjoying other forms of entertainment that offered more meaningful engagement. Instead, I spent it staring at a screen, watching numbers go up, and collecting digital accolades that have no real-world value.

but at the end at least i got all the achievements.
Posted 18 May, 2024.
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Showing 1-7 of 7 entries