21
Products
reviewed
697
Products
in account

Recent reviews by Face

< 1  2  3 >
Showing 1-10 of 21 entries
No one has rated this review as helpful yet
22.8 hrs on record
It's fun. No post-game content. Get it on sale.
Posted 21 April.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
101.7 hrs on record
One of the greatest and more frustrating gaming experiences there is. This game is not for the faint of heart or the casual, but if you have dedication, you will be rewarded with a wonderful cathartic experience.
Posted 19 April.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
0.1 hrs on record
Got this game to play onslaught with friends and it turns out it's couch co-op only. It would be really nice if this was listed on the game page. Remote play ping is too high to try to emulate a couch co-op experience. Not recommended if you want play online friends unless you're purely in it for pvp.
Posted 29 March.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
5.7 hrs on record
10/10 modern horror needs to take notes.
Posted 8 February.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
16.6 hrs on record
Singularity meets Dead Space. It's enjoyable albeit a little repetitive. Begins to rely a bit heavy on jump scares towards the end to the point of tedium. Get it on sale.
Posted 22 January.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
1
0.0 hrs on record
TL:DR Undercooked DLC with a conceptually interesting and cool map, but the execution and design and incredibly flawed. Two new characters were released, but it’s really only 1.5 as Scholar is functionally useless aside from the aoe clear from his ult.

New Map: Initially you will deceive yourself into thinking that the map isn’t hard to understand, but rather you just don’t have enough experience or knowledge about it. That however is cope in its purest form. No matter how much time you put into the map, you will find yourself experiencing the same problems over and over again. The first issue is the minimap itself. There are several vertical elevation changes you need to be aware of, but yet the minimap only has two floors. In reality the map consists of ten floors or more. You will see an objective or location you want to travel to, it will appear on the map as the same elevation, you make your way to it and lo and behold you can’t find what you’re looking for. You will quickly realize that it’s either above or below you, but it’s not that simple to figure out which. If you manage to solve that issue the next one is figuring out how to change your elevation. There are very limited ways to transverse the verticality of the map. You’ll spend the next few precious minutes trying to figure out where the jump pad is, or the hole underground, or the cliff you can scale. You think you finally find the path to your destination, but you end up running into a dead end or a labyrinthine dungeon causing you to get even more lost. There is almost no logical or intuitive layout to the more dense areas of the map. You can’t just naturally explore, hoping you can find your away around, the design of the game itself denies you this luxury. The constant rushing and stress you endure while navigating this nightmare of smashed together set pieces ruin whatever curiosity or fun this map has to offer. It’s just too far complex for the fast pace design of this game. Without a doubt, this new map will devolve into a very limited meta path strategy where if you stray from it, you will severely hinder yourself.

Oh and I almost forgot to mention, there’s giant holes everywhere. You will fall and die, over and over again, while trying to wrap your head around the absurd vertical layout.

The two new characters:

Undertaker: Queen of smash. Queen of ult spam. You will be begging for her to step on you. Best part of the dlc by far.

Scholar: Potential man in his purest form, but you will never see the potential. First let’s break down his kit.

Ability: Analyze. You slowly walk around aura farming while staring at the enemy. While staring you build up a circle on the enemy. Time to analyze enemies is inconsistent and I haven’t done enough testing to understand why the same enemies will have different times required for a full analyze. Depending on how much you scan the enemy, you can give yourself a buff or you can debuff the enemy. For the debuff, at 25% you apply a minor damage down, 50% two stacks of the damage down, 100% you apply the two stacks and the next hit on the enemy gets 15 bonus damage. For the buff, it follows the same pattern, first tier you get 15% increased stamina, second tier 30% increased stamina, final tier you get a one time hit protection. Note, this buff does not apply to your teammates. Support character btw. On paper this doesn’t sound so bad right, might actually seem good? Wrong. The first major issue is the time to analyze. If you want to keep up these debuffs or buffs, you will spend half the time of your fights doing nothing but scanning. This leads into the second major issue with the ability, is that the effects from your analysis are just not worth the time to apply. The damage down that you apply is negligible, or almost downright useless. The paltry damage down that is applied will not change any damage breakpoints that will help you survive. If a boss is going to two-shot you, it will still two-shot you even with the debuff applied. The debuff may have some edge cases where it might save your life, but what’s the point if 90% of the time it’s useless? But what about the damage boost, you may ask. Worthless. Think about it, it’s a 15% one time damage boost that requires five to ten seconds of scanning to apply. Sure, you can set it up into a counter or a wylder ult, but that’s going to require good setup timing on your part and trust in your teammates not to be complete apes. The setup work requires too much for such little payoff. Now you may be coping and thinking the analyze self buff will be worth it. It could be, if Scholar wasn’t the worst scaling character in the game. His damage is completely front loaded with a reliant on status ailments and his ult(we will get to that next). His damage is utterly pitiful because of this scaling. That 30% stamina bonus is only going to provide you with a minor increase to your survivability. No boss is going to let you take advantage of the additional attacks you’ll be able to get off with the increased stamina. Even if they do, your damage is so terrible that it’s just not worth the time to scan for 10 seconds to get your 40 second buff. Now compare this ability to the ranger. He applies a persistent damage up while also getting incredible movement utility of it. Who in the right mind would give the buff/debuff support character a considerably weaker debuff than the pants on head archer character? It doesn’t make sense. There is just zero reason to his ability at all.

Ultimate: Attach threads to all enemies and allies in a large radius. Attached enemies receive damage when other enemies are hit. For allies healing done is applied to the whole team. This ultimate is amazing at clearing large packs of enemies and providing emergency healing, but that’s just about it. When it’s bossing time, your ult is only useful for applying healing and honestly why even bring scholar for the healing utility when Revenant already does it better? The main usage of the ult just becomes an aoe clear that will require damage from your allies to be consistent because scholar alone will not be able to utilize the damage spread with how pitiful his damage is. This may see map speed running potential, but that’s such an edge case for your average player it’s not even worth considering as useful.

Passive: Can get more items. When you use items you level up your skill with the item. This is where all the scholar potential comes from and it’s by far the most selfish feast or famine design in the game. To properly utilize this passive, you will need item providing relics forcing this character to be relic dependent which goes against the design philosophy of the game. Sure you don’t need the relics, you can find items all over the map. But most of the consumables are trash. You think you’re going to be a bomb throwing god? Think again bucko when RNG says no and all you get is grease or status cleansers. Maybe you’ll get the consumable dream and have a full inventory of bombs when you get to the nightlord, but you’re just better off gambling in a gacha game. Your average run is going to consistently give you a mixed bag of consumables which takes us back to Scholars front loaded issues. The scholar strategy for bosses consists of this. 1. Ult 2. Use all your consumables. 3. Hope you got good weapons so you can apply a variety of status ailments. After you’ve done all this, any boss after night 1 is going to be pissed and still very much healthy. You now have a choice to be useless and analyze or do weak basic attacks until your ult comes back up. Then when your ult comes back, you will no longer have consumables to take full advantage of it. Now boss ailment resistance is going to be so high, that your only good scaling attribute becomes functionally useless. At this point if the boss wasn’t killed by your teammates, you now become a liability.

Out of space now, but why the hell didn’t they give us new weapons?
Posted 4 December, 2025.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
305.9 hrs on record (36.2 hrs at review time)
Best auto-battler around. Nothing beats it. Price point is a little awkward for the genre, but Tempo deserve the funding.
Posted 12 November, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
78.4 hrs on record
Great game, but really gives a terrible taste in your mouth as you get closer and closer to the end.
Posted 22 August, 2025. Last edited 22 August, 2025.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
501.0 hrs on record (154.8 hrs at review time)
First off, I've played all sorts of gachas. Never have I played one that lets you get almost every character and weapon from just playing the game, until Limbus Company. Easily the most player friendly gacha game I have played. It does have some downsides like the limited stamina system causing you to be time-gated when farming character XP, but it's no where near as suffering as say, Hoyo's character grinds.

Second, Project Moon just keeps on giving. Each game they make is another star in the city, a masterpiece after masterpiece. It has been a long time since I've been so utterly smitten by a story and setting. In the past ten years I cannot think of a single game that comes close to such an engrossing story. Ruina made me cry and after my initial introduction to Limbus, I doubted they could do it again, but Canto 6 tore my heart out. My only issue with their writing is that once I am caught up in Limbus and have read the side projects, I will have to descend from this peak and journey back to the shallow valleys of mediocrity.

This is, without a doubt, the best gacha game on the market right now.
Posted 30 July, 2025.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1
89.8 hrs on record (89.7 hrs at review time)
An absolute masterpiece. One of the greatest games I've ever played.
Posted 11 July, 2025.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 1-10 of 21 entries