17
Products
reviewed
161
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in account

Recent reviews by Şmirgol Şaşlık

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Showing 1-10 of 17 entries
No one has rated this review as helpful yet
179.2 hrs on record
A JRPG that does not have a cringe but a rather more serious political plot and grown up, believable and authentic protagonist group.
The combat system is really something new which lets you automate a lot of the easier battles.
Has decent enough graphics for its age.
Has QoL features included like speed boost.

But there are some small downsides:
The story felt cut short maybe due do budget or time constraints.
The side quests are very poor as expected from a Final Fantasy game. That is unfortunately the case with every Final Fantasy I've played. The hunting quests were more or less fine but having to go to a quest board or Montblanc (two different places for the same type of quest for whatever reason) to find quests, then searching for the petitioner and then searching for the boss took annoyingly a lot of time and contributed very little as in exciting story telling as well as loot for the price of killing the pacing of the game. The other side quests are a little hidden and afaik you don't have some sort of a "quest log" for them. I resorted to online guides for them as i couldn't be bothered and didn't finish all. That is quite unfortunate to gate keep players not due to skill/gear issue but rather unfun design.
Posted 25 December, 2025. Last edited 25 December, 2025.
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No one has rated this review as helpful yet
6.6 hrs on record
I have high hopes and willing to support this game with this positiv review.
The core of the original was kept: Nice graphics and gameplay.
The whole game feels very streamlined which I welcome very much as games these days suffer from bloat.
The story was already good in the original for MMORPG standards and is more immersive now as you progress and explore the dungeons.

The most frustrating thing is the performance.
I was able to hold >60 FPS with my RX 7900 XT with the settings maxed out. Playable but not that enjoyable as you need the extra frames for combat. At the very least it never crashed and ran out of the box on Linux. I hope Nexon doesn't introduce kernel level anti cheat to screw us Linux users over.
Posted 15 June, 2025.
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No one has rated this review as helpful yet
117.8 hrs on record
I want to praise this game for the many things it get right.
It is a totally visual blast and very well optimised as well.
The gameplay was held very simplistic and fluent.
You have a very basic skill system where you can unlock active and passive skills and upgrade your weapons.
I recommend playing it on hard difficulty for how powerful headshots are (as they should be imho).
The story is easy to grasp, short and nothing fancy.
You have no missable content. It is in fact quite easy to 100% this game by fast traveling between camps. the map even tells you where the collectibles are and how much % you got on each map.

Very solid experience which makes you come back every few years because you end up having a good time as you don't get fatigued out. The developers serve a polished game and respects your time.
Posted 9 June, 2025.
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9 people found this review helpful
112.0 hrs on record (75.8 hrs at review time)
I have invested a lot of time in the Tekken franchise and enjoy the core gameplay but the direction which Bandai Namco has headed with is worrying. It gets more and more difficult to master due to the increased complexity and at the same time it tries to attract more beginners to the game with scrubby short cuts.
Let me elaborate.

Back in Tekken 3 when most people were introduced to Tekken there were about 20 characters with a rather limited moveset of about 50.
Now at the time of writing we have 33 characters in Tekken 8 and more to be released with typically over 100 moves each. On top of that newer characters added into the franchise over the years are known to be more beginner friendly with obnoxious long ranged easy executable spammable moves or confusing strings.
That is a lot of knowledge you have to get into your brain which requires you to grind this game for few thousand hours and seriously hit into practice mode and death match people that play certain characters which I may add was removed from Tekken 8 since the introduction of Best-Of-3 sets.
So better find a lobby with a chill player or a friend who agrees to death match hours until you get the muscle memory to counter certain moves. You will need this. Otherwise it is hard to progress.
Regarding the practice mode it became a huge scam for not allowing people to lab DLC characters unless they pay for them. This is hugely anti-consumer and pay-2-win for a full priced 70€ game. This is something they have introduced since Tekken 7 and it seems as if Bandai Namco continues this malpractice to suck every penny you have. It becomes especially predatory if you lock a gimmicky character like Eddy Gordo behind a paywall.

With Tekken 7 they had introduced Rage Art and in this game the Heat mechanic. In all honesty Rage Art is a tool I can live with due to obvious drawbacks but removing Rage Drive for this Heat gimmick was absolutely the wrong call for obvious reasons:

  • Available from the start of a match.
  • Another pause besides Rage Art for cringe voice lines just to kill the game flow.
  • Adds broken extensions to multiple moves and strings to further increase complexity.
  • Further combo extension potential to already long combos since the introduction of the bound system in Tekken 6.
  • Wall carry potential for every character when this was a trademark for certain characters.
  • One-Button-High-Damage-Combo.

I hope in the next iteration Bandai Namco does itself and us a favour and tones down the game. Remove characters that no one asked for or no one plays. Stop adding all those scrubby characters only beginners play to mash buttons with and get hard stuck in ranked to drop the game entirely afterwards. Remove unnecessary mechanics like Heat or Rage Art that just kill the game flow and add even more complexity.
Do I hopes for that? Absolutely 0 considering we are talking about such a greedy company that probably knowingly scams its playerbase as a thank you. If it weren't for the hardcore legacy players this franchise would have been dead long ago.
Posted 19 May, 2024.
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No one has rated this review as helpful yet
52.6 hrs on record (29.7 hrs at review time)
Early Access Review
I got this game and a g29 setup since I recently started doing my drivers licence. I've heard mostly good things about this game's physics and mechanics and it was perfect for me who just wanted to learn how to drive without stress as realistic as possible. Of course I did some free roaming and got bored of it after I got the hang of it a little. Then sunk in to the rabbit hole of this game. I could try to list everything you could do with this game but it is nearly endless. Each week I find something new to entertain me and this game is still yet in its early access state. A perfect example for a sandbox game. The devs put a ton of effort in the physics and gameplay, added some game modes out of the box and made the whole thing extremely moddable so that the community can do all the rest of the magic. It's the Minecraft for car enthusiasts really. I am looking forward to the full release of the game. The direction the devs are heading is just right.

There are some things that can be improved like the performance or the buggy menu but it is totally playable. I would also love more content out of the box like scenarios and maps. Although there is a disabled carrer button in the menu which hints for more content especially for people less creative who want a progression system to keep them hooked.
Posted 20 February, 2022.
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2 people found this review helpful
70.7 hrs on record (52.6 hrs at review time)
Really enjoyed this game. I bet 90% of the bad reviews are boomers who are stuck with L4D2 and reference that infamous Youtube video of Crowbcat who compared both games' attention to detail. Surely L4D2 was ahead of its time and TRS didn't really care for all those neat details but just play B4B and watch that video later and be honest about how many of those details you've even noticed. This game has its own strong points which are unfortunately neglected by the community because they just see B4B with their L4D-Nostalgia glasses on.

B4B introduced a skill system which allows you to vary your playstyle completely. You can be Rambo with 2 LMG or Forest Gump with an Uzis. Or maybe you want to win peoples heart and play medic. There are so many skills that I couldn't see the wood for the trees.

To add more variety enemies get random upgrade cards as well each time you start a run.

I quite enjoyed the economy aspect. Like in CS you can buy team upgrades, tools, throwables, heals, guns and attachements. More often than not you really have to think as a team and share your money to buy what is really necessary.

Each character has its personal skills.

The netcode feels way better than L4D2's. I can't really proof it scientifically but it is just a feel.

The gunplay is awesome. I really enjoyed the Shotguns. They felt devastating.

It is just a personal preference but B4B has ADS. For those coming from CS or L4D this might be an annoyance since it feels more like CoD. But with the help of the skill system you can try to build a no ADS deck which has its own strengths and weaknesses.

Crossplay. So you can play with whomever you want.

You start at a shooting range instead of a classical menu. I really do prefer simplistic menus but you were able to instantly practice some weapons there or switch to a mutated infected and goof around with your group.

The game is extremely challenging on the highest difficulty for those who seek such sadistic leisure activities.

Now to the real critisism.

There are way to few difficulties. I think TRS should add one or two more. The difficulty jumps are too significant.

The bosses are quite buggy. Quite nice if you struggle with the chapter but somehow kills the immersion and feels cheated when a huge golem gets stuck.

You can't retry as often as you want. If you lose twice in a whole chapter, you start from the very beginning of it. In L4D you could select any chapter and level you wanted. Especially on higher difficulties this adds a lot of tedious replay of the same levels on the same difficulty.

NO MODDING SUPPORT!? This is a total no brainer. The game was made in UE so maybe someday we will have some decent mods but allegedly the files are contained and there is no official mod support. As a fan of the Resident Evil mods for L4D2 this is such a bummer. It is not even much work for them. Just open the files and let the community do its magic. No costs for them whatsoever.

I am totally ok with recycling. I do understand that making all the assets and levels is tedious and costly. But man TRS really did take it to another level. There isn't much variety in the setting and environment. One of the starting points was reused around 4 times I think?

The characters didn't feel as lovable as L4D's but it's ok.

Plot is about non existent.

I have to admit I didn't play solo or with strangers. And I've also avoided the VS Mode. I've just played the campaign on the second hardest difficulty.
Posted 2 February, 2022. Last edited 2 February, 2022.
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4 people found this review helpful
1
4.5 hrs on record
They literally removed the campaign which was very dear to me. You are thrown into some sci-fi world without decent introduction and plot. Very sad. Bought it back on Battle.Net and wanted to reenjoy it with another friend. But tough luck I guess. Great that I can't play what I originally paid for back then. Huge facepalm from me.
Posted 20 March, 2021.
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No one has rated this review as helpful yet
37.5 hrs on record (37.5 hrs at review time)
Weird Design Choices

At its core this is a true classic survival horror Resident Evil game with its graphics on steroids. But why does it seem like no one cares about this game? To make it short: Primarily due to its gameplay.

  • I don't know what got into those game designers but something made them think it is a good idea to get rid of the very well functioning and popular item box but to keep the limited inventory size. You just drop your Items on the floor. Maybe half of my playtime was spent for inventory management. You actually have to backtrack and transport all your items just because you get to a new section. And there is a limit on how many items you can drop per room. It drove me nuts!
  • Playing not one but two characters which get separated occasionally while you progress makes the inventory management even more annoying and might force you to reload a previous savegame.
  • The bosses are basically mutated insects and animals which just decrease the game's authenticity.
  • The dialogues and the plot are really trivial and definetly not thrilling.
  • Somehow I couldn't really get used to the controls but that might be because I played REmake 1 before.
  • Certain enemy can just lock you in your hit animation and attack you multiple times.

Nonetheless the game has a few pros
  • ...It's classic survival horror Resident Evil
  • Even better graphics than REmake 1
  • A little more insight about the whole Resident Evil plot especially about the Umbrella Corporation

Would only recommend this game if you are really into classic Resident Evil or survival horror in general since everything else is mediocre to just cruelly bad. Maybe just watch a cut Let's Play on YouTube to skip all the tedious inventory management.
Posted 1 March, 2019. Last edited 1 March, 2019.
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1 person found this review helpful
54.6 hrs on record (32.2 hrs at review time)
Remake - A Textbook Example

Header says it all. After seeing the trailers after the announcement I was of course hyped. But deep inside I didn't expect this remake to be that good. Well, my expectations have been exceeded.

  • Solid graphics
  • No cheap console port. This game runs smoothly on any platform as expected from the REngine.
  • Realistic animations.
  • No cheesy dialogues.
  • High quality audio.
  • Gameplay is straight forward. No awkward tank controls with fixed camera angles while still being a true survival horror game.
  • Horror and tension
The only thing that really annoyed me is playing cat and mouse with Mr. X. I think I only died once maybe twice to him on my first playthrough in total of four. He appeared way too frequently so that I didn't fear him anymore but got bothered.
Posted 1 March, 2019. Last edited 1 March, 2019.
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11 people found this review helpful
363.8 hrs on record (101.3 hrs at review time)
I waited for this game's PC release impatiently. What was delivered wasn't what I've expected.

The main game was extremely short for 60€. After the main game you can start grinding and levelling your Hunter Rank to further upgrade your equipment and fight against the same monsters but with more damage. But the game quickly starts feeling extremely boring afer completing the story. It's not like the story was any good but you got to unlock new areas, monsters and equipment as you progressed which felt very rewarding.

Sometimes like randomly when you try to slay an enemy one or sometimes even two large boss enemies will coincidentally pop out and meet up on the same spot. The announcement trailer showed how Anjanath and Rathian fought against each other. My experience is 80% of the time at least one of the two or three enemies will focus on you instead fighing each other even though during that they hit each other with their heavy attacks. Like:"Sure I will hunt down that annoying human when a Rathalos fires a full charged fireball at me.". So to me it is rather a nuisance than a feature. You can use an item that makes one enemy bail out but still an annoying and unnecessary game mechanic since you don't always expect this to happen. I am not sure about this but I also got the feeling that they aren't even damaging each other. Never occured to me that the monster I was hunting died or starting limping after receiving couple of hits from other large monsters.

Tried playing Co-Op with friends. Can't really recommend. I don't know how exactly the game scales the difficulty with a party but the monsters became way more tankier and I was better off doing the quests alone. Esspecially because the whole team is allowed to faint at maximum up to three times. Some quests even allow less faints! Also as a closed ranged hunter 50% of the time you need to chase the monster since the AI very often changes its target and runs between them.

Speaking of Co-Op. I was trying to help a friend since his savegame got corrupted and he had to start a new game. I wanted to carry him through the beginning quests quickly to where he used to be but technically I couldn't. I always got disconnected due to communication errors.

The gameplay is really difficult at the beginning. Most weapons felt clunky to me. I decided to go with the longsword. The game didn't teach much. Looked up tutorial videos on the weapons. After getting used to it a little it was really fun esspecially the counter mechanic and mounting enemies. But there were still things that bothered me:
  1. Just pulling out the sword take years. Some combos make your character automatically pull away your sword. Really questionable decision Capcom went with.
  2. Receiving 1-combo deaths is common due to stuns, large enemy-tag-team attacks and whatnot
  3. Animation of bouncing off of armored parts is extremely long and will often give the enemy a free hit on you even though you didn't meant to hit that part. Happens a lot with the longsword due to its length and the slow attack speed.
  4. No animation cancels. Once you've comitted to attack and within milliseconds you realise it was a mistake, you can't cancel and side-roll or counter. Extremely frustrating since post game you can get 1-hit killed or late game 1-comboed.
I wished one could have more control over his character. I despise clunky gameplay and stuns and think it is really bad game design. I like to have control over my character and not being locked into slow animations. The only weapon with high speed are the dual swords but they are really situational due to their short range which I didn't like. The game could have been made more difficult in other aspects like more limitations concerning healing resources for example. Having less healing means in exchange for more swiftness and control. That would have been nice.

I would recommend this game if at least:
  • Price drops to maximum 20€ (Except they release more content to justify the price)
  • Connection issues are fixed
  • More Content is released (Main Game is too short. Post Game mindless grinding.)
Everything else is still bearable.
Posted 21 August, 2018. Last edited 21 August, 2018.
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Showing 1-10 of 17 entries