6
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375
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Recent reviews by CoffeeyCore

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
7.3 hrs on record
Story-based card game that evolves into so, so much more than that. You won't spend all of your 7-12 hours (with potential for a lot more) exclusively playing cards and building decks. Everyone raves about how you should go in blind, and I wholeheartedly agree. It's not as deep and crazy as people let on, but it certainly tries to be.

Easily worth the asking price. I would wait for a sale nonetheless. (should note that I'm but a broke man that received this as a gift) No-brainer for anyone that likes indie games that break the 4th wall, get a little creepy and mess with you in unique ways.
Posted 26 December, 2021.
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No one has rated this review as helpful yet
37.9 hrs on record (21.3 hrs at review time)
The PTSD train continues. It never stops. Another fun shooter, if you like the whole 1-2 shots to kill and a bit of a Battlefield conquest pacing.
Posted 3 July, 2019.
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3 people found this review helpful
43.7 hrs on record (18.3 hrs at review time)
Introduction

(QUICK FOREWORD: If anyone has any games with amazing soundtracks, preferably something with some lone guitar playing, very blues-ish and maybe even like the series Firefly, please, please send the names my way)

Prey is without a doubt one of the better games
to be released in the past many months.
It's certainly a game to look out for if you're a fan of BioShock, System Shock or any of the other Shocks.
I cannot recommend this game enough to people looking for a huge space station with VERY detailed
enviroments and surroundings, followed up by an amazing soundtrack, some unique enemies
and a storyline that responds to your actions as a player. Though it has quite a few issues, most of
them come down to personal opinion more than anything.

TL;DR: If you're a fan of BioShock, System Shock, Deus Ex and/or Dishonored, don't even hesitate.

Pros

- Unique setting
- Interesting enviroments that's very enticing to explore.
- Interesting weapons and abilities.
- Character, enviroments and hostiles respond to your upgrades.
- Plasmid (BioShock) like abilities, ranging from anti-gravity area to mind control, teleporting or mimicing enviromental objects. (like Prop Hunt)
- The Typhon hostiles are crazy-cool. Each one fulfills a role, has different weaknesses and immunities. Memorable enemies for sure, especially the mimics, which will make you paranoid like nothing ever has.
- Space! You get to explore the outside of the Talos 1 space station, which is equally as unique and fun as the inside.
- Soundtrack is beyond amazing. First time you leap out into space, you'll be greeted by a lone guitar, really setting the silent tone of space. The inside goes from scary violin and deep bass to very intense and SciFi sounds.
- Great, great voice acting, all around. Very few bad sound actors, if any, in this game.
- Enviromental storytelling. You can learn so much about the backstory, the entire history of man (which is very different from our history, mostly around the Cold War era.)
- (personal opinion) The game, on normal difficulty, is very hard. You get flooded with supplies from time to time, but you always gotta be careful with how you approach an enemy, unless you wanna get shredded.
- (personal opinion) The game, mostly early-game, can actually be quite scary. Even armed to the teeth, you'll
sometimes find yourself creeping through dark rooms, staring at every untethered object, waiting for it to twitch.

(LONG ONE) - Logs, data, in-depth e-mails and voice logs. All of these hold stories, and there's more of it than you can fathom. Every character, every name on a screen and every voice has a backstory. Some are very, very interesting, some has/had a relationship with another one. Example: At one point, you can enter a conference room, where a group of people has been playing a version of Dungeons & Dragons. Even this tells volumes of the characters involved.

Cons

- Volume. It's very all over the place, sometimes loud, sometimes silent. Very unruly.
- Actual characters. You meet very few people in person, up close and all that. The ones you do meet (apart from one Alex) are very.. meh. They give you side quests, then their personality disappear.

(Side Quest Spoiler) Your former girlfriend, Mikhaila (I think that's her name) wants to know what happened with her father after you rescue her. You retrieve some logs, and find out he was used as a test subject, under your order. You can delete it, or show it to her, and accept her wrath. Once you show it to her, if chosen, she gets furious with you.. until she's done yelling. Then you walk up to her and press F, and she talks to you as if nothing happened.

- Sometimes frustrating areas. You can sometimes get into places where it gets much, much harder to get out again,
unless you waste a lot of resources, or get a bit crafty. (Helpful tip: Recycler bombs also get rid of large Rank III strength cabinets. You'll need this)
- Voices overlap sometimes. For example, in your office, you got a helper bot that gives you information. Sometimes he will bump into you in the middle of a conversation over your audio log, and his voice will just overlap the log, making it impossible to listen to any of the two.
- Chaotic combat late-game. It's very hard to get a grasp of what is going on if you're fighting multiple enemy types, though this is more than passable with a FOV change for me.
- (Personal opinion) The inventory management. They made it quite fun, but it's still micro-managing an inventory. It takes up your time, and is generally not interesting or fun enough in any way to overlook it.

Verdict: 8.5/10

The game would easily be close to a 10, if not for the inventory system, the bugs (fx. audio log beginnings repeating infinitely until reload of save), the rare areas that can ruin the fun if you enter it wrong, or without introduction to said area. Without a doubt a fun game, recommended to most SciFi fans that want a good time exploring, hiding, sneaking and fighting very unique enemies.
Posted 8 May, 2017. Last edited 8 May, 2017.
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1 person found this review helpful
35.3 hrs on record (10.0 hrs at review time)
Just to start off and make a quick TL;DR.. This game is ♥♥♥♥♥♥♥ amazing. It's ArmA but with simple graphics and top-down.

I know I only have five hours in this so far.. which is a single campaign match, basically. This game is surprisingly tactical and realistic, despite the first glance impression I got. I went in, got through a tedious and barely helpful tutorial, then instantly started following the attack markers. I jumped into a trench with my trusty rifle, saw four grenades getting lobbed into the trench.. and died.
I respawn with a shotgun and medicpack, and start running towards the screams of fire and the whizzling bullets. Yet again, grenades and bullets fly all over. A grenade lands right next to me, and I instantly dive into prone, barely avoiding the shrapnel. I crawl towards some of my mates that got hit, and patch one of them up. He thanks me and runs towards the bullets again.. only to get shot in the face by an APC.

This game is so addictive. There's a wide variety of different maps, three different factions, and a bunch of side-objectives, though you barely understand what they mean, for most of the time. You can go all in with the rest of the army, and win through brute force, or take a jeep around to the back of a base, and sabotage them, meaning lower spawn rate and loss of equipment, giving your faction a drastic advantage.
There's a bunch of different vehicles to use, and they're all equally fun. You slowly gain ranks, and with it, more members to your personal squad.
You can call in arty, weapon drops and much more.
Hijack a hostile ammo truck and deliver it to your base, and you'll get even more weapons throughout the rest of the campaign. Weapons are a bit dull at first, but find hidden crates and trucks, and you'll get some exciting things.
Definitely a must-buy for people that enjoy a tactical shooter, despite the camera view, and enjoy killing your friends with jeeps!

Remember, you're a soldier like everyone else. It's okay to cry.

(NOTE: The devs are incredible people at releasing patches, fixing underpowered and overpowered items, and giving out free content for the game. The recently released workshop patch is already working out great. There's multiple overhauls out, making it a zombie survival game, a WW1 game, a WW2 game, a Warhammer 40K game or even Mass Effect. Great devs, great community.)
Posted 7 August, 2016.
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2 people found this review helpful
1 person found this review funny
92.3 hrs on record (51.3 hrs at review time)
The final tale of the Butcher of Blaviken, and the Witcher, Geralt.

This is probably the best Fantasy-RPG I've played in a very, very long time. My hours on the game don't even do it justice, I already know this. This is a rich, engrossing tale of Geralt, his companions, and the Wild Hunt.
The story is captivating, but nothing extremely intuitive. It is, however, one of my more enjoyable stories in games.
There are two "main" areas to the game, from what I know so far. Then there are smaller areas, but still cramped with quests, places to explore, secrets, loot and monsters. You have Novigrad and the outlying No Man's Land, White Orchard, Velen and a few other places. These are all accessible from the same area, without loading in-between. They all reside within the same map.
And then you have Skellige, a place which I would wager is largely inspired by Scandinavian countries. It's islands upon islands, all with their own names. The entire place is called Ard Skellig. This is one of the more beautiful places I've seen in the game so far.

Novigrad and Velen is a grim, bleak place ravaged by war and famine. Peasants bury their children each winter, and villages perish from looting parties from either Redanian soldiers, or Nilfgaardian. Either way, the life of a peasant isn't easy.
Even less so for the lives of nonhumans and witches. In the "free" city of Novigrad, it's a common sight to see charred corpses hanging from a stake on a bridge, or still-burning pyres in the largest square of the city.

Skellige is a mountainous region, with clans of all kinds. Each clan has the same purpose, albeit done differently. To wage war against the Black Ones, AKA Nilfgaardians. There's in-clan fighting, but they're all united to fight a war against their mutual enemies sooner or later.

BUT! If these two sprawling and huge lands aren't enough for you, there's Kaer Morhen and the outlying wilderness. This is a blend of Velen, with huge forests and running rivers, and Skellige, with mountains, snow, and even more trees!

There are multiple areas which seems to only be used in certain missions, and aren't found on any map. These appear quite late-game, and they won't be as open as the formerly mentioned areas.
There's a huge outdried seabed. Sand, sand, and more sand, is what you'll find there. The view is absolutely gorgeous, with small streaks of clouds in the sky, and canyons snaking further than what the game allows you to render.
Then there's a huge mushroom land! Yes. It's a large, flat area with toxic vapors, huge obelisks, mushrooms and red grass.
You also have the lands which have been destroyed by the Aen Elle, and the Red Riders, to say, the Wild Hunt. A large wasteland of snow, with blizzards strong enough to rip your face off in a minute. Though you'll want to take that chance, cause the sight is a thing to behold..


-MONSTERS

I'd wager there's over fifty different kinds of monsters, plus the ones not counted within the Beastiary, and the more human kind of monsters, as well.
Each feels very different, but they all pose significant threats, unless you outlevel them by 20. Some monsters are harder to fight than others, obviously, but they all have different tactics, and some very hard to remember. One of my absolute best fights, was when I encountered a Golem in a cavern near Kaer Morhen. It outleveled me by 5 levels, and I decided to take it on anyways. Ten minutes of intense fighting, clashing my sword against the Golem till it broke twice. I finally fell it, and took the loot I deserved. And I tell you, it was worth it.

There's 11 different races of monsters to fight, and all with at least 3 types of monsters per group. You do the math. This ranges from Insectoids, Vampires (NOT the sparkling kind, believe me), Elementa (Golems, Jins, Gargoyles), Relicts, (almost-extinct races, and very rare monsters), Ogroids (Nekkers, Trolls and Giants), Beasts, (Werewolves, revived stillborn fetuses, and manbears), Draconids, Necrophages (Drowners, Hags and Ghouls), Hybrids (Griffins, Harpies, Sirens and Succubi) and Specters (mainly Wraiths, cursed people and shadow demons).

Gameplay is vastly improved from the previous games, as far as I have been told. Haven't played them, soz. Although movement is still quite clunky, and your Witcher Sense is very intrusive, the combat feels absolutely smooth. You have the traditional signs to pick from.
Yrden, which creates a circle that slows enemies down. Quen, which creates a shield around you. Igni, which spews forth a cone of flame. Axii, which influences people and stuns them, even capable of turning them onto your side. And Aard, which is a forceful push, capable of pushing people onto the ground for a quick finisher.
You also have mutliple bombs at your disposal, along with your traditional swords and a new crossbow, with a multitude of bolts for different situations.

Each character you find, and visit, will have very varied personalities. For example, Yennefer, the high-class sorceress that Geralt is thumping. She's secretive, stern, and sometimes a ♥♥♥♥♥, but many love her. And then there's Ciri, whom is very much like Geralt in many ways.

All in all, I can confidently say that I'll be playing the base game for a hundred more hours, cause man, I have way too many contracts to finish. Oh, and a new 40+ hours DLC just dropped two days ago.

May you all prosper on the Path!
Posted 2 June, 2016.
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No one has rated this review as helpful yet
42.7 hrs on record (17.9 hrs at review time)
UAC Spokesperson:
"Weaponising demons, for a brighter tomorrow."
"Unlike anything else in your life, your work here matters."

The holograms gradually start taking the piss on you as you progress through the game.

Also, when you get blown up in one of the classic maps, the original Doom Guy face is inside your helmet. 616/10
Posted 13 May, 2016. Last edited 13 May, 2016.
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Showing 1-6 of 6 entries