5
Products
reviewed
190
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Recent reviews by DifferentLevelDan

Showing 1-5 of 5 entries
1 person found this review helpful
8.4 hrs on record
RoadCraft looks like a logistics sim but plays like a two-step chore, offering almost no depth or challenge.

The core gameplay loop isn't interesting. There's a lack of deep mechanics such as damage, fuel consumption, or even suspension tuning which can be found in other, better games. In fact, the only customization you can do to the vehicles is change the color and logo. The “wide range” of vehicles boils down to single-purpose tools. These adds visual variety, but not mechanical depth. Use the asphalt paver and roller for the road building job, and the cable trencher for the electricity job. In practice the gameplay loop is:

1) Scout and stake out a drivable line across the map.
2) Run the prep machines in the right order (dump sand, grade, pave/bridge) until the AI convoy (or your specialty vehicle) can follow the waypoints.

Once the quota of trucks gets through, you get paid and the route no longer matters. There is no ongoing maintenance, fuel, damage, or weather management so those two steps are pretty much the whole game. There's no real logistics or resource management, and none of it is dynamic in any way. The bases all share resources (effectively teleported), and I never felt pressured by a lack of resources. Jobs aren’t supply chains, they’re check-boxes: move X trucks across Y road, collect the money/resource payout, and move on.

If you just want a relaxed sandbox where AI trucks follow the roads you sculpt, RoadCraft offers that and the environments are pleasant to cruise through. Anyone seeking meaningful vehicle management, dynamic supply chains, or challenging off-road mechanics should steer elsewhere.
Posted 21 May, 2025. Last edited 21 May, 2025.
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No one has rated this review as helpful yet
1,182.0 hrs on record (1,163.0 hrs at review time)
When I'm feeling sad and down about my life and the state of the world, I just boot up rimworld! It could always be worse!
Posted 13 May, 2025.
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No one has rated this review as helpful yet
1 person found this review funny
1
49.3 hrs on record
Pretty neat game as long as Sony stays away from it.
Posted 4 May, 2024. Last edited 6 May, 2024.
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9 people found this review helpful
4.0 hrs on record
Honestly decent graphics, sound, story, puzzles, bug-free.

Besides walking all there is is the puzzles. These were much too easy, a little repetitive (Besides walking this game features cutting access panels, juggling power cores, and finding notepads with 4-digit door PINs) and I finished the game missing only 2 scans in 4 hours on my first run.
This is why I can't recommend the game. It's just too short and easy to blow through. Even the most exciting sequence, the rocket launch, boiled down to "Hit these 10 buttons in order. Also here's a picture showing the order."

I was looking forward to this but it just doesn't have enough gameplay to keep it afloat.
Posted 9 December, 2019.
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3 people found this review helpful
26.4 hrs on record
Anyone who says that videogames aren't art, has never played a game like this.

This is a masterpiece.
Posted 18 March, 2017.
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Showing 1-5 of 5 entries