17
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reviewed
114
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Recent reviews by Dexth

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Showing 1-10 of 17 entries
2 people found this review helpful
44.0 hrs on record (40.8 hrs at review time)
Resident Evil Requiem

(Spoiler) ⚠️

As a long-time and dedicated fan of the Resident Evil franchise, I’ve recently come across many posts that made me want to share my own well-argued perspective on the events and overall direction of the game.

By now, it’s widely known that the game earned an impressive 9.5 rating — one of the highest scores compared to previous entries. And why is that?

First of all, the game is visually unique. The graphics are high-level, but this isn’t just a technical achievement. Requiem takes us back to the past, throws us into nostalgia, and at the same time offers updated gameplay mechanics. The story progresses without pause, constantly keeping the player in an active phase, creating the feeling that you yourself are part of the narrative. In today’s gaming industry, achieving that level of emotional engagement is becoming increasingly difficult — and this is exactly where the game stands out.

For some, the issue might be that “there’s nothing new.” However, I mostly hear that opinion from newer players who were introduced to the franchise through Resident Evil 4 Remake, Resident Evil Village, or other remakes. Their perspective is understandable.

But from the viewpoint of old-school OG players, the game is truly unique. The environments where we spent our childhood feel alive again: trap-filled mansions, underground laboratories, police departments, sewers, hospitals, and of course, the streets of Raccoon City.

That very vibe is preserved, and the heartfelt effort woven into the project by the developers successfully revives nostalgia. Especially the moment when Mr. X starts chasing you inside the RPD.

I honestly didn’t expect such a move, because in recent years the franchise seemed clearly tailored toward a new generation. For example, Resident Evil 7: Biohazard was radically different from earlier installments. Then Village and RE4 Remake became TikTok trends, which naturally influenced the audience as well.

I’m not saying that’s a bad direction — on the contrary, evolution is necessary. But the charm that once felt lost has truly been brought back by Requiem.

For instance, when Oswell E. Spencer appears, many new players might not even realize who the man in the wheelchair is. That’s a calculated move by the developers — the game needs to be nostalgic while still accessible to new players. At the end of the day, this is still business, and for Capcom it’s important to maintain the interest of both sides.

As for the story, the game is neither overly horror nor purely action. Everything is balanced, structured, and aligned with Resident Evil tradition.

The enemy system gradually evolves — different types of zombies, unique opponents, and mini-bosses create dynamic progression. I especially enjoyed the segment where you fight against Umbrella Corporation soldiers and cross paths with HUNK.

What I felt was missing in the final phase was a larger-scale confrontation with Zero (the clone of Albert Wesker) and a more multi-phased battle with Nemesis. Two transformations didn’t feel sufficient to me, especially considering the character’s potential.

Among the characters, Grace undoubtedly stands out — psychologically layered, emotionally burdened, yet courageous. Her vulnerability and bravery affect the player simultaneously.

As for Leon S. Kennedy — a few strands of gray hair have definitely appeared on our guy, but the image of a wiser, more exhausted hero gives him remarkable depth.

It’s likely that in a future DLC we’ll see Ada Wong and Chris Redfield, because where Leon is, Ada is never far — and where the Hound Wolf Squad operates, their leader Redfield can’t be too distant either.

What I loved most was the ending — the game gives you freedom of choice. The decisions hit emotionally and place responsibility on your shoulders. You may not immediately realize the consequences, but your actions influence the final outcome. It’s the classic “you reap what you sow” principle.

For me, the game absolutely deserves attention and can easily stand as one of the main candidates for Game of the Year.

Absolute cinema.
Posted 4 March. Last edited 10 March.
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No one has rated this review as helpful yet
32.7 hrs on record
Review for Assassin’s Creed Origins

Assassin’s Creed Origins is a strong reboot for the series that successfully refreshed the formula, but it’s not without flaws.

The open world of ancient Egypt is the game’s biggest highlight. It’s beautifully designed, atmospheric, and rewarding to explore. Bayek is a well-written protagonist, and the main story is more focused and emotionally grounded than in many earlier entries.

The shift toward RPG mechanics works well overall. Combat is more engaging than older Assassin’s Creed games, and progression feels meaningful at first. Side quests are generally well-crafted and help flesh out the world.

However, the game can become repetitive over time. Many activities follow similar patterns, and the RPG systems sometimes feel shallow rather than deep. Enemy level scaling can make progression feel artificial, and stealth — once the core of the series — often feels secondary to combat.

While Origins modernized the franchise in a good way, it also laid the groundwork for some of the grind and bloat seen in later titles.

Overall, Assassin’s Creed Origins is an enjoyable and ambitious entry that revitalized the series. It’s a great experience for fans of open-world action RPGs, though it may not fully satisfy players looking for classic Assassin’s Creed stealth.

Recommended, with reservations.
Posted 5 February.
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2 people found this review helpful
2
520.2 hrs on record (512.1 hrs at review time)
playing with keyboard and mouse in Black Ops 6 is awful and impossible because the BO6 got super HIGH aim assist. also Anti Cheat is not working well, literally u can see in the matches that there is so many players they are using cheats or got something like cheat ! i don`t get it why the Activision doesn't care about this type of problems ? this company only trying to get some money from your wallet. Btw MW 3 was`t good at all but If we start discussing to Which one is better I would choose MW 3 because that game Have good optimization then BO6. i had 220-250 FPS In MW3 but in the BO6 i got 140-180 FPS with low end graphics ! what a shame ! so shame that Activision doesn't care about problems and doesn`t listen to the players opinions.

- POOR OPTIMIZATION
- WORST ANTI CHEAT
- IMPOSSIBLE AIM ASSISTS
- IDGAF COMPANY
Posted 6 February, 2025. Last edited 16 December, 2025.
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1 person found this review helpful
6.2 hrs on record (5.4 hrs at review time)
Now a 5/10. Strongly not recommended as end game is bullshet.

If they expect us to do leaderboard as end game with a bunch of cheating pos losers that pay for trainers.

When those users can just use modded money with their ♥♥♥♥♥♥ mod menu to build whatever abomination they can conjure you all better work on improving the non existent anti cheat.

(UPDATE: Compensation came and got only 30 coins, I already beat 13/14 clubs btw.) Just remove shet coins all together.

Pros:
- Real progression
- Easy to join races/and load in game (instant)
- Attention to detail in world map
- Friends make it better (duh)
- Livery system coming soon
- Photo mode
- Racing is good.
- Devs seem to be listening to selection of community feedback

Cons:
- gain achievements you didn't earn (for those that care)
- game optimization is garbage
- cheaters, cheaters everywhere.
- 1.03v bug not gaining level up rewards
- level gated essential upgrades
- slow xp gain rate
- track cutting time trials
- no player list
- no server list/browser
- No quick upgrade/downgrade
- drifting blows chunks
- Frankenstein tuning system
- 16 player lobby "MMO"
- minimum graphics settings
- non customizable UI
- dyno is a nightmare to navigate
- no presets for tunes or setups
- no traffic ai in mp
- premium currency
- fomo dlc (race track dlc)
- weak AI racers/too aggressive (If they don't murder you)
- drift events/POINTS based on speed (WHY AGAIN!)
- no advanced controls
- one FFB slider
- wheel has a meltdown, controls are backwards. (some how?)

I have faith, they can improve things. (Maybe in 3 years)

(Compilation of "complaints" from the community thus far)
Posted 17 January, 2025.
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29 people found this review helpful
5.7 hrs on record (4.6 hrs at review time)
As a massive fan of the series, I can't in good faith recommend this game to anyone. The controls are clunky and confusing, mechanics are frustratingly difficult to get used to, the game's models are touched up from a mobile gacha game (which was shut down to make this game) called :re birth / :re invoke, and the game is extremely poorly optimized. Even on sale, paying any more than maybe $20 is a terrible ask. Online has been dead on arrival, and the single player content is almost mind numbingly droll and purposeless.
The story is skipped even more than what was skipped in the anime, with some characters noticeably not even appearing and entire scenes being entirely skipped or mentioned only in a dialogue box in the story recap section. The game is bloated with 200 'achievements', which basically require you to either grind for materials, or play through the entire story, and then play the entire game again on both normal and hard difficulties in the campaign section.
Character creation is basic and lacks actual depth, but having one character for each faction is a nice touch. I will say that the presentation of the characters and especially some of the kagune is rather pretty, but beyond flashy colors and a lifeless, grindy experience that only tries to act like a major anime game, this is seriously not worth your time.
Hopefully one day, we can get an actually good Tokyo Ghoul game.
Posted 25 October, 2023.
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12 people found this review helpful
18.4 hrs on record (17.0 hrs at review time)
ONLY RECOMMENDED IF ON SALE

It's pretty entertaining, but its got a fair share of bugs with it being a port. The multiplayer for it is also extremely limited, you can only play the main story maps, and a few dungeons, the endgame DDD dungeon where you'd really want to play multiplayer isn't available for multiplayer.
Posted 25 October, 2023.
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No one has rated this review as helpful yet
1
62.6 hrs on record (0.5 hrs at review time)
I could have bought food
Posted 13 October, 2023. Last edited 18 October, 2023.
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2 people found this review helpful
1
0.0 hrs on record
"Johnny.. i`m dying There`s Nothing can Stop That "

Some of the best writing and quest design from CDPR I have ever played. The main quest of Phantom Liberty forces some really hard decisions and harsh consequences for them.

I really enjoyed the original campaign of Cyberpunk 2077 but there were quite a few missions/boss fights/set pieces that didn't really land for me. In phantom Liberty there wasn't a single main story mission that didn't keep my interest. Hell it even had a good boss fight (and I typically hate first person shooter boss fights).

The Phantom Liberty side content is really good as well. The Gigs are more like fleshed out side quests instead of just content. The Side quests are just as solid as they were in the main game. Some of the work you put into gigs and side quests can actually benefit you in the main story line of Phantom liberty and it makes the world feel more alive.

Now if you will excuse me I need to cool off from the events of Phantom Liberty by planning a nice and easy solo raid against Arasaka Tower.
Posted 27 September, 2023. Last edited 29 September, 2023.
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33 people found this review helpful
2
2
88.2 hrs on record (5.5 hrs at review time)
A surprisingly engaging campaign makes this an enjoyable few hours for solo players.

Call of Duty: WWII was 2017’s installment of the franchise, developed by Sledgehammer Games and Raven Software. Please note, this review only covers the campaign portion of the game and is more aimed towards Humble Bundle Monthly subscribers trying to decide if playing this is worth their time.

You play as Private Daniels, a member of the 1st Infantry Division, a Texan boy who’s thrown into the frying pan of D-Day with a close-knit squad. Over the course of the game you’ll take part in a variety of missions with these men, ranging from ambushing German convoys to defending American bombers.

Positives:
The visuals are pretty top-notch, as you’d expect from one of the world’s biggest AAA franchises. The main characters are especially well-realized here.

I was surprised to find that the story, and in particular the characters, were my favorite part of the game. The overarching plot is fairly loose, jumping forward weeks at a time between missions to cover different parts of the war, but the character development over the course of these missions is what makes the story side of things interesting. I was quite emotionally invested in the characters by the end, which I really hadn’t expected.

With this being a CoD game, you obviously spent a lot of time doing shooty bang bang stuff. The gunplay is quite fun, with the weapons packing a nice punch. There’s a decent variety of weapons available in the game, just don’t go in expecting as much weapon variation as you would find in a modern shooter.

The missions are fairly well varied, though most of them to just boil down to shooting people to move further along so you can shoot more people. Two of the three missions that try to shake things up fall fairly flat, but the one that worked well is a fairly enjoyable infiltration mission. It’s not amazing, but it wasn’t what I would expect from a CoD game, which I think played a big part in why I enjoyed it.

There are a few set pieces during the game that add some excitement to proceedings. They are a bit over-the-top, but not so much so that the game stops being believable.

The voice acting is excellent across the board, Johnathon Tucker (Private Zussman) put in a particularly convincing performance.

It’s a fairly short campaign, which I think is for the best here. It never felt like it overstays its welcome, and I felt like I had spent a good amount of time with it by the time I was done. If you do want to squeeze more out of it, there are some challenging achievements to aim for.

Negatives:
As I mentioned, there are three attempts at shaking up the levels, and two of them fall flat. One of these missions puts you in charge of a tank, with some pretty awful controls. The other missions puts you in charge of a plane, with pretty awful controls. It clearly just comes down to them not putting enough work into making the vehicles control well. They should have just left the vehicle stuff to the Battlefield folks.

Verdict:

Call of Duty: World War II offers a surprisingly compelling campaign, with (mostly) well varied missions and enjoyable gameplay to back it up. Even if you aren’t interested in the multiplayer, I’d say this is worth picking up if you can get it cheap, and it’s certainly worth your time if you got it from the HB Monthly.
Posted 12 September, 2023.
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2 people found this review helpful
179.8 hrs on record (13.5 hrs at review time)
BUY IT IF - You're a NFS Fan and crave that latest gen graphics enabled "need for speed" experience, dont give a damn about the storyline and want that high speed arcade-ish racing experience.

DON'T BUY IT IF - You're looking for a long and engaging storyline, memorable characters (the likes of NFS MW 2005, Carbon) and a game with realistic car handling.

WANT TO READ THE WHOLE SHEBANG? THANK YOU FOR TAKING THE TIME.

GRAPHICS
Although the game was plagued with numerous performance issues, fps drops and sudden stutters around its launch time, EA has since then done a good done optimising it for PCs and you should be able to enjoy the game stutter free now if you have a decent rig. The graphics obviously are good and on par with most racing games of this generation. The game looks even better at night with the frostbite engine taking full advantage of latest gen hardware and showing some truly phenomenal lighting, specular and particle effects (try to run it at least on high to enjoy it fully). A graphical powerhouse as expected from EA.

GAMEPLAY
People who have been playing the last few NFS games would be easily familiar with the car handling, EA hasn't changed much in the frostbite engine in terms of vehicle handling and although it is very different to the old vehicle handling of the NFS Underground, MW and Carbon era, it is intuitive and easy to learn for newbies. Emphasis has been placed on usage of the Handbrake (E-brake), with most top end fast cars requiring you to tap the e-brake to quickly turn into sharp corners. What impressed me the most was the off-road handling which was smooth and fun. The cop system is highly impressive, the cop cars are formidable at higher heat levels which adds a nice challenge to the races. People looking for realistic handling experience like Forza, BACK OFF !

BOTTOM LINE
All in all, an arcade-ish fast paced racing game with good graphics and a mediocre, borderline boring and rather short storyline. The multiplayer is kinda fun i.e. racing with your friends. There is quite a collection of cars which will keep you entertained suitably long enough. A worthwhile buy if you snag it during a sale.
Posted 8 September, 2023.
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Showing 1-10 of 17 entries