5
Products
reviewed
486
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in account

Recent reviews by DevilMire HellsBane

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
48.2 hrs on record (12.4 hrs at review time)
I find this game is very interesting and easy to understand while at the same time having a very intense tactical feeling in it. One thing I would like to see though is a sort of sandbox mode where ships are worth more to bring back and you see how many missions you can do, how many places you can liberate, with multiple personal quests to get the money to see how far you can go without suffering a single injury. I would also like to see a way to see more ships on the map at once so people can go ship hunting to find items over just going on missions.
Posted 28 September, 2017.
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6 people found this review helpful
31.3 hrs on record (9.8 hrs at review time)
Early Access Review
I have played this game for a few hours, getting used to how it works and I like the idea of how you can do all this, However, the automated training could be better by adding what you want them to train in, or add how high you want them to train in it. This would allow it to be a sort of smooth transition and let all those in the school to get the training they need over all. If they reach you, you can reset it and put it higher to allow them to keep going, or leave them low levels and work with it from there. Another thing that would work to be added if having them automatically go into the hot bath when they are completely out of stamina. That way, you could focus more on the training instead of always needing to click all over to get them where you need them to. Even Idle, the jobs tend to drain the stamina quite a lot so it would keep them on tract with going forward and working while you train your fighters up. I definitely recomend it, but there is a lot to improve. I do understand it's early access, so I am giving some ideas that might be useful over all.
Posted 17 August, 2017.
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2 people found this review helpful
7.7 hrs on record (7.3 hrs at review time)
I can see this game has a lot of potential. What I would like to see is maybe a hiring system. This is a shopkeeping tycoon with dungeons. So as such, I figure maybe either hire someone to man the store for a day while you adventure, selling items you set up while getting more for the day. It would help automate the process like a real shop would. And when I click the balance book, it says something about how many shops you have. Which means having a hiring system open would be a high reconmendation as the more shops you have, the more profit you bring in, and the more goods they are gonna need. Another thing that could work is hiring some customers to go adventure either for or with you to double or even triple what you get, or have them go to other areas so you can get items from differnt dungeons at once. On top of that, I could see potential to have different shop areas, each having a higher set of customer bases than others. Like one could be in the mountains and have more ninjas while one more on the islands has more bards. What would also be interesting on top of that is having a sort of luck system, and pay 5-10 gold to find your fortune for the day. high fortune means more valuble items are found, where low fortune is just junk or herbs. And from seeing what the herbs do and that there is potions, I am thinking maybe have a potionmaker to use those herbs for a price to make great potions that could be sold. Another mechanic that would help in this game is some sort of investment system. Something to use excess cash you think could help expand though risk/reward. If any of this was already in consideration, I am glad we got a lot there. However, if I said anything that may have slipped the devs mind, I am glad to help and bring up extra ideas. Overall, I would recommend the game based on it's simlistic puzzle/salesman mechanics. But adding more, I would definitely buy a few moer to give out because of how fun it is.
Posted 22 July, 2017.
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No one has rated this review as helpful yet
0.4 hrs on record
The game machanics are great and the idea is there. However, I would say, it's a bit lacking in the competative department. if the developer(s) go back and redo a few things, they could add so much more to the game and maybe have it become quite popular. What they could add in my opinion is maybe some perks or "RUNES" that change how a class plays. Like cooldown reduction but less power or more slow ( on the ice ) over power. Or add more power and slowly projectile speed. Adding mechanics like these will add to how fun a game can be because once you understand what it has now, it's very easy to overtake everyone and win it alone. With the ice guard, you could just freeze and spam your Q and destroy in one V one situations. Where the game lacks now makes up for how easily it can be played. What I do sugest is add more into the features like maybe skins or some more characters that are elementals like the fire, lightning, and ice we have. Nature, air, water, and earth are just a few that could be added to make the game more in depth and bring more to the game other than just a 3v3 that never changes what characters you go against. So until we can see a change in the meta the game has right now, I do not recomend it even though it is quite fun to play.
Posted 10 July, 2017.
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2 people found this review helpful
24.7 hrs on record (19.4 hrs at review time)
I find this game extremely interesting and exciting to play. Those who are interested in city building games would definitely like this game, however I do see a few things that would help work on the base itself inside the game. I find more than half of the time we trade, all the colinists do not bring in items the trade ship has dropped. I had almost nothing else for them to work on and they still didn't pick it up even though the stats were high. I would like to see an option where you can have all free colinists work on putting loose items into storage because both the trading I am loosing and how much farming I have with how little the store. I have three bio-domes and all are basically cramped with food supplies and medical plants, and no one even attempts to clean it out until it's almost gone. I would also like to see a work chart that you could make so that you could have a certain worker ( ex. engineer working on a robot ) to maybe stick to it instead of doing other things. it would help the game run a little more smoothly and help keep production up rather than have a ton of idle workers.
Posted 28 June, 2017.
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Showing 1-5 of 5 entries