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Recommended
0.0 hrs last two weeks / 253.6 hrs on record (150.8 hrs at review time)
Posted: 9 Feb, 2025 @ 3:50am

I’m on my second playthrough of Baldur’s Gate 3, and it’s just as captivating as the first—if not more. What stands out the most this time around is how many different aspects of the story surface respect to the first run. The way choices shape not just the main plot but also the relationships and interactions between characters is remarkable. Decisions that seemed minor before now reveal entirely new layers of the world, and I keep finding new details that make the story even richer.

The characters feel incredibly real. Their motivations, their struggles, and even their moments of humor make them some of the best companions I’ve seen in an RPG. The writing is strong, but what really elevates the experience is the phenomenal voice acting. The actors bring so much personality to each character that I genuinely care about their stories.

If there’s one thing that slightly dampens my experience, though, it’s the camera management. In most situations, it’s fine, but during combat—especially when characters are fighting on different elevations—I often struggle to get the right angle. It can be frustrating when I just want to line up a spell or assess the battlefield properly but have to fight against the camera instead.

That said, this is a minor issue in an otherwise outstanding game. The level of detail, the weight of every choice, and the sheer depth of the world make Baldur’s Gate 3 a truly unforgettable RPG.
I’m already looking forward to my next run, impersonating The Dark Urge!
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