7
Products
reviewed
451
Products
in account

Recent reviews by Rainy Days

Showing 1-7 of 7 entries
No one has rated this review as helpful yet
22.8 hrs on record
A fun, well written mystery/horror visual novel.
Beautiful art, music and voice acting all serve to enhance the talented writing, which handles tone well but can be a bit heavy on pop culture references.

Ikeda and Neneko are great characters and I hope to see more of them in the future.
Posted 7 March, 2024.
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1 person found this review helpful
10.9 hrs on record
A very strong and fascinating visual novel, the less you know the better.
Posted 15 October, 2017.
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11 people found this review helpful
19 people found this review funny
5.4 hrs on record (4.0 hrs at review time)
Early Access Review
Raptor wanted to plan a big event, then I shot him with ATGM.
10/10 would ATGM again.
Posted 18 February, 2016.
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7 people found this review helpful
17 people found this review funny
0.2 hrs on record
Jokes on them, my waifu is real.
Posted 1 December, 2015.
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No one has rated this review as helpful yet
26.0 hrs on record (22.7 hrs at review time)
Incredibly solid JRPG, shorter than Re;birth1, but has deeper writing and characters, as well as more solid gameplay.
Good for multiple playthroughs, but not the best place to jump into the franchise if you're new.
Features overall less voice acting and fewer CGs than Re;birth1, but plenty of new dungeons, monsters and revamped character designs.

I'd rate it 9/10.
Posted 31 May, 2015.
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1 person found this review helpful
1 person found this review funny
73.7 hrs on record (72.7 hrs at review time)
Outstanding JRPG with amazing music and visuals, great writing and humour.
Incredibly fun gameplay with many video game and anime references and meta humour.

Warning:contains fanservice.
Posted 10 May, 2015.
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11 people found this review helpful
2.8 hrs on record (2.3 hrs at review time)
I recommend this game primarily for character action fans who don't mind something cheaper and with more of a novice's touch than they're used to. Certainly do not go into this game expecting Devil May Cry or Bayoneta.

The graphics are not outstanding, but they're servicable and a lot better than I'd expect from most Indie developers working with 3D.

The combat arenas are not very diverse, in that they're all the same, a giant circle with a number of different background locations to add a feeling of progress, but in a way that helps the game. You'll never find yourself fighting with bad level design, and the format of a pure circle is perfect for what the game is all about, pure unadulterated combat.

The AI of the game has a mild Platinum touch, specifically that enemies will not attack you if they are not onscreen, a trademark of Character Action games from the Japanese developers Platinum Games.
Otherwise AI has a problem in that all enemies follow the same movement pattern, that is they walk towards you in as straight a line as possible, then start to circle you once they reach a certain proximity. This leads to a problem where if you run away for enough time, all the enemies bunch up into one big clump, which is a problem as you are either looking at all the enemies, or none of them, making you either in for a real pounding from every enemy or completely safe.

Enemies have plenty of variety, starting off with basic faceless soldiers, then getting two Elite variants, then the introduction of more enemies that also get more complex and tough Elite variants. This leads to there being plenty combinations of enemies to keep combat interesting, you won't find yourself fighting the same encounter over and over.

The game is entirely devoid of a soundtrack, which does ruin the atmosphere a little, but perhaps no OST is better than a really bad one as is common with Indie Games.

The story is barebones and merely there to facilitate the existence of combat.

The game is very short, I have clocked in about 2.3 hours as of writing this, and I believe myself to be struggling with the last boss of the game. Though I am at the end of the story, the existence of an upgrade path, and I believe a New Game Plus type feature, in addition to the game's difficulty and pure focus on combat gives it a decent amount of replayablity.

Regarding difficulty, I have played the game on both Easy and Normal difficulty, I've found the game pretty challenging and enjoyable without being too frustrating, even on Easy difficulty. Bosses are somewhat reminiscent of Dark Souls, they feature large swings, and a somewhat difficult to predict movesets. Will the boss swing once and leave themselves open for a punish? Or will me attempting to punsih their swing cause me to eat a second swing? These are the kind of things you'll have to cope with if choose to play this game.

On the whole I definately recommend this game for action fans, so long as they're fine with playing something with little to no budget and an indie team behind it.
Posted 14 December, 2014.
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Showing 1-7 of 7 entries