27
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92
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Recent reviews by Crყρϯic Misϯ

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Showing 1-10 of 27 entries
16 people found this review helpful
3
2
2
12
114.2 hrs on record (2.0 hrs at review time)
Early Access Review
No More Room in Hell 2


(Alright. Let's just get this foreword out of the way - this is a first-release review. Thus, it is subject to being changed as the game progresses down the line.)


So. NMRiH 2; it's finally here after years of in-and-out development. And what can I say to befit its public release, in the guise of a universal meme? How about.. Gordon Ramsay's iconic:


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With such a build-up to this next continuation's release - it really feels like it's left the oven way too early. Possibly on the premise of wanting to unveil it around the promised notion years ago by the original team, of a 'Halloween release'.

Now, I'm a die-hard supporter of the first game and team behind it, from way back in 2011. Am I disappointed with this new addition to the franchise? To be honest; no - no I'm not. Because I did not expect it to live up to the same bar the first game had set, nor exceed it.

Let's remember that NMRiH 2 is not the same as the first, for NMRiH, itself. For those of you who've been anticipating the same kind of game, you are not going to get it. It is similar, yes, but with a different formula for how it is played. This is basically a much more open-world scaled, objective-led game, and whilst there is still the threat of zombies, of course, it is more similar in game play to a cross between the STALKER series and Arizona Sunshine. And no it's not like Dying Light - you won't be jump-kicking any zombies.

Without further ado. I'll now cut through the usual 'pros and cons' of the game at this point in time. This shall help enlighten the community with what to expect if you purchase it at this point in time.

Pros of the game:

The world for the current map by all means feels much more open, spacious, and detailed. I think it's a bit too eager to claim it's 'endlessly re-playable', albeit. There's multiple parts of the landscape you can traverse and explore, with heading to each part for the objectives. Unlike the first game, it appears it's not all restricted to 'one-by-one' objective order, making it easier for an organised team to complete.

The melee feels much more raw, brutal, and satisfying for taking down zombies. It also varies realistically on the type of weapon you have, for its damage output. Standard objects provide a mild damage influence upon zombies, heavy deals much harder blows, and blades provide more of a ease of use upon your stamina.

You 'do' have an option to team up in a match with friends, exclusively, rather than paired with complete randoms. I believe it gives you an option to invite others / be invited to a private lobby through some kind of party code? I will check more into this, later, however.

There is still a shove option with the game - but be forewarned; it doesn't work to the same effect as the first game. It's not advisable to try shoving runners when you're low on stamina - keeping distance on them by moving is much more ideal.

The ammunition types are more simplified from the first, at least for how the game stands, presently; you have a single category each for 'shells', 'pistol', 'magnum', etc, with ammo, making it easily run for each corresponding firearm class.

The machete is still the most OP melee weapon. If you find one - do not pass it up. Trust me.

Due to the world being much more large scale, you do not necessarily have to engage every single zombie, compared to NMRiH's many choke-point maps in the original. This offers players a reprieve to simply avoid confrontation all together, and save their ammo and health, by outpacing shamblers around them.

Being that the game is still in an early-release stage, there are future updates and content most definitely assured, as time progresses. If you are the type of player to not want to spend the money with getting NMRiH 2, now - you are not really missing anything for an experience, so waiting until later with more patches is always a valid decision.

Cons of the game:

There is presently a severe issue with the games multiplayer being unstable; expect to see some spontaneous zombie position reverting and general latency / slight movement warp issues all-round.

There is no more radial inventory system, like the first had. Prepare to have to manually sort your inventory to hotkey slots, making your character halted whilst doing so. Do not sort your inventory with zombies in your immediate vicinity, for the best advice.

Yes, there are no child zombies - yet. They will 'eventually' be added.

The new team behind the development didn't retain the original devs assets for the weapon arsenal Maxx showcased in preview footage from years ago. Instead, they are building it back from the ground up. I'd of genuinely appreciated a 1911 to at least be already available..

Whilst running and general movement fatigue is better than the first - NMRiH 2 is being impeded by its melee attack stamina. Three simple swings from a charged attack with a starting, length of pipe weapon renders your character to start having tunnel vision, as if they are suffering an iron deficiency.. When you think about the stamina system in the original game, that made more sense for survivors to be malnourished and barely scraping by. With these new survivors; being from a settlement where they are trained and armed for the worlds hazards - it really seems to be ironic they can become so easily exhausted.

There appears to be no localised game lobbies, as of yet. Thus, you will be thrown into any random lineup with people from other parts of the world, many whom don't speak a word of English, making it near-impossible to communicate through microphones. Be prepared that not everyone you encounter will be able to understand you.

The current game build features expected bugs such as audio, hit registration, and other glitch issues. As this is a game just starting to walk under its own power, take that into mind it will be needing future patches to problem-solve.

Personal feedback rating:

N.A - I shall decide a score upon future work added to the game, later.
Posted 23 October, 2024.
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14 people found this review helpful
2
2
2
13
16.7 hrs on record (14.6 hrs at review time)
Kitty Cat: Jigsaw Puzzles

Pros of the game:
  • Kitty Cat: Jigsaw Puzzles is a joyful, tranquil and visually pleasing game that offers a plethora of delightful, adorable cat puzzles to complete, without any hassle of a timer or pressing urgency to complete them - simply having a 'rank' for each puzzle out of three stars, determined by the amount of moves and overall completion time it takes to finish, which does not impede your performance or skill ability in itself.

  • The game offers four groups containing twenty-one jigsaws in each, for a combined total of eighty-four which range from easy to more difficult degrees as you progress. The levels of difficulty are determined by both a higher piece count to arrange in each set, and having no pre-mapped grid for the later sets. For those; my advice is to always look for the corner and border pieces, first.

  • Each of the puzzles are cute images and clear in resolution to appreciate upon completion, also showing in the selection gallery how they appear before starting, to assist in having an idea on the visuals for piecing them together.

  • In addition to the low cost for it being a lovely, fun and relaxing puzzle game - it also comes with cute assorted cards, badges and items as bonus material to add on your profile.

  • There are no game-tied achievements, making it a completely casual and relaxed experience to enjoy whilst playing, not feeling pushed to finish with '100% stats', as other games may give the impression of pursuing.

  • Cat lovers, and those in general whom appreciate cute, furry friends, shall enjoy this game and the non-repeated images as something to spend their free time with, and not of the usual FPS, MMO, and other genre vibes.

  • Like many jigsaw games in general; this one promotes great problem solving functionality and exercising visual memory, particularly in the later, more advanced sets. Thus, it comes as a helpful bonus for mental aptitude in both children and adults alike.

  • Even after all of the puzzles have been completed, it's a lovely little game to come back to and enjoy for replay value, and unwind for something to pass the time with and smile from.

  • Though some may call it a copy-clone of images from the net made into puzzles for profit; it's genuinely great to play. And for the minimal asking price in itself, it's more than fair for the amount of content it offers. It's most certainly a nice purchase to make, for fans of entertaining puzzle games.

Cons of the game:
  • There's no accompanying music to the game, yet in a way, I can't fault it for still giving the opportunity to play your own choice of music in the background - along with it retaining a pleasant ambience in general and to focus on solving the jigsaw you're on.

  • The game does not appear to have any customising options for resolution, window size, or brightness settings. The default values are full screen and of a decent brightness mode, albeit, so there's fortunately no present issues encountered with general gameplay.

Personal feedback rating: 9 out of 10.
Posted 31 August, 2022.
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296 people found this review helpful
7 people found this review funny
8
5
3
3
3
2
2
30
43.6 hrs on record (25.6 hrs at review time)
Stray

Pros of the game:
  • Stray is a heart-warming, emotion-grabbing game with beautifully made visuals for players both young and old, which puts you in the paws of a curious, resilient, and loveable stray cat - embarking on a journey to uncover the mysteries of a cyberpunk-esque city inhabited by robots, and free themselves to reunite with their family.

  • As per the premise of the game; you are a cat protagonist, which gives a new dynamic over the usual, human character games and style of performing tasks. You are limited to what you can perform with actions, yet have a unique range of feline abilities to play through the game with. Jumping, leaping, fitting through confined spaces, picking up small items, scratching, resting, rubbing against robot friends, knocking items over, and of course, meowing at one's leisure.

  • Being a cat can only give so many options for interacting with other characters and objects in the world, so you are fortunately teamed with a self-aware AI, transferred into the body of a small drone named B-12, to help you progress and access different things during the course of the story - where in return, you help them to recover their lost memories along the way.

  • The art and graphic style for the level design aesthetics of each area is amazing. Environments from the lush, vibrant overgrowth and old relics of the outside world to the urban decay and neon glows within the walled city are awe-inspiring, and shall captivate many players alike to stop and take in the sights along the way.

  • You get to interact and play with the cat protagonist's family in the start of the game, which is purely adorable and wholesome.

  • The friendship bond created between the cat and B-12 is something both wonderful and heartfelt to appreciate, both of whom even come to save each other during the story, and work together to co-depend in harmony on their journey.

  • You encounter and meet a number of friendly robot characters to help out, become friends with, and who aid in return to the goals of your adventure. Each with their own style, quirks and stories to share.

  • Even though there are some hard scenes to watch during the story, and the cat being partially susceptible to injury; the game is not of a violent nature, gladly, and the cat is always able to strive on.

  • The music composed for the game and areas you explore is a melange of sombre, uplifting, energetic and beautifully melodic instrumental pieces, that blend perfectly with both the atmosphere and mood of each moment played.

  • Achievements in the game are quite relaxed and easy to complete while enjoying the story - only taking a degree of skill and quick reflexes for not being grabbed by any Zurks during an initial chase sequence, and to complete the speedrun, which is generously given a two-hour limit.

  • In regards to the initial minority of people having an annoyance at the 'total amount of game time'; with both the interaction and exploration values of Stray, the amount of hours you can play from start to finish in total is entirely up to the player, themselves. Should you be the type to rush through games, or enjoy meeting each character and viewing the locations and sights, it's completely up to yourself to enjoy how 'you' want to.

  • While the ending is heartbreaking, it's certainly implied that positive outcomes come in light of it, left to the player's interpretation - possibly even creating a continuation for Stray in the future? Time shall tell, for what the developers have in mind.

  • Even if you are not a cat lover, per-se, many people alike will surely appreciate how well-made, unique, entertaining and tender this game is as a whole. It is truly something wonderful to own and love.

  • And yes - just for the bonus points in their own right: you're a cat and you're doing cat stuff!

Cons of the game:
  • I may seem bias as a cat lover / owner already, but for all things this game has to offer and the amount of happiness, sadness, love and awe I experienced playing through Stray from start to finish - combined with the community and update support by Annapurna Interactive; I honestly cannot think of any fault to cite for this game. I truly adore it, as thousands of others no-doubt agree.

Personal feedback rating: 10 out of 10.
Posted 13 August, 2022.
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17 people found this review helpful
3
2
2
14
16.6 hrs on record (7.5 hrs at review time)
Zodiacats

Pros of the game:
  • Zodiacats is an adorably-beautiful little game, fit for players of all ages to enjoy. Upon starting, you join Catherine the Cat, and help in her quest to solve a series of astrology papyri puzzles her witch owner had created for each of the zodiac signs - giving a center focus on cats, themselves, and how they also have a share in astrology for their personalities and notable traits.

  • The animation style for this game is full of beautiful, soft, colourful and warmly-vibrant illustrations which give such a lovely, harmonious and enjoyable image to playing through each section, along with an assorted picture gallery of adorable, real-life felines to appreciate.

  • The accompanying music whilst playing through is peaceful, tranquil and soothing to relax to. It fits in perfect harmony to the theme and does not become irritable or grating on the nerves, as a handful of other games can become over time with their music.

  • Each of the zodiac sign puzzles come with both a normal and hard difficulty mode - the harder of which simply divides the puzzle grid into more pieces to sort through and rearrange. So they are by all means able to be completed without a ridiculous, overly-complicated factor to worry about.

  • For each of the puzzles you complete, Catherine will cheerfully appear and provide you with not only the information for the sign you've solved, but also some accompanying facts for how they reflect upon the nature of a cat born under them. Even if you are not an active follower of astrology, like myself; I found it to still be both enjoyable and enlightening.

  • In addition to solving the papyri puzzles, there is also a 'predictions' section based upon your own zodiac sign (where you can also enjoy looking over each of the others), that shall give you a suggested pet adoption recommendation for which type of cat will fit the best and bond with you. If you are someone who does not have, and would like to consider having a furry friend as company - I definitely suggest looking over this section and all of the friendly, adorable cats featured.

  • The options and features for the game are simple and trouble-free from complexity, giving you the straight-forward ability of choosing sound settings, along with both a windowed and full-screen resolution for your preference with playing.

  • For those who are playing at night, or are susceptible to bright lighting, Zodiacats features both a normal and 'dark' mode, which helps change the default brightness of each puzzle to a much softer, dark theme to avoid any eye strain and to make out finer details with each of the papyri drawings more easily.

  • For a game with such a small price on the store; I highly recommend buying this as a fun, lovely little game that can be easily enjoyed at any time you feel like something free of the demand of other genres. It's both a great puzzle game, itself, and a general mood lifter from the overall theme, along with easily having hours of fun and replay value to go back to at your leisure. The team behind creating it - Devcats - absolutely deserves credit for such a worthwhile project that offers a range of content above the majority of other games in the same price range (if not above it).

  • The introduction scene once you launch the game, with meeting Catherine and learning the background story, is purely adorable. I cannot say otherwise.

  • Catherine, herself, is such a fun, informative, and cute friend to play through the game with.

  • If you are a cat-lover, or simply partial to cute, furry creatures in general - this game will definitely be a hit to invest in.

  • The newest update (30.07.22) which features two final puzzles upon completing the zodiac wheel, with Catherine and her owner each, is such a perfect addition to complete the game. They not only include in the information upon completion - but illustrate such beautiful, heartfelt messages for their meaning. The new exiting message for the game shall also make you smile, I'm sure.

Cons of the game:
  • Aside from the introduction scene, Catherine does not have any accompanying voice lines when giving her added commentary to each of the signs, when solved. I feel this would've been such a nice added touch, had she been able to audibly speak as well, with her voice actor doing a great and cute job. But it is by all regards still a brilliant game.

  • I feel there was a missed opportunity with the second difficulty to make another puzzle for each of the signs, as both normal and hard share the same one, simply with more tiles to rearrange. For how much the game already contains, albeit, I cannot fault it with still offering a slightly different take of the same papyri art.

Personal feedback rating: 10 out of 10.
Posted 15 May, 2022. Last edited 29 July, 2022.
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10 people found this review helpful
3
2
2
9
69.6 hrs on record (53.2 hrs at review time)
Jalopy

Pros of the game:
  • Much like My Summer Car developed by Amistech, Jalopy is indeed quite similar as a fun, enjoyable and detailed game for its overall build size - created by another talented, indie development team, MinskWorks. They have honestly done a brilliant job with this game, to say the least.

  • Behind the premise of appearing to be 'a road trip with your uncle', you come to discover more about the game's backstory as you go along; not only does this aid in creating depth itself, but also brings the player to realise the journey's significance and all the more behind 'who they are' for their place in it all. (Be sure to check Uncle Lütfi's suitcase as you travel, upon staying overnight in the motel-stops for each region, to find out more.)

  • Having a post Berlin Wall era starting point in Berlin itself, to venture through the C.S.F.R., Hungary, Yugoslavia, Bulgaria, and Turkey as the final destination (before heading back, if you wish to obtain the achievement for completing the trip and arriving back home in one session, that is) - each with their own regional environments and landscapes to differ from each other and add location diversity.

  • There are many functional properties to your Laika / Trabant in-game; you can turn on the headlights, windshield wipers, the radio, pop the hood to examine / swap / repair your engine components, change / replace the tyres, and even use the horn at your leisure.

  • There's not only a large selection of vehicle parts to improve your Laika / Trabant's performance at the dealer's store, but also upgrade-modifications and multiple customisation options for paints and decals, to add all the more flare and individuality to your car.

  • Route generations for each region are set by increments of 70 kilometers in length, between 210 and 420 to measure your time spent driving, for you to have a choice between three options if you wish to drive longer or shorter on your journey - and many also come with added road terrain and weather conditions.

  • The road conditions themselves have many properties with your vehicle when driving; driving on dirt roads will create a visible cloud of dust behind you as you go along, mud will splatter on your car's body and windows when driving through patches of it, hitting potholes in the road at speed can either blow your tyres or flip the vehicle itself over, and driving through water puddles or on roads during rain (without wet weather tyres fitted) will visibly create both the presence and feel of aquaplaning.

  • You have the ability of making money by finding road-side boxes and locked crates (which are opened using a crowbar) left by smugglers, containing items you can sell to service station attendants or keep aside until the value rises on them. Be wary of the border checkpoint customs officers, however, as they will search your vehicle for banned goods if you bring attention to yourself (either by driving erratically, colliding with other vehicles on the road, or stealing from service stations), and not only confiscate any items which you are smuggling but fine you as well.

  • I particularly enjoy the graphics being much like the animation style of Windwaker from the Zelda franchise. The cartoon-ish, pleasant aesthetics definitely make the game all the more relaxing and entertaining to play.

  • Uncle Lütfi's quite a character; I find his company and ramblings during the road trip to actually be intriguing and worthwhile to hear along the journey, often speaking about regional facts or history depending on the location, or simply talking of his own nostalgia.

  • Fortunately the distance traveled is not registered in real-time, and completing the trip itself, even heading back home to the start, will easily be finished in simply a few hours of free time spent gaming.

  • I do enjoy the day to night transition whilst driving long distances, to make all the more sense with spending an over-night stay in the motels of each area you visit.

  • The in-game music featured on the radio differs between 12 awesome tracks composed by Jeremy Warmsley, which are not only fitting for the time era but are also great, little pieces to enjoy during your adventure, often becoming quite catchy after playing through for a few hours or sessions.

Cons of the game:
  • It has been a little buggy upon starting out, though the development team is beyond a doubt committed to addressing issues relayed by the playing community. For this, I can't honestly fault them harshly on this regard.

  • The wear-value on components in the Laika / Trabant in my opinion is a little fast - though I can see logical factors which may absolve this from being a con per-se, as the travel distance is meant to be long by the game's perspective and thus you are driving for quite a stretch.

  • There is unfortunately no steering wheel support fully added, thus you can only drive with the standard W, A, S, D layout, though it's not to much disappointment realistically. In complete honesty; it's very hard to see any real reason for me to fault this game, as each point has a consolidation to it. For this reason among others - I thoroughly enjoy it.

Personal feedback rating: 9.5 out of 10.
Posted 2 April, 2020. Last edited 11 August, 2020.
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11 people found this review helpful
2
2
2
9
791.0 hrs on record (330.9 hrs at review time)
Early Access Review
My Summer Car

Pros of the game:
  • Essentially both a 'living' simulator as well as car mechanic / driving simulator, which is brilliant compared to all those straight mechanic / driving aspect-only games.

  • Although there's only one car to build from scratch by default (being the Satsuma); it's quite entertaining to invest your time in, as well as tune and further upgrade once it's all together.

  • All the engine detailing and car building is quite realistic and intricate; you have multiple parts and components to put together, each with their own bolt sizes and screws.

  • You are able to realistically learn how to assemble a 988 cc, inline-four engine from scratch; placing in the pistons, crankshaft, camshaft, head gasket, flywheel, alternator, water pump, rocker shaft, etc. A whole assortment of real, detailed parts which all serve a purpose for running a vehicle properly and efficiently.

  • You can presently drive a total of 6 other vehicles along with the Satsuma in the game - each with their own handling and characteristics for a bit of diversity. A courier van, a small motorbike, a tractor, a tanker truck, an old yet effective rust-bucket car you can win from a blackjack game, and a 'rather poorly-tuned' V8 muscle car from the regions mechanic, Fleetari (which is pretty ironic considering his role for that kind of incompetence). Plus there's also a boat for water transportation.

  • The old, 90's era nostalgia - the game being set in 1995.

  • As with being a 'living simulator' as well as working on and driving cars; your character has stat bars to maintain for overall health and well-being, quite similar to what you'd get with the Sims. You need to keep your character hydrated, fed, well-rested, clean, relatively down on stress, and also need to stop for pee breaks during the day.

  • All things as-per being realistic require money for food, drinks, fuel, parts and upgrades for your car, and even the electricity and phone service for your players home which you get bills for in the letter box. To aid with this, you are given a range of jobs to do for earning both resource and disposable income - such as pumping out sewage wells, chopping and delivering firewood, picking strawberries (though it takes ages to get fast enough at it from starting, and to make a decent wage from), etc.

  • You have the ability to load your own, custom playlist of music (though it must be converted to .ogg file format, first) into the game, to play over both the stereo inside vehicles or over a boombox radio, to listen to your favourite assortment of tunes. Always a win. My own custom playlist though is all music circa 1995, just to add more era realism.

  • This game works flawlessly with wheel control responsiveness and feedback, using a Logitech G27 as an additional driving controller, personally. Another bonus compared to many other past car / racing games which support wheel controllers; My Summer Car additionally features H-Shift functionality - making it brilliant for actually being able to use a manual gear shift realistically. Being an automatic driver in reality, myself, it also adds as great experience for driving a manual transmission vehicle.

  • There are quite literally hundreds of customisation options for your Satsuma - providing you have the money for purchasing them. You can buy car modification parts such as spoilers, flares, extra gauges, racing-performance parts, nitrous, assorted wheel rims and different types of tyres, as well as having the ability to have it painted both standard and metallic coats for both the body and wheel rims themselves. You can even import your own custom sprays to have applied to your car in the game, which is awesome.

  • When you aren't just driving around for recreation or doing jobs for money over the weekends, you can participate in rally events which are quite fun and intriguing to do. Just make sure you're car is properly tuned and with the right tyres, whilst also paying attention to following the tracks at speed.

  • In addition to all the intricate detailing with building and putting the Satsuma together - each of the cars have intricate detailing and functionality on the interior as well. You can use headlights and alternate between standard and hi-beam settings, use windshield wipers for better visibility during rain and storms, turn on the radio to listen to music or the local Finnish station, put your seat belt on and take it back off after trips, and even wind down windows (which would make sense being summer and all in the 90's).

  • Aesthetically speaking for a nice, simple game compared to all these '4k graphic' releases; the surroundings and area itself for being set in Finland is quite nice and well compiled. The graphics are quite pleasing and easy on the eyes, the sky-box and time of day for sunrise, day, sunset and night are great, and the weather mechanics for sunshine, rain and thunderstorms are each nicely put together.

  • You get a good range of edible items for maintaining hunger, thirst and even stress and fatigue as well to eat and drink, including sausages (which you can eat raw to increase, or cook on a barbeque grill to decrease stress), pizza, chips, beer, milk, coffee (once you get the coffee pot from the Island Cottage, using the boat)

  • Even if you're just playing with not much to do and decide to tear around the region like a 'little punk' in the words of Teimo, the game is great fun to cruise around and just sit back to play as a casual, driving genre. The replay-ability value is definitely accounted for.

  • Although this game is still in beta-mode, the ensuing updates from ToplessGun add to it becoming all the better with new content and patches for various bugs and improvement fixes. Needless to say; the game has excellent potential already for continuing on to be a definite hit and great investment with buying a game to enjoy.

  • You actually have the option to buy an old 90's computer from a mail flyer, same way you order car accessories in the post - and yes, you can play old computer games, in a computer game. Ah, old Compaq computer memories.. Good times.

  • The A.I traffic and NPC's are pretty good in behaviour and function. Many have their own quirks and you come to love / hate them for it. Don't get me started on that yellow car driver - I quite enjoy slamming into him with a Gifu truck, as many would agree.

  • In-game police can appear randomly throughout the week at checkpoints along the highway, thus if you drink and drive, don't wear your seat belt, or speed - you can be fined which is appropriate. You can also have an arrest warrant issued for your character if you fail to pay fines, and subsequently get a visit from them where you'd end up doing a few days in jail. So yeah; make sure to keep yourself 'behaved' on that facet.

Cons of the game:
  • As with being still in beta-mode, a number of bugs and glitches here and there at points - though very minimal at present.

  • Granted; I get the addition of a 'stress' meter to maintain with character well-being, though it does seem to rise a bit frequently, around the same rate almost as the 'thirst' meter, constantly going up during each day.

  • The irony of the games functionality and mechanics with putting together your Satsuma and maintaining it - my husband who's already a qualified mechanic and tuner by career has said the exact same thing I've thought; it's actually harder than putting an engine / car together in reality.. But it's still fun, albeit.

  • The component wear factor on the Satsuma's engine parts is a bit too unrealistic, being in the sense that you'd have to replace them more frequently than should be needed. The wear percentage could at least be notched down to over the span of a few in-game weeks.

  • Fleetari's a swine - enough said.

Personal feedback rating: 9.5 out of 10.
Posted 15 June, 2019. Last edited 15 June, 2019.
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11 people found this review helpful
2
2
8
67.8 hrs on record (23.1 hrs at review time)
Cry of Fear

Pros of the game:
  • Absolutely fantastic for a deeply-immersive horror game, this is just what I've been looking for ever since playing the first Silent Hill as a kid.

  • It's quite an enthralling and impacting psychological game. Simon Henriksson's character is really thought out well and his story is quite moving.

  • This game not only boasts but lives up to quite a good number of 'jump-scares', though I'd say I'm pretty desensitised to horror personally - the most that can be accomplished with me is being startled rather than shouting profanities or yelling, haha.

  • Each of the enemies are quite a manifestation of a twisted and grotesque imagination. You're sure to have fun being introduced to them.

  • The suspenseful and heightened music scores while playing - just wait until you meet the Saw-Runner.

  • The weapons provided in-game that you come across are pretty good and decent for an arsenal, each with different classes like melee, handguns, shotguns, rifles, etc.

  • The healing function is realistic in form, using morphine syringes - though finding needles in the most random areas with blood already on them just screams out 'AIDS' at you.

  • Dual-wielding for small weapons and items. Needless to say having both your mobile flashlight and a pistol combined will help, though you'll need to revert to the weapon only when reloading before swapping back to both.

  • The games atmosphere is truly captivating for your psychosis. Every dark corridor you go down will be sure to elevate your heart-rate.

  • Although the game still has depressing endings, you can have one in particular which is considered the 'best', and Simon is still okay.

  • Multiplayer with friends is sure to be endless fun.

Cons of the game:
  • What plays out with Simon's friend you come across - even though it would be granted as a depressive scene for the game.

  • Aside from one of the multiplayer endings, you aren't really able to do anything otherwise to change Simon's conditioning for the better.

  • Whilst the inventory space is realistic, it can be bothersome at some points with transporting items. Say for example you need to collect a fuse, and you have to drop a primary firearm then go all the way back for it later.

Personal feedback rating: 10 out of 10.
Posted 10 May, 2016.
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10 people found this review helpful
2
5
71.1 hrs on record (58.7 hrs at review time)
Farming Simulator 15

Pros of the game:
  • Very enjoyable for a recreational game play change from shooter titles and such.

  • Knowledgeable and intuitive for learning about agriculture and managing your own farming establishment.

  • A huge selection of tractors, harvesting vehicles, machines, and tools that you can add over time to your fleet for an even more beneficial experience.

  • A very large, open-world map that you can travel around for helping out with job board tasks, selling crops, and purchasing new land plots for farming fields.

  • When cultivating, sowing, or harvesting fields gets a bit long and tedious - you can hire a worker NPC to take control of your vehicle and perform the rest of the task for you. You can even hire multiple workers, providing you have the vehicles and money for their wages, to do several jobs at once while you do your own.

  • The game detailing with the world and general graphics is quite nicely done, and commended upon.

  • You can play with friends over online servers, to add to the fun and teamwork.

  • You're bound to get satisfaction seeing a field you've planted start to grow and flourish from your work. It's very accomplishing.

  • You are able to sell your crops for higher prices on occasion to specific outlets, such as the flour mill or restaurant, that can offer a higher rate over a period of time for more of a return than usual.

  • There are multiple ways you can make money, from selling harvested crops to logging trees and performing helpful tasks for others from the jobs board, so the game isn't just set in one track repetitively.

  • You have the ability to change the speed of time, allowing crops to grow faster after you've planted them so you aren't left waiting for ages on end.

Cons of the game:
  • There's no in-game music.

  • There isn't a female farmer character you can use - though the male character is still quite dashing, haha.

  • There's no 'fast-travel' feature, so you'd essentially have to travel from one side to the other of the whole map in order to reach a field, if you've purchased one that far away. You can't summon vehicles once you've reached a field either, so travelling back and fourth can be time consuming.

Personal feedback rating: 9 out of 10.
Posted 10 May, 2016.
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12 people found this review helpful
2
7
3,013.9 hrs on record (3,011.4 hrs at review time)
No More Room in Hell

Pros of the game:
  • The absolute best zombie-apocalypse game me and AJ have played and supported since it's alpha development.

  • There's no 'zombie side', as with Left 4 Dead and Zombie Panic Source, creating a much stronger emphasis on survival and team work with others.

  • An excellent score of game music to suit the situation and suspense.

  • The atmosphere is dark, realistic, gritty and gory. The perfect recipe for a horror-survival game.

  • The wide scale of melee weapons and firearms you can use, along with their corresponding ammo types.

  • The realistic attribute of becoming infected if bitten by zombies, where you can use ‘Phalanx Pills’ to stamp out the zombification process for approximately three minutes per bottle consumed. There is also ‘Gene Therapy’, which can be found on certain maps - mainly NMO Fema - which has the chance to either cure infection for the rest of the players life span, or dramatically increase the speed of infection for the worst case scenario - albeit rarely happening.

  • The spine-tingling shrill it plays if a zombie grabs hold of you.

  • The different classes of zombies for diversity; shamblers, runners, crawlers and child zombies for added realism and difficulty with game play at times.

  • Being able to play both objective and survival themed levels, either solo or with up to seven other players in a team.

  • Using iron sights for aiming. Such a well-loved concept of mine for shooter games.

  • Having the ability to dual-wield a flashlight with one handed melee weapons and handguns.

  • Incredible for a free to play game - you cannot say otherwise.

  • The development team still works over it and releases new content in patch updates over time. They love to keep giving when they can, and definitely deserve all the credit they have.

Cons of the game:
  • Having players who join your game and steal all the weapons and ammunition, even taking ammo for weapons they don't have.

  • Players who can shove zombies into you and run off, or bring everyone down with stupid moves and tactics instead of working together.

  • As with source-engine games; some hit-box issues here and there.

  • Some areas in levels can be way too dark, even with the addition of all players having a Zippo lighter by default for a light source. Though the Zippo itself isn't very useful for illumination regardless.

Personal feedback rating: 10 out of 10.
Posted 10 May, 2016. Last edited 28 November, 2024.
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10 people found this review helpful
2
2
8
913.2 hrs on record (302.5 hrs at review time)
Max Payne 3

Pros of the game:
  • The best and most intense sequel to the series yet.

  • Max Payne being back, and more handsome, ruthless, disgruntled, and sinister than ever.

  • The huge arsenal of weapons to come across and use.

  • Finding all the golden gun parts, and getting a shiny, awesome upgrade.

  • Max's story being dark, painstaking, gritty, relentless and actually in quite a good comparison to the film Man on Fire.

  • Max’s own narration throughout the story, being oh-so-good since the first two games.

  • All the bullet-time and shoot-dodge action.

  • The brutal and epic melee take-downs you can use to nail punks up close.

  • Rolling over weapons to pick them up during fire-fights.

  • Being able to go prone and roll about for cover.

  • The game soundtrack score is absolutely amazing. Don’t even get me started on the departure lounge song ‘Tears’ by Health.

  • Beautifully crafted graphics for the world, characters and weapons.

  • Huge level detailing and areas to check out.

  • The newly styled photo gallery design implemented for story cut-scenes and loading the game itself.

  • Very realistic NPC behaviour and reactions to situations.

  • Rockstar Games well and truly keeping the series alive and kicking with this installment.

  • Multi-player, and all the wonderful upgrades and character customisation options you can unlock as you level up from playing.

Cons of the game:
  • Enemies can be a pain, no pun to Max, a real pain. They constantly flank you which can be trouble if you don't have many pain-killers or ammo.

  • The camera having lens light distortion effects during cut-scenes or game play moments can be annoying, and a pain on your eyes if you’re a late-evening player.

  • No proper match-making systems for multiplayer, making the game hell for new players to try and progress in levels against level 50+ ranks in the same games. I never like beating players who are only starting out - it never feels fair.

Personal feedback rating: 10 out of 10.
Posted 10 May, 2016.
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