7
Products
reviewed
205
Products
in account

Recent reviews by CounterCraft

Showing 1-7 of 7 entries
6 people found this review helpful
2
4
400.2 hrs on record
- Incredibly painful mobile-like ingame currencies
- Grindy pve game that doesn't value your time
- Input delay
- Slower gameplay

Imagine you played super smash melee during beta but developer decided to turn it into brawl that no body likes.
Posted 13 June, 2024. Last edited 13 June, 2024.
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No one has rated this review as helpful yet
1,692.0 hrs on record (1,079.8 hrs at review time)
The only F2P King that allows you to amass premium currency without feeling like you are selling soul to get it.
Posted 29 January, 2023.
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No one has rated this review as helpful yet
192.7 hrs on record (152.9 hrs at review time)
Early Access Review
01/09/23 UPDATE - After playing the game for a while and understanding how the game works and the dev's intention, I will have to change my recommendation.

The game design and balance require Ph.D. in unnecessary rubberbanding/comeback mechanics to understand and enjoy the game.

To list...
- Last life captain gets all of the shards buff AND shield on low hp AND execution on enemies less than 10% HP unless it is an enemy captain.

- Losing team gets a 50% or 100% ult charge before the match begins. Unless the losing team is skill gapped, it will force 4th or 5th round because of an early fight lead using an early ult given by the dev.

- The importance of shard capturing and how team resurrection works in a team arena battle.

- Complication of two-factor winning conditions (killing the captain four times or pushing the bird) in addition to the shard object that makes the game inherently hard to control and contest all three.

- Game-breaking bugs (venom boon can sometimes cause the DoT tick to proc even if you are outside of the brush, causing eventual death, Somnia can cast while invulnerable, able to move before the match timer ends using a known exploit for early map position) should have been hotfixes or addressed ASAP, but the only band-aid solution I've seen by the dev is to remove two augments (from Fiorne and Somnia)

- Lack of visual clarity. No stat/counter indicator unless it is shard effect, shield/heal debuff.
====================
OG Review

I and 68 people like this game.
Posted 27 December, 2022. Last edited 9 January, 2023.
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3 people found this review helpful
1,862.7 hrs on record
Play this game if you want your fun time to be a job.
Posted 9 June, 2022.
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No one has rated this review as helpful yet
1,079.1 hrs on record (644.8 hrs at review time)
11/19/22 UPDATE
Gotten better with new updates and QoL changes. Fresh start server removes the old dupe and glitch tarnished the game. I would highly recommend only playing on fresh start if you don't want to deal with ill gotten gains.



01/29/22 UPDATE

Based on the Steam achievement...
Only 17.7% of players have bought a house (House I: First Time Homeowner)
Only 16.6% of players have hit lv60 (Progress VI: That It? What Else You Got?!)
Only 2.1% of players have won a single invasion (Invasion I: Invasion Defender)

====================================================================

New World is treading same path as Anthem - aka nerfing all fun content to the ground for sake of "extended end game content" that doesn't exist.

“Fixed” reagent drop, only to revert a patch later.
Nerfs crafting xp to the ground
Nerfs elite loot chest to the ground
Nerfs instant gathering chance to the ground
Stealth buff myrk mobs tankiess and damage (aka nerf to user’s fun)
Plans to nerf motes drop from elemental beasts to the ground
Posted 20 November, 2021. Last edited 19 November, 2022.
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No one has rated this review as helpful yet
22.1 hrs on record (10.8 hrs at review time)
"Dear MisterCraft,
Here, have some earbuds. And hats. And other clothing accessories."

imokwiththis.jpg
Posted 24 December, 2012.
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1 person found this review funny
388.9 hrs on record (376.0 hrs at review time)
Glutton, nuff said
Posted 12 July, 2012.
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Showing 1-7 of 7 entries