11
Products
reviewed
637
Products
in account

Recent reviews by Colonel Ninja

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
0.7 hrs on record (0.5 hrs at review time)
A brilliantly simple yet complex puzzle platformer. The mechanics are quite simple yet the puzzle design will make you think about how movements in one area can let you traverse the next.

The artstyle is nice and music is calming and good to think to.
Posted 2 February.
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1 person found this review helpful
5.9 hrs on record
Keep in mind it is a short game. However it has an intriguing story line and does an excellent job of sound design and diagetic ui integration and gamepley
Posted 8 December, 2025.
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No one has rated this review as helpful yet
0.8 hrs on record
Youll never see gunplay as good as this again
Posted 5 December, 2025.
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No one has rated this review as helpful yet
29.9 hrs on record (22.2 hrs at review time)
Filled with brine, and cool weapon combos
Posted 16 August, 2025.
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No one has rated this review as helpful yet
22.3 hrs on record (9.7 hrs at review time)
Died repeatedly to the brutal horrors of WW1 trench warfare. 10/10.

Imagine top down Resident Evil 1, but instead of zombie horror its just the horrors of war. Brilliant, and grim.
Posted 3 August, 2024.
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1 person found this review helpful
1 person found this review funny
1
142.7 hrs on record (30.5 hrs at review time)
I got knocked over by the back blast of a recoilless rifle and dropped my airstrike marker and killed the whole team.

10/10 fantastic game
Posted 14 February, 2024.
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No one has rated this review as helpful yet
7.5 hrs on record (5.4 hrs at review time)
Early Access Review
This is the only game ive ever seen pull of what it does so well. If you want to roleplay as a noire detective or a hobo who solves crimes, this is the game for oyu. theres some bugs at time of writing. amd your not going to find a murder on the orient express style mystery, but its fun to chase down leads and catch your perp.
Posted 18 July, 2023.
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No one has rated this review as helpful yet
395.9 hrs on record (100.3 hrs at review time)
Early access and now full release done right. Great game, fun concept from the beginning now with loads of content to play through. Randomly generated levels to keep things fresh, but a wide variety of modifiers, objective types and secrets hidden around. Plenty of cool gear to unlock as well. Best with friends but solo play is still good, and randoms are generally pretty good to play with too in this game. ROCK AND STONE BROTHER!
Posted 30 January, 2022.
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12 people found this review helpful
195.5 hrs on record (143.0 hrs at review time)
This game is one of the most unique 4X games out there. It truly has some of the most interesting systems that ive ever experienced in a 4X.

The ship builder brings a great new element to combat, as to win you dont just need good tactics, you also need to have a good strategy when you design the ships. Do you want to focus on beams or projectiles? Do you want to have Normal or Heavy armour, do you want to have an armour with a special resistance? Where do you even want to put your armour? Frontal? The Sides? Make weird ship that aggros then fires most of its stuff as it retreats? Where will your guns poke out of the armour to minimize weakspots? How much of each internal system do you want and which should be closest to the armour because its the least valuable when the armour breaks. Do you want to make a big ship of the line battleship with massive firepower, or do you want to make a giant carrier with a huge support fleet or something in between? Theres intricacys to this I havent even mentioned, and you also have to factor in what the enemy has in your designs to exploit theirs. This gives great importance to planning for future wars / defence.

However, if that sounds like to much effort / stress you can mostly ignore it, and use randomly generated ships or downloaded ones. You can also just use old designs and resize them when you need more firepower.

The diplomacy system is card based and it means that you can always do something with it. Unlike in CIV where enemies can just refuse to negotiate and vote down everything you want. In SR2 you can force things through (with enough investment in diplomacy of course) meaning that theres never a time when diplomacy is useless. Stuff like being able to annex planets or systems, buy up valuable buffs before the enemy and more.

The economy is also a really unique idea. As you go through the game you end up building up a resource network. What this means is that you have low level resource planets which ship materials to more developed planets, which can then ship their materials to more developed planets and so on and so forth. What this means is that large empires are usually as easy to manage overall as small ones, as once you setup your network you can mostly forget it unless you want to change something or an enemy captures / destroys a critical link in your supply chain. This also factors into the combat as if you are at war its much easier to perform tactical strikes to take out key enemy planets rather than just capturing everything. Theres the all important capital but it may be worth capturing a less well defended level 2 or 3 planet that will reduce the level of planets higher up the chain when captured. This system does mean that empires with more planets are better off in terms of economy, theres very little wide vs tall strategic depth, but you must make sure you never expand too fast otherwise you may shoot yourself in the foot economically by being unable to support new aquisitions.

The races themselves are also very distinct. Your not quite playing a new game every time but options like FTL type and traits make a huge difference in how you will end up playing a full game of star ruler. Each race also has a unique feature that will usually completely change one or more aspects of their play. For example there is a race of robots which do not require food but have to produce their population rather than grow naturally. There is a race that are sentient trees, which have a unique ship design rule where each ship tile must have at least one 'tree cell' next to it and the 'tree cells' must all be connected continuously. This makes for some really unique designs and they get very cheap armour around most of their ship.

Theres a fair bit more to the game than what I listed, but this is the stuff that stood out to me. Its a great game and its also hugely modable, which means that you can usually find a mod to change a feature you dont like.
Posted 24 April, 2016.
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No one has rated this review as helpful yet
7.6 hrs on record (6.0 hrs at review time)
The game where no matter what, when the replay comes on at full speed you look like some aimbotting hyper active badass.

An FPS puzzle game about brutal murder, its great!
Posted 25 February, 2016.
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Showing 1-10 of 11 entries