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Recent reviews by CodeIsBroken

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No one has rated this review as helpful yet
1,605.0 hrs on record (109.8 hrs at review time)
Early Access Review
I find I can chill out in this game where you can get lost in the very open world. It's also a massive time sink, which isn't as bad as that might sound, caused by you working your way to building better, bigger and more efficiently. So much to do (rebuild).

Pro's
- Plenty to do & learn
- Atmospheric
- Entertaining
- Gradual learning curve

Con's
- Even with Ultra graphic settings there is pop-up of detail, though Early Access still so I guess that can be improved on.
- Remember, this IS Early Access so expect bugs (like creatures spawning inside your factories)
Posted 9 February, 2023. Last edited 14 July, 2024.
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No one has rated this review as helpful yet
514.9 hrs on record (119.4 hrs at review time)
Early Access Review
Everyone has to remember this game is still in early access and so has bugs and lacking in content that I'm sure (a) will be in the final game and (b) the Dev's are working hard on.
Yes it's frustrating to have to start again when a new build arrives, but that is the only way that you'll enjoy any new features and fixes. I actually like the fact that myself and 100's (if not 1000's) of other are helping shape this game.
If all of the above is not for you and you are expecting a completed game with lots of content then move along and come back in a short while.

For me it's a game to get lost in for a few hours, a game I like to chill with. The graphics are lovely and not demanding high spec kit be available which is a nice change.
Posted 1 December, 2017.
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No one has rated this review as helpful yet
290.3 hrs on record (44.3 hrs at review time)
I was bought into this game merely by the fact that you could wander the universe on a voyage of discovery, on your own, in your own time. I'm totally not bothered about it not being multi player, tbh in my experience that ends up with other shooting you down or spoiling your game because of idiots.
Game has been stable for the vast majority of the time. Only minor glitches I've seen have been significantly lower frame rate and not being able to cycle through inventories using the A & D keys (once each, which a restart sorted).
Yes, I would like some improvements:
1. Ability to upload all discoveries in 1 hit.
2. Wider range of architecture. All buildings very similar. Some towns/cities would be interesting.
3. Altimeter
4. Variety of buildings, cities, more evidence of civilisation.
5. Ability to set way points at a planetary level so you can find your way back to a certain place on a planet and explore further.
6. Planetary maps. I guess that would be difficult given the procedural generation within the game. #5 might help this cause.

There may be more as I spend time here. The game serves up little on a plate, a bit like life really where you have to try and figure out your path for yourself with little help from outside. That's perfectly fine as it makes the achievements all the sweeter. There is a huge amount to discover, many places to visit, much to learn. I can get lost here. Ace.

UPDATE after 40 hours played.
- Not much difference between planets visited
- Even after upgrading CPU to an i5 I can barely turn up the graphics with screen tearing in abundance
- Still not found access to an Atlas Pass
- It's a grind, yes, and painful when swapping between starships, especially those you find are crashed. Why can't I swap out my perfectly working hyper-drive for the broken one? No, I instead have to build from scratch which is very annoying.
- Losing the faith. I may warp a few more times (5 now) and see. If little changes then will park it there and hope for some kind of massive content update from Hello Games.
Posted 27 August, 2016. Last edited 30 September, 2016.
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Showing 1-3 of 3 entries