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Recent reviews by CodeFoodPixels

Showing 1-3 of 3 entries
5 people found this review helpful
1.7 hrs on record (1.7 hrs at review time)
Disclaimer: I know the dev

I love point and click games, and thoroughly enjoyed Holy Molluscamony when it was released after Adventure Jam. Naturally I was excited when I heard it was being expanded into a set of short adventures in the same universe!

I started with the verb school. It feels like a great intoduction to point and click games, but also is a fantastic introduction to the look and feel of the game, as well as the humor.

I then moved on to playing the updated version of Holy Molluscamony. 5 months after originally playing it, I can say I enjoyed it just as much. The voices have been updated too, which is a nice touch.

I then moved on to Humble Pie. Solid humor, not too difficult, but fabulously executed. Really enjoyed playing it!

Throughout the games, it's a chunky pixel art style (that I love) that still gets across what the items are. The dialog is well written and is funny, with great references to other things in nerd culture as well as being self referential.

I would 100% recommend this, especially at the asking price. It's well worth it.
Posted 30 October, 2017.
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3 people found this review helpful
329.5 hrs on record (3.2 hrs at review time)
About april time last year, a friend and I started to make games using pixel art. At first I was trying to make do with GIMP, but it sorta sucked for what I was trying to do. After struggling with it for months, I remembered seeing a stream from Jay Tholen (the mastermind behind Dropsy) and saw that he was using a dedicated pixel art program. After trawling through his twitter stream, I found out it was Aseprite. I found out it was open source, so wanting to put it through it's paces, I built it from source and gave it a whirl.

Instantly I was hooked. It made drawing things so much easier! After building from source for a few weeks, I decided that it was easily worth the $10 that David was asking so went ahead and bought it.

Since I've started using it, we've released two games and made one more as a leaving gift for someone at our day job. If it weren't for Aseprite making it so easy, I doubt we would have gotten them out as quick as we did.
Posted 22 February, 2016.
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No one has rated this review as helpful yet
5.5 hrs on record (5.3 hrs at review time)
Hug all the things!
Posted 10 January, 2016.
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Showing 1-3 of 3 entries