Comments
lianides 5 Jun, 2024 @ 4:26am 
I have been using IO for some years now and I love it. But after the Signal update SE craches after a while especially when Im working with sorters and Cruched or Pure. Is it me or have I missed something
abakedwaffle 7 Mar, 2024 @ 8:51am 
(Industrial Overhaul) I'm having an issue where in the assembly bench, it says I'm missing components for the basic computer and alkaline battery, but I have more than I need for both combined, and many more aside. Is this a common issue?
Marco 16 Jun, 2023 @ 3:16am 
Hi, I recently played you IO-mod series and have a few suggestions:
- Suggestion für a new addon-mod: it would be great, if advanced materials are not on planets. Ores like gold, uranium, tantal, lithium. On the other hand some materials like oil, ice, coal, sulfur, (perhabs some basic metals) should be only on planets and not on asteroids or moons. it might be unrealistic, but its a game and would force the players to get into space and back, or trade with other players.
- general proposal: It is possible to use combustion engines in space without oxygen. I dont know if it is possible to mod, but would be great if an engine needs oxygen from an O2-tank, if it is outside of an athmosphere with oxygen.

greetings and thank you for your great mods!
PepperJack 15 Jan, 2023 @ 7:39pm 
I created a compatibly mod for eat, drink, sleep repeat to make those blocks use IO mats to build. Would you be willing to add it to your list? THANKS! https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=2918847078
Quadraxis77 9 Jan, 2023 @ 1:40pm 
X Post from bug reports.

All production blocks are missing from the xbox controller radial block menu. They do show up in the G menu. I have a disability that makes a controller much easier to use and I'm not sure how to find these blocks using only a controller.
Kittamaru 9 Nov, 2022 @ 12:52pm 
Howdy Clockwork, just a quick heads up -

In your BoatThrust.cs file for the IO water mod compatibility, this line:

Open BoatThrust.cs and find the line

if (!WaterAPI.IsUnderwater(Propeller.WorldMatrix.Translation))
{
Propeller.ThrustMultiplier = 0.0f;

is causing the propellers to not work at all, even underwater. It seems something has changed, and your mod is no longer able to tell when the propellers are underwater, so they just dont' produce any thrust.
Inanis Shamrok 6 Nov, 2022 @ 7:03am 
Hey Clockwork, I want to make an energy weapon and the way you did it in the mod is a little confusing to me, if you have the time and are willing to give me a hand I would greatly appreciate it
Uzar 2 Nov, 2022 @ 9:51am 
Hey Clockwork, I would like to contribute to IO. Currently collecting experiences with Blender and SEUT. I could possibly contribute stuff like collision boxes for build stages (Yes, I'm looking at you giant gasoline tank that I can walk through ;) )
ZanyNut 10 Sep, 2022 @ 1:39am 
Hello Clockwork. Would you be willing to port or give permission to port Industrial Overhaul to Mod.io for us Xbox users? I'm sure a lot of people would really appreciate it.
Survivalist 20 Aug, 2022 @ 1:20pm 
im having issues on Skunkworks Hardcore with the IO mod, cant teleport around without dying as admin (even if invincible) in atmoshere and after restarts, everyone dies when exiting seats or cryos, also, oil sands texture is missing getting this error: [FATAL] Keen: Definition of "MyObjectBuilder_Ingot/OilSand" is missing.
Degrosaxx 15 Jun, 2022 @ 1:46am 
Hello. I really like the mod you created. I am currently playing ares system on the map with your mod and creating interesting buildings thanks to it, but I have one fundamental question about the models of building production components themselves. Are you going to adapt the models to be more detailed with something like SE Heavy Industry?
TitaniumPlanck 18 Apr, 2022 @ 2:19am 
Hi Clockwork. Two things, 1) I am (slowly) adjusting a variety of other mods to make use of IO components and if those authors are agreeable was going to publish them. Thought id check if thats ok with you. 2) If another mod introduces a new component whats the best way of getting that component/item in the right thing in IO, move that mod above IO and make it use a IO block, or literally copy that component into IO? Or something else?
Psykikk 14 Apr, 2022 @ 10:29pm 
Hi there,
it seems IO is incompatibel with any Hydro-rebalacing mods. which is fine and understandable for IO, but the branched Steam Power Mod is - ofc - also suffering the same effects.

if - at all possible - it would be awesome if this could be changed since the extra way to generate energy is really effin awesome, and would be awesome if it could be integrated evn though we use hydro-rebalancing.

thanks in advance. awesome work.
Master Baiter 14 Apr, 2022 @ 7:10am 
@BoompaBlubbah
the "Streaming" that u get has nothing to do with IO as far as i can tell, this usually happens when something spawns in a ship or base from a npc related or vanilla encounter. better look into that as there has been no "streaming" issues with IO itself
TitaniumPlanck 30 Mar, 2022 @ 2:11am 
Your idea about the loading my version above the others worked. Its quite a challenge with thermal dynamics as well.
BoompaBlubbah 27 Mar, 2022 @ 11:52am 
Well, I really wanted to play with your mod man. What can I say .. Thanks! For not caring?
Kittamaru 26 Mar, 2022 @ 8:45pm 
Howdy again Clockwork - quick question; is there a good way to narrow down a potential incompatibility issue between Industrial Overhaul and Aryx Weapons Enterprises? Specifically, some ammo types don't show correctly (the Echo Autocannon takes85mm Autocannon Ammo, which shows up in the mod compatibility assembler, but once produced it displays as 54mm ammo) and a few other such things. Nothing major, just wondering :)
rashlack 11 Mar, 2022 @ 5:23am 
Hi Clockwork, I played with your IO mod and it's awesome. I'm now creating my own server and wanted to add IO on it. But I'm asking your permission to create a mod that will required your IO. I wanted to add tiered to the production block, and slow down the progression with ore redistribution. Thanks
skatt 9 Mar, 2022 @ 1:04am 
Hi! My friends and I really liked IO, and we want to launch our server. However, the mod is voluminous, and it is very difficult to understand it immediately without knowledge of English. Is there somewhere we can talk? Discord? I would like to do localization
Clockwork168 6 Mar, 2022 @ 9:41am 
Hmm. The modules will be loading in base IO as a dependency, so if you've made your own copy with your ore distribution and are loading that instead of the workshop IO, it's probably overriding yours. Try loading your version at the top of the list, or at least above the modules?
TitaniumPlanck 3 Mar, 2022 @ 3:28am 
Hi Clockwork. I have modified the procedural ore script to work with IO, and I have the ore distribution i want. However if i load the WeaponCore and/or DNSK to IO mods in the recommended order then it somehow is overwriting the new planet files. Im wondering if those conversion mods drag in the Planet voxel files from the original IO mod (i had made a copy)... something to try while I wait for your reply! Im happy to share the adjusted procedural ore json with you if you want, wasnt planning on uploading it and if the author of PO made it publicaly available i guess he wont mind.
Craftman780 1 Mar, 2022 @ 7:42pm 
I have a question. (I posted it on one of your submissions, but IDK if you'll ever see it lol) Are you able to combine your Industrial Overhaul mod with the Scarce Resources mod?
Kittamaru 24 Feb, 2022 @ 6:22pm 
Nevermind my previous comment - apparently it is/was an issue with Steam itself.
Kittamaru 24 Feb, 2022 @ 5:19pm 
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BoompaBlubbah 13 Feb, 2022 @ 6:31pm 
Hello Sir Clockwork. I'm just gonna send u message here as I don't know how message you otherwise. I greatly enjoyed Industrial Overhaul in Single player. So much so, that I convinced my buddy to set up a server with it. We were enjoying it. Up until we didn't.
We noticed times where we joined the server and "Streaming" kept popping up.
We would then be unable to move our character or to in any other way interact with the game.
At a certain point, the world was not bootable anymore.
Could you please troubleshoot. We so wanna play with your systems!
Leviathan v2 5 Feb, 2022 @ 11:43pm 
Can I paypal you some money to help support Industrial Overhaul.
Kittamaru 30 Dec, 2021 @ 5:37pm 
Howdy mate - posted a few questions to your Industrial Overhaul mod when you get a sec :) Not sure if I found bugs or if I'm just being daft haha
Wopictropic 11 Jun, 2021 @ 12:19pm 
Hey can you make your KSE rcs thrusters small grid it would help me out a lot thanks
Sneakyamr 12 May, 2021 @ 5:55am 
Hey with youre mod is there a way to build all the tools?
I only see the Reg one and lvl 1 tools?
Radex 30 Apr, 2021 @ 2:13pm 
Hi. I saw your fight on StarCore and wanted to ask if you have a Scarlet Quasar blueprint (red ship) and can you share it?:steamthumbsup:
GlueSniffer 6 Apr, 2021 @ 4:09pm 
Hey, is there a modlist for the Mods you used for your Scarlet Quasar in the Space Engineers tournament? Cuz even with all the Mods out of the StarCore Kollektion in my World there are some missing Blocks
Verda 4 Apr, 2021 @ 2:57pm 
Is there any chance you'll upload the Prometheus to the workshop that was used in the last Space Engineers tournament? It's one of the best looking Starfleet ships I've seen in SE without out being over sized and thousands of blocks.
Mannorot2015 15 Feb, 2021 @ 8:29am 
same after hotfix at last for me. Advanced computer and reactor components cannot be build because of one part N/A
Mannorot2015 15 Feb, 2021 @ 2:26am 
Hi ! in the new update of industrial overhaul v 1.2 there seems to be a bug: for instance if i try to produce advanced computer, one of the parts is called "N/A", former platic. the new plastic type does not fit
Klarulor 13 Feb, 2021 @ 6:24am 
Can I use (Industrial Overhaul - v1.1
) mod (slightly altered) for my server?
♠ AliasW 15 Jan, 2021 @ 7:00am 
Heya! Industrial Overhaul mod - ownership of small cargo containers, they don't have it. Issue was mentioned on comments in mod guide, it didn't get any response so I thought to contact you here! Sent a friend request to chat with you about the issue.
ForgerFortySeven 13 Jan, 2021 @ 4:48pm 
Thank you for all your work mate ! ... Have not had so much fun in a long time with SE.Keep going plz and thank you
altairftb 3 Jul, 2020 @ 3:06pm 
hey could we talk about your chutes mod? i think there is a block you should add to it. pm me when you can.
Ебейший Welldimas 21 Mar, 2020 @ 5:18pm 
Hey, m9, fix the DEW for SEm please <3
roshgrs 21 Mar, 2020 @ 6:50am 
hello you can fix the mod Directed Energy Weapons please :steamhappy:
HYENAMANE 26 Aug, 2019 @ 4:02pm 
Hello! I have an inquiry about your Mining Chutes Mod. How do you place the Chutes and Augers together? The game will not let me.
Kerian Halcyon 17 Jul, 2019 @ 11:04pm 
Well well well, looks like I've found you here on Steam! Muahahaha!
Aurora Lupus 5 Jun, 2019 @ 7:26am 
@clockwork168

Please help us.

My husband and I have some problems with your mod "Directed Energy Weapons" :(

We play the game together via private servers. He is the server manager and I play his game.

If we start the game, the lasers suck unfortunately all energy resources empty, whereby I die each time, if my husband plays alone our Multiplay. This affects all ships and stations equipped with your lasers, no matter which one we use. Switching the ships and stations on and off will fix it, but only for a short time, because as soon as we have to reload the game, the error will occur again.

We really like your mod, so we wouldn't want to miss it.
Bodyboarder2528 22 May, 2019 @ 9:16pm 
hey lucus has a script update for the DEW can you please update it as it will fix the sim speed issues
CTH2004 17 Mar, 2019 @ 1:33pm 
Probally!

Well, thanks!

(Let's just say, I'm doing it on the moon because it's not 0G, but gravity generaters still work. So, I can use grav generaters to conteract gravity in some places, so players cant fall, but, planatery gravity works, and since artifiial gravity doesn't affect ships, the train behaves normally, but now magnetic boots work for players!)

That's just the beggining...
Clockwork168 17 Mar, 2019 @ 1:13pm 
Go for it, I'm hardly the owner of that concept lol :P
Weird that it's crashing, one of the mods must be broken or something
CTH2004 17 Mar, 2019 @ 11:56am 
Quick Question:

May I make a world based off of https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=1121892132&tscn=1552781365 (Same concept, but vanila, on the moon, and harder?), and publish it?

One main problem with yours is everytime I load it the game crashes...

So, is that okay?
CTH2004 17 Mar, 2019 @ 11:54am 
Hello!