146
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Recent reviews by Challak

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Showing 1-10 of 146 entries
3 people found this review helpful
2.4 hrs on record
Co OPERATION: MultiTurn is a brilliantly accessible cooperative party game that turns simple simultaneous actions into hilariously chaotic teamwork challenges. With up to 8 players joining instantly from their phones, minimal rules, and short replayable levels, the real fun comes from communicating plans, adapting when everything goes sideways, and collectively improving run after run. It captures the spirit of a great cooperative board game while removing setup friction, making it ideal for families, friend groups, classrooms, work events, and stream communities alike.

🟢 Up to 8 players
🟢 Performs great on both Steam Deck and PC
🟢 Join instantly on any connected device via browser (Jackbox-style ease)
🟢 Simultaneous turns = no waiting, no downtime, constant engagement
🟢 Extremely simple actions (move, throw, use, wait - in four directions) make teaching effortless
🟢 Truly cooperative. Communication and coordination are the key challenges and core fun
🟢 Quick levels encourage “one more try but better” teamwork loops
🟢 Item unlocks and deploy choices add strategic variety
🟢 Players can swap in/out easily between quick levels, perfect for gatherings
🟢 Quirky, charming presentation
🟢 Clear readable art and presentation style; no visual noise
🟢 Exceptionally friendly and responsive dev team and positive community (check out their awesome Discord!)
🟢 Great for streaming, classrooms, work events or any team-building activities
🟢 Feels like a polished co-op board game without the setup or rule overhead

DEEP DIVE (aka the much longer version)

Co OPERATION: MultiTurn is one of those rare cooperative experiences that feels immediately approachable while still offering depth in the places that matter most, namely communication, coordination, and shared problem-solving.

A big win here is accessibility. With up to 8 players able to join from any device via connecting to a website (sorta like Jackbox games), getting people into a session is quick, easy and painless. There is no controller juggling, no installs for guests, no barrier to entry. If someone can open a browser, they can play. That alone makes it an easy recommendation for parties, family gatherings, classrooms, or team-building events.

Mechanically, the game keeps things intentionally clean. Players choose from a small set of actions (move, throw, use, or wait) across four directions, which makes the rules trivial to learn and teach. Gameplay is incredibly accessible even for friends and family who may have mobility or fine motor-skill challenges, etc.

The real fun of the game emerges from how those simple inputs collide once everyone’s simultaneous turns resolve. There is no waiting, no downtime, and none of the pacing drag that can sometimes come with turn-based systems. Everyone commits actions at once, which keeps energy high and makes the game especially friendly for groups that thrive on constant engagement.

Because turns resolve together, communication becomes the core skill. Each attempt at the game's many levels turns into a lively exercise in expressing intent, negotiating chaos, and adapting when plans inevitably unravel. It creates that cooperative “let’s try that again, but see if we can do it better” loop that some of the best Jackbox/party games and strong co-op board games capture so well. Different friend groups even end up solving the same levels in wildly different ways, which makes replaying content feel less like repetition and more like experimentation in team dynamics. Also... only you need to know which set of friends/coworkers communicates best right? ;) haha.

Purchasable items with wacky fun abilities and those inventory decisions help mix things up. Groups can discuss what tools to invest in for specific levels, try new combinations, and discover emergent strategies together.

Importantly, the design is genuinely cooperative. Lone-wolf play offers no advantage, and success consistently rewards the best, tight collaboration.

Session flexibility is another standout feature. Levels are short, players can swap in and out easily, and the game scales comfortably up to 8 participants, making it viable for full gatherings rather than only small groups. It carries the feel of a polished cooperative board game without any setup overhead, rules management, or component handling.

Presentation supports the experience well. The art style is distinct and expressive without obscuring clarity, humor lands through both gameplay and narrative quirks, and overall readability of levels remains strong.

Nails stability, reliability, and customizability right out of the gate. The game has reaped the reward of its extended testing period, engaged and responsive devs, and active community involvement, which shows in smooth performance across devices and thoughtful options like adjustable actions-per-turn to match group preference.

Equally notable is the surrounding community and developer presence. The team is active, welcoming, and visibly player-first in their approach. Feedback is encouraged, discussion is open, and the Discord community reflects the cooperative spirit of the game itself. It is one of the more positive and engaged environments I have seen around a multiplayer title.

Co_OPERATION: MultiTurn also translates extremely well to streaming and organized events. Whether for content creators wanting audience interaction or workplaces looking for collaborative exercises, the ability to control visibility of teammate actions creates fun opportunities for both transparency and suspense.

Overall, this feels like a game built with a clear understanding of what makes cooperative play memorable: low friction entry, simple verbs, emergent coordination challenges, and a shared drive to improve together. For groups that enjoy laughing through chaos while gradually tightening teamwork, this is an easy, TOP, MUST PLAY recommendation.
Posted 21 February. Last edited 22 February.
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6 people found this review helpful
1.3 hrs on record (0.6 hrs at review time)
⭐⭐⭐⭐★
A fun, social trivia party game that challenges you to answer questions about your friends. For 3-8 players (Shared/Split Screen PvP)
CONTROLLER: No (Phones/Tablets as controllers)
COMPLEXITY: Low
OTHER: Custom Content, Social, Icebreaker, Funny, Steam Deck
Posted 26 December, 2025. Last edited 26 December, 2025.
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48 people found this review helpful
2
2
5
19.3 hrs on record (5.0 hrs at review time)
Summary: Sunderfolk is an innovative, elegant, and wonderfully delightful fusion of tabletop magic and digital convenience. A turn-based, tactical co‑op RPG for up to four players, it transforms your phone into a controller, character sheet, and guidebook. This exceptional game excels at creating an experience that feels like D&D-meets-Jackbox, with the strategy of Gloomhaven, but without the complexity or setup overhead. We LOVED it. So now my group will purchase every game like this that Secret Door develops.


🟢 Full Controller & Steam Deck Support: Controller can easily be used to navigate before game starts. For what happens during gameplay, see below. The game runs very well on Steam Deck, so carting this amazing game to a friend's place is even easier than bringing along any board game of similar design.
🟢 Innovative Phone-as-Controller Design: The game shines with its second-screen interface: using phones to manage personal information and decisions keeps gameplay clean and immersive. Shared displays present only the relevant communal info, while individual deeper strategy and personal decision-making stays private. No hijacking the game flow!
🟢 Distinctive & Lively Characters: Each hero (Arcanist, Bard, Berserker, Pyromancer, Ranger, Rogue) offers unique abilities that consistently feel fun and impactful. Every character gets their moment, and each player's contributions feel meaningful and varied.
🟢 Elegant Art & Interface: Clean, readable visuals and well-designed UI make the tactical grid easy to navigate. The phone app is polished, lightweight, and intuitive.
🟢 Smart Personal Engagement Systems: All progression elements (leveling, items, dialog, upgrades) are individually driven via the app, letting each player move at their own pace while still participating in the shared strategy and narrative.
🟢 Tailored Onboarding Experience: Learning the game comes organically via your phone. Each player can individually choose to explore deeper instructions upfront or learn through doing, personalized to each player's style.
🟢 Accessible Depth in Gameplay: Abilities, town (hub) systems, leveling, item shops, and decks offer richness without overwhelming complexity. The Fate Cards add layers of randomness and customization reminiscent of tabletop dice rolls in a streamlined, elegant digital form.
🟢 Music, Narration & Audio Direction: The voice‑acting by Anjali Bhimani shines as a virtual Game Master, imbuing the engaging and well-written story and NPCs with personality and charm.
🟢 Narrative “Hub” as Rest: The village of Arden serves as a charming interlude between missions, with individual players taking simultaneous actions to explore and engage with shops, quests, upgrade and reward chats, and relationship building with NPCs that refreshes and personalizes the experience.
🟢 Player Ownership & Voting: Mini world-building touches (like naming buildings or monsters, making minor choices for the group, making major decisions through voting system, etc.) give each player a personal stamp on the story. And opportunities for hilarious moments!
🟢 Seamless Drop-In/Out Play: The app's stable design ensures fast reconnections, even after a quick interruption, without breaking immersion. And players can feel free to reassign characters at any time, even if a player can't make a session or steps away for a short break (and gives the greenlight to proceed without them!)
🟢 Flexible Turn Order & Team Strategy: Players choose who goes first each turn, adding a meta layer of tactical planning around turn sequencing.
🟢 INCREDIBLE Value for the Price: Offers tremendous value, in our opinion far exceeding any $100-200 board game with this level of depth and polish, delivering deep co‑op tactical gameplay for one copy. If you're into cooperative board games or tabletop/group-based RPGs, this one's a no-brainer. GET IT NOW!


🔴 Gold and Treasure Distribution: Gold is allocated to individual characters, which, for any group like ours, required bookkeeping from the group as we prefer to keep things very fair. An option for shared loot or Need/Want/Pass-style distribution would streamline the flow and enhance the feeling of co-operation.
🔴 App vs. Web Interface Preference: While the mobile app works beautifully, some players might appreciate the quick access of a browser‑based alternative, like Jackbox games offer.
🔴 Big Disconnect Alerts Can Interrupt Flow: Though necessary and effective, the size of the popup can feel obtrusive, especially during narrative moments or cutscenes.
🔴 Hex Movement Could Be Smoother: Directional inputs on the app can sometimes feel a little abstract. Though we very rarely had an issue, we think that showing an explicit hex grid in the app, to match with the one onscreen, would improve precision and clarity.


This gets an easy HIGHLY RECOMMENDED from my gaming group.
Sunderfolk is a heartfelt digital tabletop-like experience that masterfully balances strategy, story, and social gameplay. Its innovative phone-as-controller interface, layered yet accessible mechanics, rich audio narration, and communal design all coalesce into one of the most memorable co‑op experiences in recent memory. Possibly the best!

If your group craves more tabletop‑infused digital co-op fun then Sunderfolk is a must own.

And to you genius devs at SECRET DOOR: WE NEED MORE GAMES LIKE THIS. Keep them coming!
Posted 16 August, 2025. Last edited 16 August, 2025.
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10 people found this review helpful
1
0.1 hrs on record
Summary: A short 3D exploration and hidden object game where you search your house for Bara-themed cards featuring full and partial nudity. Includes some AI-generated art. While simple in mechanics, it's fun to see gay interest titles experiment outside of the usual visual novels and dating sims. The casual pace and light challenge make it ideal for a quick, cheeky break.

🟢Casual, low-stress hidden object gameplay.
🟢Bara-style art featuring partial and full nudity.
🟢Quick to finish but rewarding to completionists.
🟢Expands gay interest content into a new genre.
🟢Short runtime (~15 mins) is a positive if you're looking for a quick, chill, naughty quickie.
🟢Play with just a mouse...


🔴AI-generated art may not appeal to all.
🔴Short runtime (~15 min) is a negative if you want to stay and cuddle afterward.
🔴Limited replayability.

Final Verdict:
It's SO nice to see more variety in gay interest games, especially with a simple, pick-up-and-play format like this. Don’t expect narrative depth, but worth a quick visit for fans of Bara and hidden object games.
Posted 6 April, 2025.
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33 people found this review helpful
1 person found this review funny
1
12.4 hrs on record (9.1 hrs at review time)
Update (Dec 2024). As the developer noted, there's been improvements!
- There's still a LONG wait at times (almost an hour tonight as I write this!). But on average you can usually access the game in about 15 mins of wait. Still longer than I likely will tolerate for long, but I at least got to log in and see what's on offer. Often you'll see an interaction indicator appear but clicking it does nothing (like hot tubs for example), and when interacting with an object does work there's a long delay between your cick and the resulting animation/action. The lag/delays are still very bad, but at least manageable with a lot of patience. It's at least playable now once you manage to log in. But most of my playtime (as in, more than 50%) is waiting to log in.
- The game has definitely developed its inner circles and chat seems largely limited to watching them talk amongst themselves while ignoring others. BUT, I reached out to a few people with friendly-sounding profiles and sure enough I met two very helpful and welcoming players. One guy even took an hour just to teach me some basics, and did it just to support a new player! That was awesome.
- I decided to try the microtransactions so my review could include them should anyone be curious. It was a bad experience at first. I dropped roughly $30 CAD, and was billed it on Steam, but I didn't receive the credits (gold coins) in game in real-time. After waiting for a few hours, restarting (etc), I reached out to their support. I didn't hear back at all, BUT roughly 48 hours later (I logged in 2-3 times over the last 2 days) I finally got the 350 gold credits today and could buy the costume/digs I wanted to try.
- The UI isn't very intuitive at times. And naming conventions are often off and very unintuitive. For example "poses" are called "Strokes" (lol). I had no idea how to change the animations I was triggering at first until my kind helper told me "stroke" 1-5 don't do what it sounds like in an adult game... they're actually poses/animation variations.
- The default load-in in area seems to be the common one with the most traffic at all times so lag is worse. I'd recommend starting players off in their default quarters and then let them choose where to go.
- Choosing animations to add to your "quick list" requires significant guess and check.
- Cancelling an action is strangely difficult. You can't just trigger the animation again, you need to locate a cancel button which I've found available in some menus and then absurdly hidden or missing in others.
- Settings like the music volume keeps resetting to an excessive volume every time I reload/restart.
- It's nice to see some diversity and representation among players and their avatars. The game doesn't do much to help with this (ex. I've seen no "gay/lesbian bar", no "LGBTQ+ Cafe", or anything of the sort that would help minorities find each other), but at least the community is present. It's just a "needle in a haystack" scenario without some in-game efforts like signs/areas that help people "find their own". With that said, IT DOES HAVE M/M ANIMATIONS! Most adult games don't bother, so the fact they're trying to broaden their audience and provide options outside the heteronormative limitations seen in most games is GREAT to see!
- I've had to say "No" to a LOT of people shooting off random invites... Would be nice if there was a "No invites without consent first" option. Or like a "Yeah I'm down to get down with any takers" opt-in checkbox
- At least there's a free option. Most software like this requires insanely priced monthly subscriptions so it's possible people who would never meet now have at least a foot in the door.


Original Review below...

I gave Lovecraft a try today, hoping to evaluate it for a curator page, but the experience was incredibly frustrating. The lag was so severe that it made meaningful interaction almost impossible. On the rare occasion that a click on an object or location registered, I would often get stuck in that activity, forcing me to either reload or transition to a new location.

It seems that any kind of intimacy with another player requires spending real money through a premium subscription. Even engaging with what I assume is an NPC (an escort?) only worked about 10% of the time. When I did manage to initiate the 'Talk' command (less than 10% of attempts), the interaction buttons lagged or wouldn’t function at all, making it impossible to progress.

Overall, the game feels like a technical nightmare to the point it's unplayable, and despite my hardware far exceeding the recommended specs (32 GB RAM, etc.), performance issues persisted. On top of that, most of the in-game content requires spending a fortune, even for something as simple as buying pants.

I can't recommend this game in its current state. It's barely functional and costs far too much to access the majority of its content. The Free-To-Play model is at its most predatory here as virtually nothing meaningful or engaging is free, and initiating even the most basic of interactions is a technical challenge that will almost always end in failure.

Heavily recommended against, at least until its significant technical issues are fully resolved.
Posted 14 October, 2024. Last edited 18 December, 2024.
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A developer has responded on 24 Oct, 2024 @ 7:18am (view response)
2 people found this review helpful
1 person found this review funny
1
12.2 hrs on record (8.3 hrs at review time)
Summary:
An incredibly innovative, open-world mystery game set in a solar system trapped in a time loop. The game encourages exploration, curiosity, and the joy of discovery as you piece together its story through exploration, experimentation, and learning. With its unique approach to gameplay, each loop offers a chance to uncover new secrets. It’s a highly recommended experience for anyone seeking a different kind of space exploration adventure that prioritizes exploring, investigation, and learning over combat.

🟢 Exploration-Driven Gameplay: The central hook of Outer Wilds is the exploration of its quirky planets, each filled with fascinating environments that evolve over time. The time loop mechanic allows players to discover different aspects of the world on each run.
🟢 Rewarding Sense of Discovery: This game’s emphasis on learning and discovery is truly special. Every piece of knowledge gathered can lead to new insights or unlock previously unreachable areas, making each revelation feel significant. It's a game where your understanding of the world is the key to progressing.
🟢 Unique, Living Worlds: The environments are not just beautiful but interactive, with some planets changing dramatically as the time loop progresses. The artistic design, with excellent use of audio and a lively soundtrack, creates a welcoming yet mysterious atmosphere​.
🟢 Memorable Storytelling: Unlike many games that rely on traditional dialogue or cutscenes, Outer Wilds tells its story through the player's own experiences. The non-linear progression means every player's journey is unique, and most players will find they're emotionally invested by the end​.

🔴 Little Guidance: Some players may find that several puzzles feel overly obtuse. The lack of reinforcement when you're on the right track might push some players to overthink solutions, and the time constraints inherent in each loop run can feel very limiting, especially when you work out a solution that runs the razor's edge before a reset.
🔴 Steep Learning Curve: The ship's controls can feel a bit overwhelming at first. Patience and deliberate, gentle movement can help.
🔴 Repetition: The constant repetition of the 22-minute cycle can become frustrating over time. There were moments when I felt like I had to retrace my steps too often, especially after figuring out what to do but being unable to execute it in time. This led to some sections feeling more like a chore than a discovery. While the loop is essential to the game's narrative, I found that repeating certain tasks diminished the sense of wonder and excitement I initially felt. As an example, I would have preferred if there was an obvious indicator of text I had located, revealed and read before.
Posted 7 October, 2024.
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10 people found this review helpful
2 people found this review funny
2
162.2 hrs on record (136.5 hrs at review time)
Summary:
A standout open-world RPG that blends action-packed combat with a deep progression system and unique mechanics. The ability to grab, climb, and ride ones foes reminded me of some of my best experiences in SHADOW OF THE COLOSSUS. Even years after its initial release, it still captivates with its dark fantasy thtmes, exhilarating battles, and a world teeming with creative imaginings of mythical creatures. For fans of challenging, dynamic combat and exploration, this game remains a gem, and a MUST PLAY recommendation from me.

🟢 Dynamic Combat: The game’s combat system is one of its greatest strengths. Whether you're scaling a griffin mid-flight or clambering onto a cyclops to deliver the killing blow, combat is tactile and rewarding. The clambering mechanic, in particular, is thrilling and makes fights against large enemies feel special​
🟢 Differentiated Classes, Easy Swapping: The game offers a variety of playstyles, letting you switch between vocations (classes) such as Fighter, Strider, and Mage, whenever you wish, enriching the feeling of freshness throughout even a single playthrough.
🟢 Pawns System: The pawn system is a unique feature that sets Dragon's Dogma apart from other RPGs. You create a main pawn who learns from your adventures and can be shared with other players. You can also recruit pawns from other players to round out your party, and their knowledge can help in difficult battles as pawns spending time with other players yields experience and memory of that time when they join you.
🟢 Engaging World and Exploration: Gransys, the game’s setting, is full of interesting landscapes and monsters. From coastal cliffs to mountainous regions, the world is expansive yet manageable.
🟢 Great PC Port: Compared to the original console versions, Dark Arisen on PC shines with improved textures, uncapped framerates, and better performance overall. The game runs smoothly even on modest setups, offering a much more polished experience than previous iterations​. I played through the game entirely on Steam Deck with a Controller and it performed and looked great!

🔴 Clunky Crafting UI: The game suffers from some frustrating design choices, most notably around its crafting mechanics. Selecting an item and then matching it with everything else to discover the outcome for the first time isn't uncommon and I can forgive it, even enjoy the experimentation and discovery. What ended up shoving crafting to the backburner for me is not then having a quick way of selecting an outcome (i.e. the product I want my crafting to yield) as an efficient way to make more. In the end I found crafting tedious and needlessly time-consuming and tried to avoid it whenever I could.
🔴 Save System: The limited auto-save and single save slot can lead to lost progress, which can be a nuisance in tougher battles, or after silly missteps. I once spent an hour carefully exploring every inch of a labyrinthian valley only to make a silly misstep off a cliff and into the abyss... and then found it had to reload me from the very entrance to that area, losing an hour. I'm not keen on replaying long periods spent in an area so this was very frustrating for me.
🔴 Repetitive Quests and Backtracking: While the main storyline has many strong, fresh and unique moments, and the game gets creative with side quests in ways many players would find new and refreshing, several side quests do feel like filler, especially those requiring a lot of repeated backtracking across the world. This can make the game feel tedious at times, especially for players looking for a more streamlined journey with constant narrative depth​.
🔴 Poor Diversity: As a player, your character can be either male or female. At points in the main narrative you win the hearts of your chosen NPC(s) and they can also be male or female. It was refreshing to be given these options as the player character, but that doesn't seem to be echoed throughout the rest of the world.
Posted 5 October, 2024. Last edited 5 October, 2024.
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8 people found this review helpful
1 person found this review funny
1
19.4 hrs on record (4.1 hrs at review time)
Summary: As a big fan of Lionhead Studios' THE MOVIES, this game feels like a labor of love from like-minded, passionate developers. From day one, it's evident that this game is a spiritual successor to THE MOVIES, with engaging gameplay and a solid foundation that promises great potential from a small but passionate, attentive, and responsive dev team.

🟢 True Spiritual Successor: This game captures the essence of THE MOVIES, making it feel like a true spiritual successor.
🟢 Engaging Studio Management: Managing the film studio is highly engaging, giving me that addictive "one-more-day" feel every time I play.
🟢 Well-Defined Missions: Missions are accessible and well-balanced, offering meaningful goals without restricting the freedom to experiment and have fun.
🟢 Impactful Events: Random events requiring decision-making add depth and have clear in-game consequences, enhancing the overall experience.
🟢 Intuitive Building Tools: Creating my own studio is a blast, with building tools that feel intuitive and satisfying, reminiscent of THE SIMS 4.
🟢 Fun NPC Creation: Creating NPCs is enjoyable, with a good balance between creating better actors/directors and managing increased costs.
🟢 Satisfying Film Releases: Releasing films is rewarding, with a UI that effectively highlights areas for improvement and opportunities for growth.
🟢 Expansive Unlockables: The game offers a wide array of unlockables through research, experience, and time, providing plenty to work toward and look forward to.
🟢 Overall Fun: Managing my film studio is incredibly fun, making it unnecessary to revisit THE MOVIES for a similar experience. I've moved on and it feels so fresh!


🔴 Customization Limitations: I'll be as upfront as the small dev team has been that this game currently lacks the same breadth of customization as THE MOVIES. Movie-making features could be disappointing for players who want to customize every nuance of their films. As the game stands right now, if you want to lean hard into customizing every nuance of your films rather than the overall management of the studio and NPCs then you could be disappointed. With that said, the dev team positively shines with passion for building and doing more, acting on constructive feedback, and expanding on an already very solid and enjoyable base, so keep an eye out for more!
🔴 Minor UI Issues: There are some minor UI quirks, like filters overlapping other UI elements, but the dev team is responsive to player reports.
🔴 Limited NPC Customization: While diverse, the current NPC customization options are limited. More body types and features would improve the fidelity of recreating favorite actors and directors.
🔴 Opaque Social Mechanics: Mechanics around driving social interaction between NPCs can be unclear. Better options are locked behind research, so this may just be something I feel stronger in the early years of the studio.
🔴 Slow Research Progression: Research feels slow, and unlocking new options seems too dependent on extensive research. This might be frustrating for players who prefer faster progression. I may be (micro)managing my studio with regular time speed whereas the devs possibly imagined people using the faster time settings more often.

Conclusion: Despite some limitations, this game is a passionate and engaging experience for fans of THE MOVIES. The developers are open to feedback and dedicated to expanding and improving the game, making it a promising and enjoyable spiritual successor.
Posted 10 June, 2024.
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28 people found this review helpful
1 person found this review funny
1
85.2 hrs on record (22.0 hrs at review time)
Summary: A cute, heartwarming, and very relaxing game. Create worlds, build villages and recruit NPCs to live there and give them jobs, and tend to small gardens that grow into magical worlds unique to your chosen ingredients!

🟢 Family-friendly. Content is suitable for all ages, though note that reading is required.
🟢 Very relaxing, chill and laid back. There's no time limitation or pressure on the player to take an action or complete a goal in any timeframe. A day cycle does occur but basically it just refreshes options you may have used previously and completes building projects you began yesterday. You can truly take your time, do as little or as much as you want each day, the game won't mind at all.
🟢 The mechanics for catching insects, fishing, taking care of the natural world on your created planets are all built to emphasize the joy of doing so with very little points of failure. To catch an insect, just spot one and then be patient and sneak to it and press the action button. To fish, all you gotta do is cast to the right place and reel in with a little challenge from the fish - you can't fail the reeling in but you can do things that make it take longer or be faster. For some this may be a little too easy, but for anyone looking for a low risk, chill and have no worries experience, it's perfect.
🟢 Every world you "seed" and then grow has a nature determined by your choice of the "alchemical elements" (essentially little essences you get from things you find and break down into cute components like "mushy", "soft", "comfy", etc.) Combine the ones you want into a world and its biome is shaped by that choice and then generated by the game to be unique to you!"
🟢 The village building and management elements are light and forgiving, but were an excellent addition to the feel of the game. Recruiting your favorite NPCs to your villages, assigning homes and jobs, catering to their needs and fulfilling their requests (including some requests to alter their fashion, hairstyle, a new beard, etc) is all handled with the same care and relaxing feel that wraps the entire game. It feels like you can really customize everything and so you're never locked into a choice because you can pick up and rearrange, or re-customize anything you like at any time.
🟢 Full controller and Steam Deck support.

🔴 To be honest, I only have one significant gripe with the game. There's an entirely different world you can warp to in order to sell things you find for a special kind of currency that you can then use to buy rare or unavailable essences you can't get from your own worlds yet. That world, where the creatures called "Everkin" live, has a sort of fuzzy filter and the colors are all very pastel and blend together. I have to confess that I find it a little hard to look at, and causes me no small amount of eye strain. If you look through my screenshots, it's the images where the world looks very pink and fuzzy. But really, you don't need to go often and it may not even bother you so your mileage may vary.
Posted 18 May, 2024. Last edited 18 May, 2024.
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13 people found this review helpful
1 person found this review funny
0.5 hrs on record
Summary: I'm not usually one to give anything resembling a "precision-platfomer" more than a quick glance but having loved Jack B. Nimble, and seeing its promise of simple three-button controls (melee attack, ranged attack and jump), cyberpunk-theme, pixel-art, and a great soundtrack, I dove in. I'm glad I did! This fast-paced auto-runner and platformer kept me engaged right through to completion with its theme, and levels that were just difficult and short enough to keep me going "one more time" until I had the 3-rating on every stage.

🟢 Cyberpunk theme
🟢 Low complexity for most players, and excellent tutorial for those new to the mechanics
🟢 Energetic, perfectly-suited soundtrack
🟢 Short levels that take just several minutes to play and replay
🟢 Short game (less than 30 mins) that's great for a quick genre break between longer titles
🟢 Polished and excellent performance, no bugs encountered at all
🟢 Visually distinct enemies and environments lend well to quick and effortless readability
🟢 Every level, hazard, trap and enemy felt fair (a rare find in modern platformers)

🔴 No native controller support. I got around this by using Steam Input to set A and B to the Jump and Attack, but it was an odd exclusion in my opinion
🔴 No button rebinding in-game settings
🔴 Game suddenly ends without much fanfare at all
🔴 I still have no idea how to pick up half of the power-ups/collectibles
Posted 25 November, 2023. Last edited 25 November, 2023.
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